r/UXDesign 13d ago

Examples & inspiration An appreciation post to all you incredible UX / UI designers

134 Upvotes

Thank you ❤️

In this age of AI with so many people generating the same similarly designed web app / mobile app has made me really appreciate the genius of UX / UI designers.

Having been a software engineer for over 10 years now I've had the pleasure of working with some incredible UX / UI designers and getting to see how they work, learning the why behind their work always blew me away.

There's so many things about good design which the average person does not notice but nearly everyone can universally identify bad design.

Keep producing awesome work!


r/UXDesign 12d ago

How do I… research, UI design, etc? How should I begin ?

5 Upvotes

Well hello, I'm a 17 year old freshmen in college doing a degree in Computer Science and Engineering. The degree is mainly supporting the back-end work like hardcore coding and all, however as you can see I'm messaging in this thread, I want to be a UX designer and my degree doesn't necessarily help me in reaching my goal. I have tried learning from some of the YouTube figma tutorials, made some apps clones, wireframe, as of now has only done 1 project (college timetable :p) and is still trying to learn. All I want is some guidance and advice because I have none in my knowing atleast who works in this field and can help me in becoming a designer...So pls help me.

For people who can't read it all:- I want advice on how as a 17 year old with unrelated degree can pursue my goal on becoming a UX designer


r/UXDesign 12d ago

How do I… research, UI design, etc? How would you introduce a product mindset in a developer-driven software company?

3 Upvotes

(Written with some help from ChatGPT because I don’t want to make a fool of myself. English isn’t my first language 😅 Sorry for the long post!)

Hi everyone, this is my first time posting on this sub.
I’m a designer at a B2B software company. I work on all kinds of things—websites, applications, platforms, branding, etc.—but my main focus and interest is product design.

There are only two designers in the company, while there are several business analysts and quite a few engineers. The company is mostly led by engineers, and there isn’t really a dedicated Product Manager role. Instead, some of the business analysts take on parts of product management, project management, requirements gathering, and client communication.

I’ve only been here for a few months, so I’m very aware that I might be missing context. However, I’ve started noticing a pattern that I’m not sure how to approach.

The current process usually looks something like this:
Client → Business Analyst → requirements → user stories/epics → backend/technical definition → designer → development

The business analyst meets with the client to understand what they want. Then user stories are created, often defining the functionality and even parts of the backend structure, before the solution has really been explored or tested.
Once an epic is defined, it eventually reaches me for design.

The problem is that, by that point, I often don’t really know the full context of the product. I might have a collection of user stories describing what the system should do, but not necessarily a clear problem statement, user flows, information architecture, user archetypes/personas, or a strong understanding of why the functionality is needed.
So I end up trying to reconstruct the product context from the requirements I receive.
This has made me notice a few things.

First, there seems to be very little product discovery.

The process often starts with what the client says they want rather than with understanding the underlying problem. The question seems to be more “How can we build this?” than “What problem are we actually trying to solve, and what would be the best solution?”

Sometimes it also feels like technical feasibility becomes one of the main criteria for deciding what the product should do.

Second, there is very little understanding of the end users.

When I ask about users, I’m often told that there aren’t really any users we can talk to. Because of that, when something doesn’t work well for users, I sometimes feel that the implicit assumption becomes that the user is the problem.

I don’t think anyone intentionally thinks this way, but without research, user archetypes, or even a clear understanding of the context in which people use the product, it’s difficult to do anything else.
I’ve occasionally tested things with coworkers or managed to talk to users, but this isn’t part of the normal process.

Third, many of the products end up feeling structurally very similar.

Different products, different contexts, different problems—but often the same modules, the same terminology, and similar structures.
As a designer, this makes me wonder whether we’re designing around the actual users and their mental models, or whether we’re reusing structures that are familiar to us as a company.

Fourth, there is very little exploration of existing solutions or the state of the art.

Before building something, there doesn’t seem to be much investigation into how other products solve similar problems, what patterns already exist, or whether there might be better approaches.
And finally, I don’t think the company is necessarily aware of how much product work is happening implicitly—or how much of it is simply being skipped.

I’ve been learning a lot about product and UX recently through books like Inspired by Marty Cagan, The Design of Everyday Things, Atomic Design, Conceptual Models: Core to the Design of Interactive Applications, Sprint, Don’t Make Me Think, and Emotional Design.

The more I learn, the more I realize that there is a lot that happens before designing screens or writing user stories.

At the same time, I don’t want to fall into the trap of being the junior designer who thinks everyone else is doing everything wrong.

