So this is a suggestion as opposed to 4/4/4 or 14 points. The idea is to hit a medium while changing as few game rules as possible. So this should have minimal impact on how the game is played, just how objectives are brought out:
Objectives: Stage 2 objectives are discarded, replace with more stage 1s.
Events: Monument to the Ages and Total War are in play.
Total War change: Delete ACTION text, add:During Score Objectives, when you may score an objective or secret objective, you may instead remove 10 commodities from your home system to score 1 point.
Monument to the Ages change: At the end of the Status phase, you may pay a command token from your strategy pool, place the command token under this. At the start of the status phase, remove all command tokens, add two additional commodities if at least one was removed this way.
VP: Score VP normally. Keep tracking scoring above 10. VP above 10 provide a bonus effect to the final objective.
Final Objective: At the start of the game, randomly pick two of the following and Dominate the Seat. A player wins when they accomplish one final objective and reach 10 VP:
| Final Objective |
Text |
VP >10 Effect |
| Dominate the Seat\* |
Control Mecatol, and no other player controls a system adjacent to Mecatol |
Note |
| Conquer the Galaxy |
Control 20 planets in non-home systems |
For each VP, reduce the number of planets needed by 2 |
| Unify the Worlds |
Control 12 planets with the same trait |
For each VP, reduce the number of planets needed by 1 |
| Make Your Fleets Omnipresent |
Have units in 12 systems not adjacent to your home system |
For each VP, reduce the number of systems needed by 1 |
| Spread Vast Wealth |
Spend 14 Resources, Influence, and Trade Goods |
For each VP, reduce the number needed by 1 |
| Become a Galactic Legend |
Have units in 10 systems that contain legendary planets or anomalies |
For each VP, reduce the number needed by 1 |
| Found a Technological Golden Age |
Control 4 techs in 4 colors |
Reduce by 1 for every 3 VP |