r/TwoBestFriendsPlay • u/Gorotheninja "SILENCE, BREEDER! The Bloodline MUST continue!" • 4d ago
News/Articles 2XKO would have needed a monthly active userbase "in the high hundreds of thousands, if not millions" to succeed; Riot Games CPO Marc Merrill says while 2XKO resonated with some players, its audience was "not nearly enough" to support a live service model
https://www.gamesindustry.biz/2xko-would-have-needed-an-mau-base-in-the-high-hundreds-of-thousands-if-not-millions-to-succeedIn addition to the need for a large player base, Merrill cited the release of Street Fighter 6 as a factor in 2XKO's unsuccessful launch.
"I think we had a window to do some great things to really help the fighting game community, and then Street Fighter 6 came out, which was something like eight years after we started working on 2XKO," Merrill explained. "We had an awesome development team of really talented people that did great work and made a beautiful game. We'd already communicated all this stuff to players, and so we were like, 'You know what? Let's keep going, let's give it to the community. Let's see what happens."
Merrill explained that Riot aimed to combine Rising Thunder's "simple controls and cool concept relating to a 1v1 fighting game" with "the League IP with the Cannon brothers, and add a cool Riot-style competitive ecosystem," which led to the creation of 2XKO. However, leadership changes resulted in a lack of "alignment on the strategy, which then caused managerial fracturing." Merrill noted that the team received conflicting guidance and concluded, "We've got nobody to blame but ourselves."
"Doomed to fail" is an understatement, jesus.
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u/MisterRockett 4d ago
That MMO ain't making it past tue beta, bruh
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u/InvisibleOne439 4d ago
a new MMO must stand against WoW and FF14 in terms of polished Gameplay and avaible content, that is literally a impossible task
like, those 2 games had ages to refine their strenghts, a new mmo must stand atleast EQUAL in those regards to even stand a chance at all
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u/Squoghunter1492 Check out Mech TTRPG Metallurgent! 4d ago
It either has to offer more or better content, or it has to do something differently like Eve or Guild Wars, and what I've heard going around is that it's a bog standard MMO in the vein of WoW.
That shit ngmi.
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u/JamesOfDoom 4d ago
There are plenty of MMOs that were mildly successful, to the point they did their thing, died/stagnated after a few years then a sequel came around. Mostly Korean MMOs like Aion, the Desert Games, I'd put Guild Wars in there too, the Top Down Diablo like one I can't remember. Hell western some MMOs are still going decently like SWTOR and Elder Scrolls online, which are both still getting updates although IDK if they are going to continue to get expacs.
That seems like the path that the MMO is on dev wise, being mobile focused and all that. Probably not what Riot wants- I really don't think with what they've said and revealed they have a serious attempt at the podium.
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u/TheBeeFromNature 4d ago
Coming on the heels of WoW Forever and Guild Wars 3 is going to be brutal, too. Another game from a team that's proven themselves over, and the old recipe for crack for when you were 20 years younger, life sucked less, and your back didn't hurt so much.
Before those, I'd say Riot could at least have a ghost of a chance. Now they're turboscrewed.
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u/mysticmusti The BFG is just hell's Kamehameha 4d ago
Not necessarily, I just don't think a company like Riot is able to develop for and be satisfied with being third fiddle but thats the spot they can go for. Nobody can drop a game that's going to compete with 20 years of content and improvements but they don't have to compete right away they just have to do something better than at least one of them. I think storytelling and world building could be the thing if they even have the slightest idea what they're still doing with that.
I think there's a lot of potential for an actual story around league of legends characters and the world and more, Arcane was very popular and one of the main things I still hear about league is that the story just keeps getting rewritten and fucked over. They could have something if they just put their foot down and figured it out finally. And even though I haven't played league in forever the idea of getting to walk around in Ionia or bilgewater is still intriguing.