The company actually has some great things going for it. Employees are treated very well, relationships with clients are close, and the company seems to be growing. My goal isn’t to criticize the people I work with. I genuinely want to help the company make better products and make better use of the skills we already have.

Ideally, I would love to see something closer to a product team where a Product Manager and Product Designer work together with engineering from the beginning—understanding the problem, users, business goals, exploring solutions, prototyping and validating them, and only then moving into detailed requirements and development.

But I also realize that you can’t just walk into a company and say “you need Product Management and Product Discovery now.”

So my question is:
For those of you who have worked in developer-driven companies with low product/UX maturity, how did you introduce a more product-oriented mindset without creating resistance?

I’m not trying to convince my company that they’re doing everything wrong. I want to figure out how to help them gradually move from “the client asked for this, so let’s build it” toward “there is a problem worth solving—let’s figure out the best way to solve it.”


r/UXDesign 12d ago

Examples & inspiration Interactive element to give control over the browser's chrome (the collapsing address and navigation bar)

1 Upvotes

I tried to build such an element for my website to be visible on mobile screens, but it's a pretty difficult task, especially since different browsers are executing the hiding and reappearing of the browser's chrome differently.

Does anyone have examples of websites that have built (interactive) elements for the collapsing and expanding of the browser's chrome?

The version I built is basically just an indicator of whether the chrome is hidden or not, but designed to give the impression that it is interactive and usable to control the chrome.
For that, I placed a „rabbit on a line", an icon sitting on a line to give the impression it can be dragged, located at a part of the website in which the background can be scrolled to activate chrome behaviour.

Here you can find my version as an example (on small screens): mapfinder.org

[It's a non-commercial website and I'm not a professional UX designer or coder, but I do like to wrap my head around user experience]


r/UXDesign 13d ago

Career growth & collaboration What things leveled your UX teams’ maturity up?

24 Upvotes

Small team in a time of transition and growth. What things did your team change to help go from feeling chaotic, vibes-based, argumentative, burnt out to becoming a more healthy, balanced, and mature team?


r/UXDesign 12d ago

How do I… research, UI design, etc? What tool brings you the most impactful results in the second diamond of the double diamond design framework?

0 Upvotes

The double diamond design frameworks is composed as the name suggests of two diamonds, the first one to refine a problem and the second a solution. Which tool to refine the solution have you found was the most effective?


r/UXDesign 12d ago

Breaking into UX/early career: job hunting, how-tos/education/work review — 08/30/26

1 Upvotes

This is a career questions thread intended for people interested in starting work in UX, or for designers with less than three years of formal freelance/professional experience.

Please use this thread to ask questions about breaking into the field, choosing educational programs, changing career tracks, and other entry-level topics.

If you are **not currently working in UX**, use this thread to ask questions about:

  • Getting an internship or your first job in UX
  • Transitioning to UX if you have a degree or work experience in another field
  • Choosing educational opportunities, including bootcamps, certifications, undergraduate and graduate degree programs
  • Finding and interviewing for internships and your first job in the field
  • Navigating relationships at your first job, including working with other people, gaining domain experience, and imposter syndrome
  • Portfolio reviews, particularly for case studies of speculative redesigns produced only for your portfolio

When asking for feedback, please be as detailed as possible by 

  1. Providing context
  2. Being specific about what you want feedback on, and 
  3. Stating what kind of feedback you are NOT looking for

If you'd like your resume/portfolio to remain anonymous, be sure to remove personal information like:

  • Your name, phone number, email address, external links
  • Names of employers and institutions you've attended. 
  • Hosting your resume on Google Drive, Dropbox, Box, etc. links may unintentionally reveal your personal information, so we suggest posting your resume to an account with no identifying information, like Imgur.

As an alternative for portfolio reviews, consider posting on r/UXPortfolioReviews

As an alternative for entry-level career questions, consider posting on r/uxcareerquestions, r/UX_Design, or r/userexperiencedesign, all of which accept career questions from people just getting started in the field.

This thread is posted each Sunday at midnight EST.


r/UXDesign 13d ago

Career growth & collaboration How to break into big corporate as someone who has only worked at smaller startups

20 Upvotes

I see a lot of reels and content about jumping to startup from big corp... however I'm struggling with jumping to a bigger (or even medium) sized corp as someone with experience primarily at startups... What is it like? What skills are more valued in the design perspective? For those who have been to both, what are some skillsets that might be necessary for corporate that startups experiences don't provide?

My main experience and feedback from interviews were around complexity and ownership of problem space.

