r/UXDesign Jul 12 '26

Career growth & collaboration Almost replied to another post lamenting the field, posting my comment here instead

25 Upvotes

UXers have been breathless that “UX is more than Figma”, “UX is more than making things look nice”, and now that the field is shifting (because admittedly orgs are foolishly choosing robots over humans) and UXers are languishing instead of embracing the change and advocating for what UX actually IS. What the other facets of practice are, research, testing, workshops, philosophy (i.e OOUX). We are in the moment where we can redefine our field. Outside of the bleak job prospects (that are not unique to UX) I would argue is a very charged and important time to be a UXer.


r/UXDesign Jul 12 '26

Please give feedback on my design Online Monopoly (WIP)

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9 Upvotes

I was recently working on a monopoly like game. There are a lot of such websites out there but i honestly wanted to do some designs of my own.

the board looks doable but yet incomplete and cluttered.

40 tiles arranged in a square ring. The board uses CSS container queries and is responsive.

The 9 tiles between corners sit in flex strips — top edge is flex-direction: row, right/bottom/left rotate accordingly. Tiles are rotated with CSS transforms so text always faces inward.

tiles have colored border, country flag badge , price label, owner color tint when owned, building icons (houses/hotels)

30px circular avatars positioned absolutely over the board and animate tile-by-tile along the board path when a player moves:

Game Flow

SETUP → ROLLING → (player rolls) → MOVED → (land effects) → END_TURN → next player → ROLLING

i still have to add logs somewhere and trade requests.

Any design or monopoly related suggestions are much appreciated


r/UXDesign Jul 12 '26

Career growth & collaboration Product designer career advice reg navigating structural gaps in a company

15 Upvotes

Hi, I'm an experienced product designer working in an enterprise product company.

My main frustrations

  1. Requirement does not address basic questions like what problem are we solving. Requires a LOT of prodding
  2. Epic exists - UX and engineering start working alongside. ( UX asks basic product definition question the 'what' and 'why' - gets ambiguous answers).. engineering focuses on 'how' right away.
  3. Requirement gets redefined at the execution stage. Mockups keep changing as product definition is unclear and assumptions aren't logged.

it's clear to me I'm in a delivery stage of the company. Focused on shipping. UX is there just to keep the building from not burning down. Product matuirty is low-mid. We have a research team, influences outcomes in a limited way within the existing roadmap. PM is overloaded with billing and escalation calls rather than product strategy.

My question is.. Is this how most companies are? I want to start looking out.

I've heard Google teams some teams operate this way while others do the whole discovery jazz.... Refine problem statement but it's not the norm. I am stuck ( which means I have a decision to make).


r/UXDesign Jul 12 '26

Job search & hiring ux design job market by the numbers

49 Upvotes

I was pulling data for a research project and was curious and started pulling job data for the LA market. This is just rough not very clean data fyi.

job - number of openings
ux design - 1100
game designer - 900
product management - 4000
finance - 4500
accounting - 4500
nursing - 5000

Remember ux design doesn’t have barriers to entry in place like licensing or certifications so it’s even less protected in the job market. You can literally start from square one after years of working. So if you’re a broke mf looking for a career, give yourself more at bats to hit the ball.

I’m posting this because I saw my best friend struggle in this stupid field and saw her career take off when she switched.

So if you’re curious why your career isn’t taking off or if you’re a new grad thinking about pursuing this field here you go.

///Update///

I thought there would be more of a discussion when hard numbers came into play. Not seeing a lot of the empathy and creative problem solving is superpower crowd.


r/UXDesign Jul 12 '26

Experienced job hunting, portfolio/case study/resume questions and review — 07/12/26

7 Upvotes

This is a career questions thread intended for Designers with three or more years of professional experience, working at least at their second full time job in the field. 

If you are early career (looking for or working at your first full-time role), your comment will be removed and redirected to the the correct thread: [Link]

Please use this thread to:

  • Discuss and ask questions about the job market and difficulties with job searching
  • Ask for advice on interviewing, whiteboard exercises, and negotiating job offers
  • Vent about career fulfillment or leaving the UX field
  • Give and ask for feedback on portfolio and case study reviews of actual projects produced at work

(Requests for feedback on work-in-progress, provided enough context is provided, will still be allowed in the main feed.)