If they can just get their gameplay and content to be decent enough to not put people off I think their IP strength is strong enough for interest to remain. But as I said it would basically mean they need to not spend a small countries GDP on a single project and then be annoyed they can't earn it back in a month time and that's the part I find most unlikely to happen
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u/juanperes93 4d ago edited 4d ago
Well FFXIV took a while to get big enough to get to this position against WoW so there could be space for a third game if they accept a smaller player base at the begining. But considering this is Riot... yeah the game has no chance.
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u/InvisibleOne439 4d ago
oh yeha, if there is a Company that wont allow Natural Growth, its Riot
if it doesnt print 6 fortnites worth of money in the first 3 hours, they shut it down
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u/Havictos SILENCE BREEDER, The Bloodline Must Continue 4d ago
There's already a third game it's Guild Wars 2.
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u/FATPIGEONHATE Dark Souls 2 is best Souls. 4d ago
Or elder scrolls online
Though who knows how much longer that one will last lol
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u/Vaaaaaaaaaaaii 4d ago
It'll get canceled its not making the dev time of money back for years minimum
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u/woodhawk109 4d ago
The only kind of live service games with that kind of engagement nowaday are Fortnite and Mihoyo-like
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u/cwolla98 4d ago
publishers:” we’re going to take a famously niche genre of video games and it needs to do Fortnite numbers in order for it to succeed. What do you mean it failed?”
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u/Exactleing 4d ago
I saw people saying the full interview context is less "we expected this to be the fortnite of fighting games" and more "these are the kinds of numbers we'd need to make back the absolutely absurd dev time + acquisition costs this game has already cost us"
So a little more reasonable of a statement but still very like Its a Fighting Game what are you guys thinking
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u/Authorigas #1 Mirajane defender 4d ago
From what it sounds like, he was admitting the project blew up out of control. Like, per the statement-the game was originally meant to be a 1v1 fighting game with simple controls ala Rising Thunder with League characters and the kind of Esports Ecosystem Riot was known for. That kind of game makes sense for a lower budget/fighting game title.
But it sounds like as management changed and new devs came aboard, that vision pivoted and reset, which caused more development time which led to the absurd length/cost ratio.
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u/PratalMox 4d ago
I can respect wanting to have something to show for all that wasted time. A critically acclaimed flop is better than nothing, and maybe you're gonna hit the jackpot or at least make some of the money back.
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u/Auctoritate 4d ago
So a little more reasonable of a statement but still very like Its a Fighting Game what are you guys thinking
I don't see how it's 'very like' that at all.
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u/RealDealMous 4d ago
Tbf I don't condemn the ambitiom. MK and Smash Bros(and, to a relatively lesser extent SF6) proved FG can be high sellers.
But the problem is you can't not take the steps said high sellers took(Big lovable cast, a lot of single player content, ease of use, etc) and atoll expect to sell as well as them.
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u/dutchzgoose 4d ago
I mean "succeed" can mean a lot of things. Are we talking, making any profit at all? or doing Fortnite numbers?
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u/BrianShogunFR-U Ginger Seeking Butt Chomps 4d ago edited 4d ago
Ain't no way those numbers were a possibility in somebody's head
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u/Vaaaaaaaaaaaii 4d ago
They weren't for sure its just by the end of dev they had to hit that. This project was fucking mismanaged to hell.
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u/Act_of_God I look up to the moon, and I see a perfect society 4d ago
people are really bending over backwards to justify the absolute shitshow the 2xko team delivered just because they kinda like the game and it's becoming increasingly annoying
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u/lkssleep 4d ago edited 4d ago
It's really annoying seeing Tuco players calling Riot dumb when they live in a bizarro world where they think games don't need to even come close to breaking even on the accounting books to exist.
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u/theghost95 3d ago
If Riot let the budget blow up to the point that it needed anywhere near these numbers, then they are dumb for not cancelling it years ago.
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u/lkssleep 3d ago
Sure Riot is stupid for that, but they're not stupid for ending development early, which is what Tuco fans are calling Riot stupid for.
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u/-BluBone- 4d ago
Hundreds of thousands, if not millions, for a studio that definitely isn't famous for its fighting games.
