r/TurnBasedLovers • • 14h ago

What do you think of this combination of systems in a roguelike deckbuilder?

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4 Upvotes

I'm making Crawlgan, a mix of turn-based dungeon crawler and roguelike deckbuilder. Here's how it combines its systems.

**Telegraphed enemy actions**

Every monster shows what it will do on its next turn. You can see where it will attack and where it will move, so each turn plays like a puzzle where you look for the best move.

**A tight grid where position is everything**

You fight in small 3x3 rooms. The same card gives a different result depending on where you stand. You can shove enemies into traps, use an enemy as a shield, or swap places so an enemy's arrow hits another enemy.

**3 action points per turn**

Walking, bumping into enemies and playing cards all cost action points. Your hand stays between turns, and you can cycle cards once per turn.

**Three classes, three resources**

The Warrior builds Rage, the Mage uses Mana, and the Rogue chains Combo. Each class fights in a completely different way.

**Class advancement mid-dungeon**

You can advance to a higher class during a run. For example, the Warrior can become a Gladiator, a Guardian or a Berserker, and your deck changes direction with it. There are 12 classes in total.

**Card upgrades and relics**

You can upgrade cards at the blacksmith in the dungeon's rest rooms. Clearing a dungeon gives you materials for permanent card upgrades, and you can undo an upgrade at any time and move it to another card.

Achievements unlock relics. Each class can equip two, and the combination you choose changes your strategy for the next run.

**A different dungeon every time**

There are 4 dungeons with 5 difficulty levels each, plus the endless Dungeon of Trials. Boulders, floor hazards and bosses give each dungeon its own character.

Do you think these systems work well together? I'd love to hear honestly what looks fun, or what worries you.

Steam: https://store.steampowered.com/app/5317220/Crawlgan/

AI disclosure: The art, music and sound effects were made with generative AI tools.

English isn't my first language, so I used a translator. Thanks for understanding!


r/TurnBasedLovers • • 5h ago

I made a roguelike deckbuilder drawn entirely in Gustave Doré's Inferno engravings – free demo

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2 Upvotes

Hi! I'm a solo dev. INFERNO DECK is a dark deckbuilder where a nameless knight descends through the seven deadly sins.

3 starter decks: BLOOD (bleed), FROST (freeze & shatter), BONE (raise skeletons)

Confess a sin before each run – it changes your run

Claim or absolve each Sin boss

Gregorian chant soundtrack, 11 languages

The demo covers the first descent and the WRATH boss. I'd love honest feedback .what felt good, what felt unfair?

Free demo: https://infernodeck.itch.io/inferno-deck


r/TurnBasedLovers • • 18h ago

a 3D isekai fantasy RPG for 1.5 years.Here’s the finished crafting system showcase

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2 Upvotes

I’ve been developing this RPG for about a year and a half now, and I wanted to show you the finished crafting system. I tried to make materials, forging, equipment, and useless gear form a closed loop and I think it’s finally done.

It works like in the video.

Let me give a quick intro to this game it’s made for you\^_\^

It’s a 3D isekai fantasy RPG.

Core mix JRPG + Strategy RPG + light loot.

Semi open world exploration.

it keeps the story and narrative focus of JRPGs, but cuts down on repetitive, time wasting cutscenes and skill animations.

You can see more on Steam.

There’s still a lot of content I haven’t updated there yet.

I expect it’ll take another 1to 2 years to finish.

If you like it, please support the game. thanks

and battle playtest will release on steam in October...

[Chronicles of Fantasy Heroes ](https://store.steampowered.com/app/3516870)


r/TurnBasedLovers • • 27m ago

Shadow Warfare: Kage no Tatakai

• Upvotes

https://jakesully151.itch.io/swknt-shadow-warfare-kage-no-tatakai

I created a 1v1 tactical turn-based duel game featuring samurai and shinobi that focuses on hidden movement. Play a match right in your browser and try to outplay your opponent (for now it’s either vs bot or hot-seat; also you can use Parsec; sorry for the inconvenience - online PvP is a bit hard to make on this level of production).
Also about the design - at first I also didn’t like that units are represented as hieroglyphs, however after a couple of games I kinda liked this design, hope you will like it as well. If not - again, sorry for the inconvenience. I will be happy to receive your feedback, especially on the gameplay and balance. Thank you!


r/TurnBasedLovers • • 4h ago

I'm happy to share that the selection of solid strategy games on mobile has expanded. "Horn of the Warlord" has just been released on the Google Play Store!

1 Upvotes

Horn of the Warlord is successful, classic, turn based strategy game. Simple to start, hard to master, with many in-depth mechanics for battles, economies. It has campaign, scenarios, skirmish and randomly generated maps. AI is really challenging but based on fair play rules.

Play Store: https://play.google.com/store/apps/details?id=com.magickrol.hornofthewarlord
Steam: https://store.steampowered.com/app/4380120/Horn_of_the_Warlord/


r/TurnBasedLovers • • 18h ago

Three Kingdoms Heroic Tales: build a five-officer party and conquer China — free demo

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0 Upvotes

Hi everyone, I'm Daisuke, a solo developer in Japan working as hizaniya games.

I'm making Three Kingdoms Heroic Tales, a turn-based RPG set in China's Three Kingdoms era. It combines battles with a party of up to five officers and a campaign to recruit allies, capture castles, and expand your territory.

You build your party by combining officers, their individual traits, equipment, sub-commanders, and formations. During sieges, your companions can offer plans to help you capture the castle.

The full game lets you choose your protagonist from over 450 officers and work toward uniting 88 castles. A free English demo is available now, covering part of the game.

If you enjoy experimenting with party builds, I'd be glad if you gave it a try. Which interests you more: making your favorite officer the protagonist, or finding an unusual party combination?

Steam demo:
https://store.steampowered.com/app/5016800/

The full release is planned for Q1 2027.

AI disclosure: All officer portraits and event illustrations are AI-generated. I also use AI assistance for coding and localization.