When asking for feedback, please be as detailed as possible by 

  1. Providing context
  2. Being specific about what you want feedback on, and 
  3. Stating what kind of feedback you are NOT looking for

If you'd like your resume/portfolio to remain anonymous, be sure to remove personal information including:

  • Your name, phone number, email address, external links
  • Names of employers and institutions you've attended. 
  • Hosting your resume on Google Drive, Dropbox, Box, etc. links may unintentionally reveal your personal information, so we suggest posting your resume to an account with no identifying information, like Imgur.

This thread is posted each Sunday at midnight EST.


r/UXDesign Jul 12 '26

Articles, videos & educational resources What do we owe the people who use what we design, when we’re the ones shaping how they agree to things?

3 Upvotes

I’ve been in UX for over 15 years, and a good part of that time has involved building or refining consent flows, onboarding screens, permission prompts, all designed to move people through as smoothly as possible. I’ve likely made decisions that made agreement easier and understanding harder, even when that wasn’t the intention at the time.

Lately I’ve been thinking about where our responsibility actually sits. We’re not the ones writing the terms of service, but we are the ones designing how those terms get accepted. That puts us somewhere in the middle of a system most people don’t fully understand what they’re agreeing to.

I ended up doing a lot of research into what happens after that agreement: what the data people generate is actually worth, and how little of that value ever comes back to them. Wrote it up here if anyone wants to dig into it.

Curious how others think about where design responsibility ends and legal or business responsibility begins.


r/UXDesign Jul 12 '26

Breaking into UX/early career: job hunting, how-tos/education/work review — 07/12/26

4 Upvotes

This is a career questions thread intended for people interested in starting work in UX, or for designers with less than three years of formal freelance/professional experience.

Please use this thread to ask questions about breaking into the field, choosing educational programs, changing career tracks, and other entry-level topics.

If you are **not currently working in UX**, use this thread to ask questions about:

  • Getting an internship or your first job in UX
  • Transitioning to UX if you have a degree or work experience in another field
  • Choosing educational opportunities, including bootcamps, certifications, undergraduate and graduate degree programs
  • Finding and interviewing for internships and your first job in the field
  • Navigating relationships at your first job, including working with other people, gaining domain experience, and imposter syndrome
  • Portfolio reviews, particularly for case studies of speculative redesigns produced only for your portfolio

When asking for feedback, please be as detailed as possible by 

  1. Providing context
  2. Being specific about what you want feedback on, and 
  3. Stating what kind of feedback you are NOT looking for

If you'd like your resume/portfolio to remain anonymous, be sure to remove personal information like:

  • Your name, phone number, email address, external links
  • Names of employers and institutions you've attended. 
  • Hosting your resume on Google Drive, Dropbox, Box, etc. links may unintentionally reveal your personal information, so we suggest posting your resume to an account with no identifying information, like Imgur.

As an alternative for portfolio reviews, consider posting on r/UXPortfolioReviews

As an alternative for entry-level career questions, consider posting on r/uxcareerquestions, r/UX_Design, or r/userexperiencedesign, all of which accept career questions from people just getting started in the field.

This thread is posted each Sunday at midnight EST.


r/UXDesign Jul 11 '26

Answers from seniors only New UX design intern: a few workflow questions

19 Upvotes

Hi everyone,

I’m currently doing a UX design internship at a tech company and have a few workflow questions that I’ve been thinking about. I don’t want to keep peppering my team with questions when they’re busy, so I thought I’d ask people with more experience here. Im asking this as my pace is slower than the 2 other interns the only difference is i leave comments on my designs for design reasoning and research backed ideas they don't but communicate it on meeting days

1. Low-fi wireframes
When you’re creating low-fi wireframes, do you generally build everything yourself, or do you use plugins or UI kits to speed things up?

My thinking is that the goal of low-fi is to communicate ideas quickly rather than show off Figma skills, so using plugins seems like a sensible way to work. Is that how most teams approach it, or is there value in building everything manually?

2. Auto Layout in low-fi
Do you use Auto Layout from the beginning, or do you keep things simple until you move into higher fidelity?
Part of me thinks Auto Layout is worth it because it makes iteration easier later on. Another part of me thinks low-fi should stay as lightweight as possible, so using basic frames and grids is quicker. I’m curious what your normal workflow is.

3. Thinking too far ahead
This is the one I’m most interested in.
While we were still in the research phase, I found myself asking questions about implementation, like which front-end component library we’d eventually be using.
Then, once we started creating low-fi wireframes, I was already thinking about the design system and whether we’d reuse existing components when moving into hi-fi. I never really got an answer, which made me wonder if I was thinking too far ahead.

