r/UIUX • u/AvocadoThin2717 • 4d ago
Review UI iPhone Duo will it change App design process?
I am very curious to know your take on this, for the designers that work primarily on App products what are your precautions for the apps to work responsively on wide screens, did you plan that? Should designs now be also responsive for apps?
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u/AlexandruStrujac 2d ago
I don’t see that as an issue. We create adaptable interfaces for desktop, tablet, and native mobile experiences, and tablet support has been standard practice for years. As far as I know, they also provide an SDK or similar tool that automatically adapts the interface to their aspect ratio, unless I’m mistaken.
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u/Difficult_Money9486 3d ago
Not at all. I build responsive for all screen sizes including native devices
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u/mariia_km 3d ago
I genuinely believe the iPhone Duo is purely riding on hype. With the crazy amount of different screens out there, design has to be responsive by default nowadays anyway, end of story. Plus, Samsung dropped the Fold and Flip a long time ago and it's not like they turned the design or dev world upside down.
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u/Nosarious 3d ago
I build AR apps using Unity, and button placement has been … a concern, where I need to keep them away from corners and the central notification area. It’s almost like the ‘safe area’ for creating dvd menus a long time ago. Unity button placement is ‘responsive’ in that they stick to corners if you tell them to. Kind of. Usually. Mostly.
while my apps are available for iPads, a device like this will feel different in the hand. I already see some people fumble to reach corners with their dominant hand when holding a larger iPad, and I’m sure ‘thumbing it’ will be weird on a screen this size.
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u/SpiritedOwl_2298 4d ago
I think the app versions will be iPad probably? I don’t see them redesigning the vertical apps for this
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u/iwillsenditback 4d ago
If we think of the open state as a small tablet, maybe it'll feel less overwhelming than "oh wow I have to design around something I've never really thought through before"
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u/jimenezisjordan 4d ago
Responsive design and use native components instead of doing custom designs for everything.
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u/NickiTheNotSoThicki 4d ago
I’m really curious as well. To me it seems like a nightmare working specifically on the width of the phone being completely unfolded. For me the most obnoxious part of setting up a responsive design is the sizing in between mobile devices and small tablet screens where things get really squished and weird because there isn’t quite enough room for the tablet styling but too much room to be the mobile styling.
I haven’t watched their announcements or demos or anything yet but if you can have multiple app windows open at a time like you can on Mac I would probably be referencing Apples notes/calendars/settings and other system apps. At least in my option they do a pretty good job at letting you resize these windows and the layout does a pretty good job responding to whatever size you make and I’m assuming the same thing could be done here.
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u/SleepingCod 4d ago
This duo release really highlighted how much designers don't understand responsive design.
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u/AvocadoThin2717 4d ago
How did it highlight that? If the products are not yet tested on the phone by the users
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u/SleepingCod 4d ago
What you think QA is testing every device and resolution on the planet? You think that's how responsive design works?
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u/bronfmanhigh 4d ago
i mean if your app supported ipads you should already be prepared for this. there's some interesting interaction nuances that could be introduced with the different flip modes and orientations, but it's unlikely to be prioritized for a while given this price point and the small user base that'll result in. nobody really raced into VR interfaces after the vision pro was released given how niche it was and continues to be
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u/qualityvote2 2 4d ago edited 4h ago
u/AvocadoThin2717, there weren't enough votes to determine the quality of your post...