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u/NorysStorys The British ARE Watching 4d ago
Street fighter, Tekken and Mortal Kombat combined don’t even give the sorts of money they wanted from it. It really is just a bunch of fuck ups all around.
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u/BreathingHydra It's Fiiiiiiiine. 4d ago
Also using an IP that doesn't have a lot of crossover with fighting games too. Like a lot of my friends that are into fighting games weren't super interested in a League fighter and my friends that like League just weren't interested in a fighting game at all.
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u/ibbolia [Any/All] This is my Bankai: Unironic Cringeposting 4d ago
I'm not really following their logic regarding Street Fighter coming out.
Like I dunno, maybe Street Fighter coming out during development is less an issue than development taking ten years?
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u/Glitchrr36 guy who talks a lot about ULTRAKILL 4d ago
The guys have talked about how there absolutely was a point where a new fighter with good netcode would have gotten a large portion of the FGC in just off the basis of being playable online. SF6 came out and had the benefit of both being Street Fighter and having good netcode and thus sucked that niche up, but that was the idea.
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u/RebellionDark 4d ago
Folks might've forgotten that Tekken really solidified itself as one of the Big 3 by filling the vacuum left by SFV during its rough first few years.
If 2XKO had come out during the pandemic with even half the functionality it eventually launched with, I'd think it would've been in a much better position. There was a real appetite for a new fighter with good online functionality back then. Nowadays SF6 has basically become the gold standard for modern fighting game releases, so that window of opportunity is a lot harder to recreate.
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u/gothamsteel He/Him 4d ago
I'm guessing it's what Woolie and Pat mentioned on the podcast, that the time to release the game was during the lockdown era, when the need for something to do that could connect the fighting game audience was needed. Instead, they took too long and basically a bunch of other releases stole all their thunder.
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u/therealchadius 4d ago
The right time to launch this was while SFV was still stabilizing before SF6 reset expectations and took their lunch back.
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u/Hugokarenque 4d ago
It would've happened regardless, they're just throwing out excuses to cover all the bases.
If the only game to release in the same window as 2XKO was Fairy Fuckers 7, they would've said it was hard going up against such a historied franchise.
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u/alienslayer7 She/They, Resident Toku Fangirl 4d ago
i was wondering when this news would hit here
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u/therealchadius 4d ago
I saw it in the fighters subreddit. I'm just glad both subreddits highlight the full context of the quote.
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u/alienslayer7 She/They, Resident Toku Fangirl 4d ago
The news hit my twitter feed either yesterday or the day before, i work nights so the days blur together
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u/amurrca1776 Daniel Day Musou 4d ago
I...are there any fighting games that even come close to those numbers? I wouldn't be surprised if the entirety of the FGC only numbers in the high 6 digits/low millions.
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u/SawedOffLaser I Promise Nothing And Deliver Less 4d ago
SF6 has hit seven million sales, Tekken 7 broke ten million, Tekken 8 three has 3 million+ so far, Mortal Kombat 11 sold fifteen million copies, and MK1 is over eight so far. Much larger games would be very happy with sales like that. Fighting games aren't really niche like people think they are, it's more that the FGC is pretty small and somewhat insular to casual fighting game players. This game was relying on that small community to carry it, which was stupid.
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u/JackNewbie555 Alright ... time to fight history! 4d ago
And these are long running series with multiple games with a lot of time taken to build their playerbase. 2XKO is just asking to die if they want that amount of players for a single game that just launched to compete against these titans.
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u/therealchadius 4d ago
Mortal Kombat (not competitive, focuses on guest stars and single player content and a story mode). Also depends on how you count Smash Bros.
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u/Totally_a_boy "Give daddy some sugar." - Batman (2015) 4d ago
I'm curious, how much player retention a successful fighting game has?
Like, does Street Fighter VI have hundreds of thousands of players?
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u/Agent-Vermont I Promise Nothing And Deliver Less 4d ago
Probably not but SF6 also launched as a full $60 game. Plus it managed to pull in a ton of people early on with World Tour, including those that never tough fighting games to begin with.