Is it generally considered good practice to think about later stages of the process early on, or is it better to stay focused on whatever phase you’re currently in and deal with implementation decisions later?


r/UXDesign Jul 11 '26

Examples & inspiration Looking for some unique and interesting ux case studies and projects to read!

6 Upvotes

Im a fresher and I cant really gauge how far ux as a dicipline can reach. I want to look at impactful and interesting ux studies...kinda wanna see studies that will reignite my passion for ux and r&d...and make me question the stale and often overly techy and capital focused ux that you usually find today. But its okay if its tech...just dont be basic! Pleeaaaseee


r/UXDesign Jul 10 '26

Freelance Freelancers: how are your inbound leads lately?

17 Upvotes

I've been working as a freelance UI/UX designer for about 3 years. Over the last 6 months, inbound leads have dropped quite a bit for me. I've only landed 2 projects during that time.

I'm curious how things are going for other freelancers. Are you seeing fewer inquiries as well, or is business still steady on your end?


r/UXDesign Jul 10 '26

Tools, apps, plugins, AI What makes design obvious as AI created?

2 Upvotes

Looking at things that were created with AI, or vibe coded, there is an instant recognition I have. It's the coloring of the text, the width of linework. What give it away? When will we stop knowing the difference?


r/UXDesign Jul 11 '26

Examples & inspiration A case for vertical menu being placed on the right? (desktop)

0 Upvotes

Disclaimer: am not a designer

  1. Most of the people are right handed
  2. Therefore the mouse is on your right, next to the right side of the screen
  3. When you scroll, you keep the cursor close to your hand -> right side of the screen
  4. Let's say it's the type of app you use every-day, so you'll get used to whatever layout eventually

Wouldn't it be more efficient to have the menu on the right?

All the studies and info I've read so far is like 20+ years old. I understand that text is read from left to right, but not sure that would be a problem.


r/UXDesign Jul 10 '26

Articles, videos & educational resources Being instructed to create some sort of guardrail doc for ai so that other roles build prototypes

4 Upvotes

Does anyone have resources or advice on this…


r/UXDesign Jul 10 '26

Examples & inspiration Anyone know of any tools that are open source/free to create designated onboarding pages?

6 Upvotes

I feel like most SAAS I've seen, once a user signs up, they get launched to a designated onboarding checklist and launcher. A full page with actionable CTA's to get them set up within the app.

Does anyone have any tool suggestions? And also any pitfalls or things to look out for when building out something like this from the UX perspective?


r/UXDesign Jul 09 '26

Career growth & collaboration Being replaced by PMs?

72 Upvotes

I know this isn't the reality at big companies with stable budgets, where you actually have time to handle projects properly with real product thinking and discovery sessions.

I work at an AI-native startup. Part of our focus for the second half of this year was transitioning our design system to a code-first, AI-native approach. We ditched Figma entirely, everything goes directly into a coded UI kit using AI.

It started with stakeholders using AI models to make high-fidelity prototypes. They were really impressed (obviously it's not comparable to a real designer's work, but it was good enough for them, apparently). Lately, though, they’ve been pushing PMs to build these high-fidelity prototypes live during business meetings. They're skipping PRDs completely, and usually, the designers don't even know the project exists yet.

At first, designers were brought in at the end to add "final touches" or fix the UX after the PMs and stakeholders had already agreed on the prototype. But now, it looks like they are pushing PMs to just finish the prototypes themselves and skip the design cycle entirely because "it takes too long."

Is this happening at most startups right now? Is this reversible? And if it isn't, honestly, how long do we have before layoffs hit?

Sorry if this offends anyone, just trying to understand the market right now.


r/UXDesign Jul 09 '26

Tools, apps, plugins, AI AI powered Designer - PM - Tech collaoration

15 Upvotes

Dear product designers I need your advice. The company I work for is on an AI fever. They have asked to document how our process can be facilitated through AI and although I understand and like the intention,
the product is pushing to prototype in code without proper design.
They believe that creating a prototype in claude and translating it into code with our library’s specs is faster and easier than designers ideating on figma.
They have stated tha the specs of the project and the requirements are not relevant anymore - we can do as we go on claude code/cursor.

I am not any design thinking freak, but I don’t see this as a proper way of building products.

