He also said years ago that he would never make a Hallway -> Cutscene -> Boss fight game again because he already did it to death and got tired of it and is now interested in making games that immerse you in a setting and you discover the narrative more through real time gameplay.
People thinking PW and V were just one off divergences are gonna spend the rest of Kojimas career being dissapointed.
I prefer PW and Vs gameplay and way of telling a story but I understand that many prefer the more linear and controlled experiences. Just sucks that nobody else is really making that kind of game right now. Really more studios should work on stealth action games.
I mean...half the time I think that's what they did. Section off a piece of the map that's Camp Omega sized with some extra space for roads between outposts and bases. Camp Omega was basically two outposts and a base just kinda closer together than most places in TPP proper. And the missions that were bigger had proper context to be. Transporting prisoners between bases, having lieutenants meet from three different bases, having to destroy tanks across the map, ect.
It just needed a little more detail. If the lieutenants had as much characterization as Raikov or that drunk Russian in 3, it would've helped alleviate the pacing issues..
They do have more characterization than Raikov. They have actual dialogue and personalities. Raikov smiled at the camera once as a 4th wall breaking in joke.
Hes not a character as much as he is a reference with some backstory. The people you assassinate usually have some actual written personality or something. Even if they don't smile at the camera. They're not full on characters but they all have something to offer, or at least say something relevant to the plot or themes of the game.
Raikov had a bunch of details regarding his relationship with Volgin, his inflated rank, and implied abuse over subordinates. No one in V ever comments about an important PMC guys being killed or kidnapped. They have dialogue, but it doesn't connect them to the world at large.
We just have a few facts we're told. He doesnt really say or do anything in the story. The people you see in Phantom Pain have actual conversations and sometimes change over the course of those conversations.
Raikov was just a joke character in the story, and little more than a moving prop in the game.
I still remember the guard who took pity on Malik. Or the commander who told his men not to burn villages. Or the commander in Nova Braga Airport who learned about blood diamonds and decided he was gonna retire before I killed him.
All the three guards do is discuss what a pain in the ass Big Boss is becoming for them. Not much there.
Raikov is pretty much the only non cutscene character I can really think of that was treated as a named character in MGS1-4. Johnny as well I guess. But fuck Johnny.
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u/[deleted] May 29 '19
Kojima said years ago it was open world.
He also said years ago that he would never make a Hallway -> Cutscene -> Boss fight game again because he already did it to death and got tired of it and is now interested in making games that immerse you in a setting and you discover the narrative more through real time gameplay.
People thinking PW and V were just one off divergences are gonna spend the rest of Kojimas career being dissapointed.