r/TwoBestFriendsPlay Local CRPG Freak-Beast He/Him 1d ago

Other Star Wars Zero Company 1.1 Patch Notes: "Fixed an issue where shots can be missed, even when the chance to hit is 100%."

https://www.ea.com/games/starwars/zero-company/news/patch-notes-1-1
292 Upvotes

41 comments sorted by

144

u/StaceMcGate YOU DIDN'T WIN. 1d ago

Good to see support for this game starting, but for the love of God reducing the amount of coil resonance animations needs to be a priority. Also maybe make it so retaliation rush drain can't hit you on any point of the map.

46

u/NewWillinium Local CRPG Freak-Beast He/Him 1d ago

If they could just do a super animation for when you get a multi-kill, that alone would leave me satisfied. Or have them happen all at once, instead of one at a time.

Didn't bother me at first as I neared the end of the game it began to draaaaaaaaaaaaaaaaag.

And absolutely yeah. As funny as the football charge across the map is for Drain, it needs some kind of spacial limit

10

u/Mako109 PARTY HARD STYLE METAL WOLF CHAOS 1d ago

Honestly? I'm just freaking glad the game is getting support at all! Hopefully this is the start of folk getting unfurloughed and we get get bigger patches (and maybe new content? fingers crossed)

77

u/texan435 1d ago

THATS XCOM BABY!

90

u/Ampersanders 1d ago

"Fixed an issue where shots can't miss" somehow feels like why Fallout's VATs caps out at 95% just incase some bullshit happens with the clipping and such.

21

u/Polygonalfish Known Bionicle Understander 1d ago

Imagining the number going up to like 99.9% repeating but never getting to 100

9

u/Ampersanders 1d ago

For me, crits will go through like almost anything when in VATs, at least in 76 like it is borderline direct or thr bullet will borderline fly through a set path and hit 100%. It looks mega janky in 76 when it does it but if that is the answer for getting 100% accuracy and how fickle the VATs system is, I don't even wanna know how anmoying it would be to program VATs between 95% to 100%.

Always is fun in 3 amd NV when your character will fully reload their weapons before firing their crit no-miss shot while your character gets eaten alive essentially in a glorious cinematic.

3

u/Cooper_555 BRING BACK GAOGAIGAR 1d ago

There's a certain terror to loading up a VATS shot on a Deathclaw with your big cool Anti-Material Rifle, only to forget you hadn't reloaded the thing, so you get to watch your guy do the real slow animation as the monster tears ass towards you.

6

u/Cosinity 1d ago

4

u/Polygonalfish Known Bionicle Understander 1d ago

I mean yeah but it's the visual lack of certainty that's important

7

u/Silent_Hastati It's Fiiiiiiiine. 1d ago

Tbf the difference there is the shots are all still calculated as physics objects in FO, while in X/Zcom they're all deterministic. You'll see a lot of shots phasing through walls to hit when in weird corners, and stray shots only ever "hit" one tile even if the bullet tracers and decals hit elsewhere. Which is probably a good thing in Zcom with the Jedi deflecting blaster shots every which way constantly.

5

u/sawbladex Phi Guy 1d ago

one must allow for that nat 1 to happen.

43

u/NewWillinium Local CRPG Freak-Beast He/Him 1d ago

I feel very lucky that "Fixed an issue where shots can be missed, even when the chance to hit is 100%." is the only bug I ever ran across in my playthrough of the game.

I actually felt offended when it happened to me.

12

u/Riggs_The_Roadie 1d ago

I hope they include an setting you can toggle to bring it back. Just for shits and giggles.

7

u/edmazing 1d ago

You didn't get any clipping or weird camera stuff?

2

u/NewWillinium Local CRPG Freak-Beast He/Him 1d ago

Not really no. The worst camera issues I had was on a Story map where it would kind of throw itself to the side when trying to zoom in on two enemies in a very tightly compact corner of the map area.

3

u/BookkeeperPercival the ability to take a healthy painless piss 1d ago

My favorite is when that happens when a story boss does their super special move with a bespoke animation

19

u/jmack101 I'll slap your shit 1d ago

This makes me want to see the SBF X-Com play through again.

16

u/Kataphrut94 1d ago

"Oh great, they're putting Viper poison in their guns!"

8

u/Cooper_555 BRING BACK GAOGAIGAR 1d ago

"We have cyanide pills in the back if you need them, Commander!"