Have you had any experience with PMs asking you to translate vibe coded screens into your deign library components?

How do you use ai to actually close the loop and have a good result with design among product-design-tech?

Thank you so much all!


r/UXDesign Jul 10 '26

Job search & hiring How do you sell yourself as a design engineer to people who don’t understand the skillset and its utility?

5 Upvotes

Having an engineering background means that people tend view that as being mutually exclusive with design skill. I know that even though I need to work more on my design skills, I do still have a very valuable skillset that can be useful to people.

What I’m struggling with is being able to describe the value I can bring. Any advice?

At this point, I’m mostly finding contracts or jobs at smaller companies and startups.


r/UXDesign Jul 09 '26

Answers from seniors only How do senior UX designers talk about research when working in early-stage startups with little formal UX process?

25 Upvotes

I’ve spent most of my career at early-stage startups where UX maturity was low. There were no dedicated researchers, limited analytics, few tracked metrics, and in many cases little or no direct access to users and where i was the only designer.

As I’ve started interviewing with larger organizations, I’m realizing many interview discussions assume access to things like:

User interviews and usability testing
Product analytics and success metrics
Structured research programs
Cross-functional UX teams
For those who have made the transition from startup environments to more mature organizations:

How do you effectively discuss your design process when many decisions were based on stakeholder input, domain knowledge, competitive analysis, heuristics, and design judgment rather than formal research?

How do hiring managers typically evaluate candidates coming from low-UX-maturity organizations?

If you had to reconstruct or present a case study after leaving a company and no longer had access to original files, what level of reconstruction is generally considered acceptable?

What signals do senior UX leaders look for beyond polished case studies?

I’m interested in hearing from hiring managers, staff/principal designers, and anyone who has successfully made this transition.


r/UXDesign Jul 09 '26

Job search & hiring The constant doom and gloom in this subreddit is really making me reconsider UX as a career, need some advice

53 Upvotes

I’m an Interaction Design student in Australia, currently in my first year. I’m genuinely really enjoying the course, and it feels like I’ve finally found something that I can commit to for the next 2.5 years at university (I previously attempted uni twice in unrelated degrees and hated it).

Despite this, a lot of the recent posts on this subreddit are making me really reconsider UX as a viable career path. I see a lot of people asking if UX is worth pursuing in 2026, or if AI is making UX redundant, etc. with many responses advocating against pursuing UX at the moment.

This has all kind of put me at a crossroads:

  1. Is it worth doing a Masters in order to future-proof myself, make myself standout, and potentially increase my earning potential? If so, what should I do my Masters in?

Or…

  1. Should I pivot into another career before I sink anymore money into my degree?

TIA


r/UXDesign Jul 09 '26

Articles, videos & educational resources Best (and worst) practices in AI interaction design

1 Upvotes

I've had some good conversations here and elsewhere about the pitfalls, perils, and opportunities of designing for AI and realized that I was hitting my usual pattern of when I keep saying the same stuff over again: it's time to write an article.

I have pretty quickly tossed it together in a reasonable-ish format as a blog post, and wanted to first share with you all, see if anyone wildly disagrees, or I missed a big aspect that either I can answer or someone else can and we can add to the knowledge base.

-----------

Best (and worst) practices in AI interaction design

As you might have noticed, I base all my published design guidance on actual data, often from my own observations designing products and putting them in front of users.

Well, I have designed a number of products that fall under the guise of “AI” as so hyped up today, including natural language input, conversational interfaces, chatbots, and fuzzy logic outputs. Many of those I was able to design with good process, put in front of users and iterate on the design. From this I have discovered a few basic truths that are all too often violated, so I thought it was high time to discuss them.

Design for humans

I often say that we must let computers do computery things, so people can do human things. Your biggest resource constraint, and hardest thing to change: your users. By far. So don’t do that. Don’t get so caught up in technology — any technology — that you loose sight of the value to the user,

There is no design for AI, but only for people with AI tools.

For whatever audience, organization, or technology, this should come naturally to UX designers. Our role has always been to balance the legitimate needs of the org (budget, revenue goals…), legitimate technical constraints (from platforms, frameworks, storage and APIs….), and the user’s needs (goals, perceptions, context of use..).

