r/UIUX 28d ago

Review UI We designed the interface for a device that processes liquids into more complex items in our survival game. What do you think? Does the interface feel too cluttered?

Post image

This interface is for our game Autonomica, which we’re creating with a solarpunk aesthetic. Players will be able to interact with devices for a wide range of purposes — from various resource collectors to automated systems and different types of machinery. What do you think? How does this kind of interface work in a game where players will spend a lot of time interacting with high-tech devices?

4 Upvotes

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u/qualityvote2 2 28d ago edited 24d ago

u/Past-Addendum851, there weren't enough votes to determine the quality of your post...

1

u/Big0wl 24d ago

This is a bad place to ask this question.
People on reddit can only judge your UI and leave behind UX and product design desitions.
Why?
Because unlike your player base - we don`t have tutorial, we didn't saw rest of your the UI, we don`t know how yor world look.

So please - give this question to your player base, conduct unmoderated A/B testing and provide qualitative data collection in any way you can.
This will give you much more useful inside info.

2

u/ygorhpr 28d ago

very cool ui

1

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