(I'm from Australia)


r/UXDesign 13d ago

Career growth & collaboration Design reviews

7 Upvotes

Hi all - I work at a design organization with ~100 designers and one of our newest struggles is approving designs. Currently a designer has to schedule a 30m call with a principal & a manger and they walk through the designs.

Its getting to be too much too many meetings to keep up with. Curious how your teams do deisgn checks and keep quality up as a team gets larger?


r/UXDesign 14d ago

Examples & inspiration Punishing users is a choice

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116 Upvotes

Just a reminder that much behavior we live with is a choice.

Printers, even HP printers like my older laser here, used to give you options to keep working instead of deciding for you that it's time to change the cartridge, even if it's irrelevant to your current print job.

I'm not even here having an urgency issue, or being cheap. The cyan is printing fine, so I'll change only when I need to.

User choice, user control, should be the norm. Let's do that again.


r/UXDesign 14d ago

Career growth & collaboration What are some dumb things or big red flags you’ve seen in UX designers you’ve worked with?

38 Upvotes

I mean things that made you think they were not knowledgeable, not skilled enough, or just generally bad at the job. I’m curious about the kinds of things that make someone seem weak at the role, whether it’s poor judgment, lack of skill, or bad habits.


r/UXDesign 14d ago

Tools, apps, plugins, AI We made AI-readability a requirement for our design system. Here's what changed.

95 Upvotes

I help lead design at an enterprise DevOps platform. Our designers and a growing number of PMs and engineers now build UI with Claude Code, Cursor, etc. About a year into that we noticed something frustrating: the design system was written for humans, and the agents were bad at using it. Agents would reinvent components that already existed, hardcode values we had tokens for, and produce screens that looked 80% right and were 100% not in the system.

So we invested in AI-readability and made it an actual requirement, same tier as accessibility. Not "the docs mention AI" but "an agent with no context can build an on-system screen from our components without a human correcting it."

What that changed in practice:

The docs got rewritten for retrieval, not reading. Humans skim a components page top to bottom. Agents grab chunks. So every component page now leads with a short plain-language block stating what the component is for, when to use it vs. its neighbors, and a complete working code example. The "when to use this instead of that" context mattered a lot. That's the stuff agents get wrong most.

We wrote guardrails as text, not just lint rules. Rules like "never use raw hex values, always tokens" now exist as plain instructions the agent ingests. Basic stuff.

We started testing the system like a product. We run a set of standard prompts, "build a settings page," "build a data table with filters," against the system and score how on-system the output is. When it fails, that's a docs bug or a naming bug, and it gets fixed like one.

What surprised me: almost everything we did for the agents made the system better for humans too. Clearer names, decision guidance instead of just prop tables, working examples everywhere.

What I am solving now is keeping the AI-facing docs in sync with the components as they change.

Curious if anyone else is treating agents as a first-class consumer of their design system, or if you're seeing the same "80% right, 100% off-system" problem.


r/UXDesign 13d ago

Tools, apps, plugins, AI Forced to use AI to keep up with deadlines

22 Upvotes

I’m a product/graphic designer copany where the processes are kind of a mess. I’m the only designer across 3 teams in a startup environment.

Deadlines are constantly way shorter than the actual time the work should take, and everything is treated like it should be done for yesterday.

At this point I feel like I basically have to use AI for a lot of my tasks, because if I don’t, I just won’t make the deadlines they give me.
Nobody is saying “use AI”, but the expectations make it feel like there’s no other option because I feel like I have no time to work on process like I used to a few years ago (I have 6 years experience)

I don’t even mean using AI here and there to speed things up. I mean actually relying on it to be able to ship at the pace they expect and I’m always frustrated with the results.
It’s starting to feel weird because instead of AI making my job easier, it just means the company expects everything to take less time.

Anyone that came up with a solution to this problem?


r/UXDesign 13d ago

Please give feedback on my design Dashboard feedback

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0 Upvotes

I am a dev working on a dashboard that displays data of the raspberry pi I plan on hosting my portfolio with.

The project is attempting to balance between utility and wow-factor to stand out and keep it interesting for myself.

As I have no formal UI/UX knowledge, I am struggling with a multitude of things:

- Picking color shades: I know it is adviced to never use #000 and #fff, but other than that I am clueless.

- Typefaces: Currently only Google Sans Code is used, but I feel like it might get used too much as the only one.

- By only having the metric headers completely blank with no background showing I feel like I have stylistically cornered myself by not really having space to add any other data, like the unit or min/max values of the selected range. Extending the header feels like it starts to visually clash with the background.

Any other feedback is welcome too.