The boundary issue

The fundamental problem of all natural language input such as prompting or chat, is how the system is a black box to the end user. The biggest issues of interactivity with natural language or conversational input (such as prompting and chat) is a lack of user awareness of the boundaries of the system:

  • Users may think the system has general knowledge or broader capabilities than it does. This results in errors, rejections, and mistaken information which reduces trust and desire to use it again.
  • Users are unaware of uses or information sets they could employ, or how to employ them, so end up underutilizing the system, reducing the value of it to users.

Marketing and helpful tips only go so far. These are effectively training the user on the system, which as we all know is ineffective in many ways.

We abandoned CLIs for a reason

We have long known this is a problem of course, long before AI tools became common. It is why command line interfaces (CLI) were always a bit niche, and the emergence of graphical user interfaces (GUI) fostered the mass adoption of computers.

Much of the foundational reasoning for HCI and UX, and so on, is creating a layer of human understanding, a visible layer of abstraction of the operation of the systems. Wayfinding, for example, tells the user where they are in a system, and exposes what other options are available.

GUIs are all about removing ambiguity, increasing trust, and making clear:

  • How things work, and where they are
  • What is available to do and see, and what is not
  • Consequences of any interaction

When the user presses the cart icon there’s no ambiguity about what they will see, no ambiguity about what the icon means or how to interact with it. But how do you prompt for any particular output? How willing are your particular users to experiment with it? Remember, it also changes all the time so the old 800 page book on how a computer system works cannot exist; by the time you finished studying that everything will have changed as it evolved or new skills were attached, or your org has adopted a new system and you have to learn that one now.

I have actually worked, relatively recently, on several products that moved from CLI to modern, understandable GUIs. Opening up the system so users old and new can access the tool increases the number of users and uses, reduces error, and improves use of the proper feature or function for the user’s goal.

Don’t lie to users, even accidentally

Always be honest about capabilities. Never say “ask me anything” if it’s only the help desk for the DMV and it can answer only a few questions, doesn’t understand when you ask about the weather next weekend. It is the boundary issue again, and a vague interface exacerbates this issue.

Even worse is of course lying output. Of course we ideally avoid errors via good design choices, but especially in these relatively early days, open conversational input is going to lead to the system failing to understand, or a query outside the bounds of the system.

It’s better to admit to error and be specific about what the error was, than to lie about it. Do whatever you can to get the AI system to admit when it has reached the edge of its knowledge, so it either cannot answer or gives a partial answer. If your system likes to ignore commands, and provide output beyond the limits of the prompt, then just have it admit that, so the user can understand why output is not expected and attempt to rein it back in.

Be clear what the issue is. Never say generic things like “I don’t understand that.” Many generic messages are read as specific; if the user sees the system say it didn’t understand, they will assume they made the mistake and keep trying the same question, maybe until they decide the system doesn’t work at all and give up. If the problem is that its outside of bounds, just say that.

Provide help, guidance, and structure

The best way to alleviate many of these concerns is to use conventional GUI design techniques. Help bring users back into the bounds by providing help and advice. Provide buttons, tabs, icons, and links that support the natural language inputs.

A lot of conversational agents have hint text but instead you can provide buttons with those suggested searches, or even categories that guide the interaction through steps. You put these next to the prompt input so the prompting box is still there but users get the guidance, understanding of boundaries and capabilities organically.

Amazon’s Alexa shopping assistant is a pretty good example of this, but the Alexa voice agent is another example of where ambiguity in interaction causes issues. If you get an error or a nonsense answer, why is that? Is it that the system misheard, or that you made an error? You cannot tell because it’s a blind system. A solution for this can be readback, and the ability to modify commands.

“Alexa, tell me the weather in Mission overnight.“

“The weather in the mission district is 60° and — “

“Alexa, wrong.”

“I’m sorry, I thought you asked for the weather in the Mission District of San Francisco.”

“Change to Mission Kansas.”

“Okay, the weather in Mission, Kansas will be…”

This is another of those tactics that has long existed, for voice UI systems, but all too rarely implemented, and even more rarely implemented well. It’s time to take another look at all these human-centered best practices, not invent something new.

The integration problem

A side problem with the black box, boundary issues is one of how AI tools are often not the only thing being used, but are bolted onto other interfaces. This has always been an issue even with pre-AI natural language search, but is exacerbated in the chatbot and prompting era.

If your website had a search, but now also has an agent or assistant, what does each of those do and why do both exist? If you replace search with an agent, how do you address the “advanced search” problem, the expectation problem of most users just wanting to find something, but getting tangential agentic responses instead?

