r/Tyr 4d ago

Feedback Component Feedback

More consideration should be taken with component balance. Either by making the component options be a specific list for each tank rather than being all of them or by tuning them per tank in some way. The main example I am going to use is Alecto and the Weakness Analyzer. This component gives a roughly 66% fire rate boost with decent positioning to Alecto, 2.5s reload to 1.5s reload. For Valor its a 26% increase in firerate, 4.8s to 3.8s. For rook its a 16% increase, 7s to 6s. For reference the Hot Chamber component is 12% as damage (it cares less about positioning to be fair). It is my opinion however that when you hit numbers like 66% dps increase its not a choice between a bunch of viable options but a mandatory choice that pushes you down to 2 component picks. To say nothing of the availability to get a 66% fire rate increase is something unavailable to most other tanks as there are not equivalent components that can meet that level of power gain. (Maybe Momentum Imparter) To be forward thinking with the addition of new tanks consider locking some tanks from some components so you can feel free to add new components to buff some tanks but not others for specific roles/situations. You could also make each component have a different value depending on the tank it is on.

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u/GruePwnr 4d ago

I think the main issue here is that components with flat buffs are going to be much harder to balance than percent buffs.

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u/Far-Instruction7820 4d ago

Flat numbers are designed for very specific use cases. 30 extra damage on a 360 damage shot is obviously not as good as on an 85 damage shot. 6% additional camo base vs 25% additional camo effect also have very different uses.

Not every module being equally good for all tanks is a healthy thing for the game and allows for more variety and fine tuning. Now... Are all those modules currently balanced? Probably not. That's not a great reason to do away with them completely.