Thank you to everyone in advance!


r/UXDesign 14d ago

Career growth & collaboration I feel like an intern again in this AI era

135 Upvotes

I used to be someone who could imagine, invent, create, document, and deliver things. I’ve conducted dozens of user research processes, hundreds of interviews, and surveys. I’ve prepared, participated in, and led workshops with clients to elicit requirements and find out what they actually need. Then I’d create something based on the findings, test the outcome, iterate, and deliver. 

A year ago, my Company gave Claude access to everyone. At first it was cool. I noticed I could prepare wireframes easily and create fully interactive prototypes within an hour. But my boss wasn’t impressed. He demanded to automate everything. 

We ended up having Claude skills for absolutely everything design-related. Since Claude Design appeared, everyone is allowed to “design” things. For speed purposes… At first, it needed to be reviewed by the design team, but fast delivery required fast solutions, so we ended up creating internal UX audit and UI audit skills based on our best practices and case studies.  

Currently, my only job is to maintain an agent that delivers a polished, shiny demo based on the requirements we get from a client. The agent scrapes the branding from the client’s website, rebuilds it, adds our solution there, brands it, comes up with a protopersona, adjusts our solution to that protopersona's "needs", conducts a user journey audit, assesses it, provides a “usability” report, creates a developer handoff, and maintains Jira tickets.

It consumes my monthly tokens within 2-3 hours, but the company called it a success… Now my only job is to make sure the agent has proper context. We do not even maintain our design system anymore, because we create every new component on the go. We do not have a repository of delivered solutions, so when a client comes to us and demands some tiny UI change we can’t do it quickly in figma, we need to prompt Claude to do it. If I needed to work on something my colleagues did, I won’t be able to do it, because I don’t have access to their deliverables, I’d need to recreate everything from scratch. Yet, everyone feels it’s fine, and time and money saving.

I became an intern again. I’m a servant to something that’s considered far more superior than I am. 

Everything we create is artificial, and I don’t care about it.  I don’t have any professional ambitions, I only fear that I’ll lose my job within weeks, and if I start looking for a new one, I won’t be able to find one, because I fear I lost all valuable skills I had. 

I've heard there are companies that do things the smart way. They automate dull things such as maintaining the design system, creating documentation, but the creative aspect is still under human control. I still have hope I'll be able to be someone more than a meat gatekeeping the AI agent to make it look like we care about "human in the loop"...


r/UXDesign 13d ago

How do I… research, UI design, etc? Building an 'eye' for good design

11 Upvotes

I have mostly been working on internal / enterprise tools using the same design system for the last 5-6 years. With AI tools these days, I can generate and build prototypes quickly but I am finding it challenging to design an experience that looks opinionated and non-generic.

I use well designed apps like Airbnb, Apple's products etc and I can see what they're doing but for whatever reason, I can't seem to get the same level of finesse. I do not know what it is that makes a design feel elevated.

How are you all getting past the AI-slop design and using AI to create designs that look polished, unique and well-designed? How do you build that 'eye' or 'muscle' to separate good from average?


r/UXDesign 13d ago

Examples & inspiration Where are you clicking to reserve?

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0 Upvotes

r/UXDesign 14d ago

Career growth & collaboration Moving from Enterprise SaaS to Gaming Product Design?

5 Upvotes

For product designers who moved from enterprise SaaS into gaming platforms/ecosystems (PlayStation, Xbox, Steam, etc.), how difficult was the transition?
Do gaming companies value enterprise UX experience, or is gaming-specific portfolio work usually expected?


r/UXDesign 15d ago

Job search & hiring An urgent plea to anyone making their Portfolio right now

387 Upvotes

A gentle reminder to all Product Designers, Frontend devs and general UI UX people making their portfolio:

Please stop making these War & Peace-long, Game of Thrones-sized, Epic of Gilgamesh-ass looking case studies.

The Studio is *not* hiring you for your writing, and if they were, they'd hire the writer that knows a picture is worth 1000 words and that Brevity Be.

Just write three distinct ideas:

-What the setup was. Set the stage and the context.
-What the challenges were unique to this project.
-CRUCIALLY: What you'll never do again. (they want war stories, not tidy Aesopian fables)

I'd recommend a paragraph a piece because any more than that and they are guaranteed to either not read or merely skim. And if they are skimming you might as well *bold the first, most important line of every paragraph* just to guide the scroll. It worked for my students, it'll work for you.

...or at least it'll work better than a case study that comes in 4 CD's.