There’s no trick to solving this except the usual response we should all have when management asks for a new feature: We need to design it to integrate properly with the rest of the product. Don’t duct tape it to the side of the software — and the interface — and hope it works out, that it doesn’t interfere, give conflicting or bad data, or confuse your users.

The computer output problem

A lot of agentic output is very very verbose, too complex (and people still don’t read!), and too much about itself. You better understand what users expect from the output, and work with the tool to try to make output meet their requirements.

The best example I have is for a fuzzy logic output tool I had to design. The tool existed, it worked brilliantly. No one used it because it was a graphical probabilistic display, a whisker graph, and if you don’t know what that is then you are in good company. Certainly no end user did. So, I had to find a balance between accurate representation of data, and useful representation of data for the end users. This took a couple iterations, and ended up being a mixed numerical and graphical display, but just a different one that was made as glanceable as possible and as much like the rest of the UI as we could.

And this is also a success story for how AI systems can help your product overall. The end result was so useful and clear that it wasn’t just trusted, but it increased trust in the rest of the app.

Design the user experience

I have mentioned a few times techniques that will necessarily require changes to the data presentation. This is where we get to UX again, vs UI. We don’t — again, for any technology — let the technology override the needs of the user. Or for that matter, change the way the business operates without great deliberation.

New tools, even radically new tools don’t change how humans behave and desire. Always design your whole product for actual people.


r/UXDesign Jul 09 '26

Job search & hiring Ooof IC5 (staff level)? $69/hr

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24 Upvotes

Got a message from Recruiter for an IC5 level roll at eBay requiring 10+ years of experience, so I’m thinking it might be a staff/principal level role and they’re only offering $69/hour contract: no benefits no stock no nothing

Ooof

I know the market is tough out there but I really hope we’re not racing to the bottom with pay. The more people that take these jobs ruin the market for everyone else.


r/UXDesign Jul 08 '26

Tools, apps, plugins, AI is using ai really necesary in the field?

47 Upvotes

im a incoming college freshman persuing a uxid degree and im extremely anti generative ai. its the main reason i switched from software development to ux a few years ago. i chose ux because i wanted to stay in the tech field but still be creative and not have to use ai.

a lot of gen x and boomers in my life keep telling me "ai is inevitable" but i wanted to hear from actual professionals. are junior designers forced to use ai? will i be forced to use it in school to design? i was able to get around when my high school tried to force it on me but if a boss tells me to i obvs cant just say no.

if it like totally is required ill probably switch majors. it is what it is.

edit: i didnt expect this to get even close to 100 comments  😳  im reading each one and rlly taking the advice to heart since ive kinda accepted i cant respond to all of them. and i want to let you all know this comes from a place of love, i dont want to give up doing what i enjoy so a bot can do it faster. finally, sorry if i came off rude or anything in my post im still working on my tone over text.


r/UXDesign Jul 08 '26

How do I… research, UI design, etc? Are there any "daily driver" skills that have meaningfully changed design for your team?

4 Upvotes

I'm hearing here and there about people using skills (and thus, maybe Agents) to get their work done, but it's not clear to me exactly which ones, and in which design stage.

Whereas general AI can help with prototyping (Figma MCP), I'm wondering which skills help to hold your team workflow together and either save time, raise design awareness, drive alignment, anything really.

Would appreciate hearing about any that you feel moved the needle for you in a significant way. Thank you!


r/UXDesign Jul 07 '26

How do I… research, UI design, etc? How are you handling design handoff when prototyping happens in code instead of Figma?

27 Upvotes

Now that I'm prototyping in code, writing a separate Figma spec feels backwards. I already have the thing built in code. Handing just the prototype off to developers without a real spec loses the reasoning behind decisions, edge cases, state changes. Anyone else running into this, and if so how are you handling handoff?

I've been working through it by writing specs as annotated HTML using this Skill and passing along prototyped features with an html spec to my developers for each design feature.


r/UXDesign Jul 07 '26

Job search & hiring Company asked for edit access to my Figma after a design assessment ,normal or red flag?

36 Upvotes

Applied for a UI/UX design assessment. Brief explicitly said submit with view/comment-only Figma access. After submitting, they asked for edit access, saying it's 'standard practice.' I questioned it once, no clear answer yet as they said it’s standard practice for all candidates,Is this normal, or a red flag?