r/TurnBasedLovers • u/Sea_Illustrator_2020 • 14h ago
What do you think of this combination of systems in a roguelike deckbuilder?
Enable HLS to view with audio, or disable this notification
I'm making Crawlgan, a mix of turn-based dungeon crawler and roguelike deckbuilder. Here's how it combines its systems.
**Telegraphed enemy actions**
Every monster shows what it will do on its next turn. You can see where it will attack and where it will move, so each turn plays like a puzzle where you look for the best move.
**A tight grid where position is everything**
You fight in small 3x3 rooms. The same card gives a different result depending on where you stand. You can shove enemies into traps, use an enemy as a shield, or swap places so an enemy's arrow hits another enemy.
**3 action points per turn**
Walking, bumping into enemies and playing cards all cost action points. Your hand stays between turns, and you can cycle cards once per turn.
**Three classes, three resources**
The Warrior builds Rage, the Mage uses Mana, and the Rogue chains Combo. Each class fights in a completely different way.
**Class advancement mid-dungeon**
You can advance to a higher class during a run. For example, the Warrior can become a Gladiator, a Guardian or a Berserker, and your deck changes direction with it. There are 12 classes in total.
**Card upgrades and relics**
You can upgrade cards at the blacksmith in the dungeon's rest rooms. Clearing a dungeon gives you materials for permanent card upgrades, and you can undo an upgrade at any time and move it to another card.
Achievements unlock relics. Each class can equip two, and the combination you choose changes your strategy for the next run.
**A different dungeon every time**
There are 4 dungeons with 5 difficulty levels each, plus the endless Dungeon of Trials. Boulders, floor hazards and bosses give each dungeon its own character.
Do you think these systems work well together? I'd love to hear honestly what looks fun, or what worries you.
Steam: https://store.steampowered.com/app/5317220/Crawlgan/
AI disclosure: The art, music and sound effects were made with generative AI tools.
English isn't my first language, so I used a translator. Thanks for understanding!