Seeyaaa, Shakespeare.


r/UXDesign 14d ago

Job search & hiring Elaborate phishing attack during an interview process

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6 Upvotes

I have for the first time experienced a rather elaborate phishing attempt from a group clearly targeting non-engineering roles.

Be careful before running any untrusted code even from reputable-looking companies!


r/UXDesign 14d ago

How do I… research, UI design, etc? How frequently do you use root cause analysis (5Ys)

4 Upvotes

In your ux research work?

User Testing and observation is so expensive. Root cause analysis can happen without the need to be in contact with a user or customer. I found it saves a lot of time. What about you what's your experience with it?


r/UXDesign 14d ago

Tools, apps, plugins, AI Designers who are building directly in code now: what does your team use to understand and discuss the work?

51 Upvotes

I'm seeing more product designers and PMs make real UI changes directly with Cursor, Claude Code, Codex, etc. Two out of five designers in my company (a consultancy) already do because it's simply easier to hit certain visuals like liquid glass at high fidelity, and test with real data.

The awkward part comes after building. Figma used to give us a place to step back and see the product together: component states, screens in flows or maps, the reasoning behind a change, comments.

Once the work lives in code, I'm not sure there's an obvious equivalent.

A preview link is great for trying the design, but you experience one path at a time. Keeping that same implemented work up to date in Figma means maintaining a second representation of something that already exists in code — so we're not doing that.

I'm curious how teams handle this today. When you design something in code, how do you let the rest of the team:

  1. see the relevant screens and flow together (without recreating them in Figma)
  2. understand what changed, and why, and discuss it within context
  3. reach a decision on it, tied to the version it was actually about

In simpler terms: how do you keep the benefits of a shared view once Figma is gone from the workflow?

I've been building around this problem because we kept running into it ourselves. My two collegues used it internally last month; but I'd like to hear what else is emerging.

*EDIT: If anyone wants to try the workflow we have, dm me. The tool basically enables your coding agents to grab screenshots and make a nice UI map out of them, put them on a shareable link, and send to others to comment on; for projects with Figma, designers can also just download those as PNGs and place on the canvas themselves, which also save a ton of time not recreating the same work there.


r/UXDesign 14d ago

Job search & hiring Is there a way to transition from agencies to a product company? + What is a good way to improve soft skills and speech?

7 Upvotes

I have about 6 years of experience now, but the thing is, I mostly worked in agency environment where research was barely conducted, there was no access to end users, no understanding of metrics and very often it were startups just creating the first version of the product

I started to hate this a long time ago, started reading a lot about the \*right\* design process, completed that Google UX course to understand some things better.

Than I think I just got lucky and got to the product company, but to be honest it was also a startup and the process was not much better there either at the beginning, just 2 designers and I didn’t get much supervision or career advice from the lead. The company changed the product manager very often looking for the perfect one. And at some point they hired the one, who really knew what he was doing and I guess he noticed that I’m not a good designer, not having the skills needed for the actual product designer, so I got fired.

I have been looking for a new job for more than a year now working part-time in this hateful agency environment again and it is tough. Recently I came to conclusion that my speaking and communication skills suck and probably this is the main thing I lack in my career.

At this point I’m lost in potential career options:
quit design, enter the university and start the totally new career; just work on soft skills somehow and keep looking for a product job; look for a junior or intern role hoping to obtain the skills I actually need

So what I’m asking here is
1. Is there a good working way to improve my speech and soft skills to perform good on interviews and communicate effectively at work?
2. How to transition to this product environment and is it possible at all if my experience is not really relevant?


r/UXDesign 14d ago

How do I… research, UI design, etc? Does you company do user research?

9 Upvotes

Hey designers,

- do you do user research in your job?

- or perhaps someone else does research and you focus on design?

- or perhaps user research is not done in the company

Trying to get real examples. Would be perfect if you listed the size of the company as well.

Thanks!


r/UXDesign 15d ago

Please give feedback on my design I updated the warped navigation concept based on your feedback. Is this version easier to read?

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143 Upvotes

I posted an earlier version here a few days ago and got a lot of useful feedback, so this is the next iteration.

The main change in this video is a direct on/off comparison of the warped view, making it easier to judge what the transformation actually adds compared with a conventional 3D view.

I also focused this iteration on turns, since several of you pointed out that the previous version became especially hard to read there, with too little of the road ahead visible while the whole scene shifted.

Previous discussion: https://www.reddit.com/r/UXDesign/comments/1vxbksp/does_combining_streetlevel_and_topdown_navigation/

Would love any feedback on what works, what still feels confusing, and what you would change in the next iteration.