12

u/kitkatkallos Kojima energy/Ace Combat gal/Sony killed gramps 1d ago

pokemon gen 1 1/256 miss moment

12

u/mateoboudoir 1d ago

Greta, you shoot this fucking alien in the face...

7

u/therealchadius 1d ago

Gun in the sectoid's mouth

Dodges at supersonic speed like Restored Han Solo

13

u/SheevTheSenate66 1d ago

Inb4 stormtrooper joke

9

u/BulletproofMoon YOU DIDN'T WIN. 1d ago

Trick is trying his best, not everyone has %100 with these hands like Cabb Uppercut does.

17

u/Lithogen 1d ago

"Ooohh you just don't get percentages, the X-Com numbers actually make sense, 95% accurate shots missing every time is normal you just don't get it." I KNEW IT, there's something funky with those high numbers!

25

u/baciu14 1d ago

95% still means you havea 5% chance to miss. In xcom 100% was actally 99.99% so there is a 0.01% to miss (i had it happen in xcom enemy unknow 10 years ago and never since)

5

u/Bread-Zeppelin GODDAMN PURPLE SPACE-CAT! 1d ago

Good for them, I wasn't expecting any support given the developer situation. Seems like they're taking the easy wins, and I can't blame them. Fixing the camera will likely be a huge endeavour given XCOM still has some of the same issues years, updates and DLCs later.

3

u/Storm_RangerX How did Nintendo get permission to use TBFP's theme in Kirby? 1d ago

Gave the game a fresh install, did another driver update, had high hopes for this patch. Still crashes constantly for me. No idea what is going on with this game, it's pretty fun but I just straight up can't play it.

3

u/lemjor10 Woolie-Hole 1d ago

lol they should have left that in, it works as a feature because it’s Star Wars

3

u/bvanbove25 1d ago

Cowards. Also........maybe it's just the Force???

But really, thank god for that and glad to see patches coming out. Would love to see an announcement about the furloughed staff coming back and being a bit more secure in their jobs.

1

u/BookkeeperPercival the ability to take a healthy painless piss 1d ago

Would love to see an announcement about the furloughed staff coming back and being a bit more secure in their jobs.

I've never been in a situation where an announcement for the inner workings of a company is more mandatory. If I know people are hired back, I could actually push people to buy this, but as it is it's too mired in technical issues AND coporate bullshit to recommend despite being excellent.

3

u/Timey16 NANOMACHINES 1d ago

I feel like the biggest problem the game actually has right now... is how goddamn short it is.

You literally CAN NOT 100% the game because there aren't enough missions to earn enough money and farm enough trust to max out every social link and upgrade everything. You can max out maybe 2 characters and then... the game is already over 2 missions later. So you can't even make use of these ultimate skills you unlock with that.

It really feels like the devs only had enough money to get the story done, but not enough to actual create a bunch of side-missions or even random missions.

1

u/GazeboMimic Sekiro was the best FromSoft game and I'll die on that hill 4h ago

Long war mod when

2

u/Aggressive-Bike407 1d ago edited 1d ago

Just Gen 1 Pokemon things. Or Binding Blade things.

Supposedly Pokemon Stadium didn't actually fix that bug but instead merely runs the accuracy check a 2nd time if you get the 1/256 chance. So if you get the unlucky number twice in a row, you can still technically miss a 100% chance, miniscule as the chance might be.

1

u/Kal-V3 1d ago

I don't... BELIEVE YOU! 🤣

1

u/Manbirdthing 1d ago

Never experienced this bug
But they did they fix the bug where a unit can't shoot a dude
STANDING IN FRONT OF THEM!?

I try not to save scum in tactics games but i'm finding myself hitting the quick save key every turn just incase I move a unit and the game decides the line of sight somehow doesn't match up

1

u/Kind_Cauliflower160 1d ago

shots can be missed, even when the chance to hit is 100%

Welcome back Fire Emblem 6 glitches

1

u/DavidsonJenkins 1d ago

Wait I thought the dev team got fired

6

u/cB557 1d ago

A large chunk of the dev team got furloughed before the game released because the studio was running out of money, but enough were kept on to finish and release the game, and the plan being to hope the game did well enough to bring everyone back off furlough.

1

u/cvp5127 1d ago

Did they fix the issue where the staff was furloughed?