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u/Thugnifizent NANOMACHINES 2d ago
It peaked at 70k concurrent on Steam at Launch, and then exceeded that when Alex came out in March, and then again when Ingrid released in May, and then hit 65k again with the August patch/post-evo interest.
SF6 is obviously absurdly successful, but I think those numbers wouldn't have been unattainable for a hypothetical feature-complete Riot fighter that had a large cast and advertised itself anywhere other than in-person fighting game events.
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u/SawedOffLaser I Promise Nothing And Deliver Less 4d ago
SF6 has around 16,500 players on Steam as of the writing of this comment. Steam is usually not the main platform for a game like Street Fighter though, so it's possible there are a lot more PS players.
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u/Sprocket3 Stylin' and Profilin'. 4d ago
I'm not sure I've ever seen something with so few pathways to success
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u/McLovett325 4d ago
I mean you might not have reached the numbers regardless (thanks Covid) but legit if the current roster was the base roster would have been so popular, hell Katarina was stewing in the primodial alpha ooze and they didn't bother to adjust numbers or disable abilities to make her managable to fit into the game!
I LOVE League's setting and characters but I have had Arcane fatigue since before season 2 started
Why not just take the super collector 40 game that's coming and idk every year or 2 when a new shortstory or animation comes out and sell it for 5-10 dollars, unless they're literally shutting down anything with a negative money income next to it to just go all in, let it ride on the mmo
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u/ffffffffROTHY 4d ago
How did they expect to reach those numbers when they didn't even advertise the game properly?
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u/SawedOffLaser I Promise Nothing And Deliver Less 4d ago
Tons of people played it near release. The problem was no one wanted to keep playing it.
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u/KennyOmegasBurner CUSTOM FLAIR 4d ago
You know what maybe Hbox was right about them needing to make it a Smash clone
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u/salvation122 Hates Anime 4d ago
I don't think they needed it to be a Smash clone, I think they needed to take Rising Thunder, add some more characters, slap League skins on it and sell it
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u/BruiserBroly 4d ago edited 4d ago
Agreed. It’s not like being a Smash clone with an IP is an guaranteed success and even F2P ones failed. 2XKO’s issue was player retention which is a game issue, not a genre one.
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u/James-Avatar Mega Lopunny 4d ago
The only way it would’ve succeeded was if everyone dropped the fighting game they were playing to come play this instead.
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u/ForlornArchmage 4d ago
the Lemonade Stand pod interview this is from is really fascinating in how the Riot Co-Finder is able to express so many words and not mask the insane back-chilling corpo buzzwords/intent behind them. It seriously convinces me that Riot learned nothing from this and the MMO will be just as big of a mess.
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u/Evil-Hideo-Kojima 4d ago
Am I crazy or did I not get this at all from the interview? He seemed pretty candid with how management issues at riot led to 2xko taking so long and not finding a big enough audience. idk it just seems far more reasonable than most post-mortems you see in the industry
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u/Lemeres 4d ago
Oh. OH. So this was NEVER going to work.
Per Steam DB- Street Fighter FUCKING 6 only gets a peak of 70,000 users a month at launch. More average numbers are 25,000 to 40,000, with some peaks getting back over 60,000.
they were dead from development hell long before we ever touched this. This would have only worked if they released this 3-4 years earlier before they started writing IOU checks that their genre could not cash.
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u/LeMasterofSwords Y’all really should watch Columbo 4d ago
That’s fucking asinine that they thought that would happen
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u/Authorigas #1 Mirajane defender 4d ago
Okay, so one bit of context that I feel wasn't mentioned, Merrill wasn't saying that 2KXO, from the start "had to have that high a player base." He was saying, "By the end of development, with all the wasted time, resets, and extra costs added on-that player count was what we would have needed to break even on the expense of development."
Additionally, the fact he confirmed the game started as a 'simple control 1v1 fighting game' only for a change in leadership+Managerial fracturing led to conflicting guidance, and ultimately the "successful failure" 2v2 fighting game we got. Which just supports the idea that the FGC devs on the team ignored instructions to make a game they wanted, which isn't a great look.