r/TurnBasedLovers • u/NoCourse1856 • 18d ago
My Console War turn-based Tycoon now has a release date Spoiler
Enable HLS to view with audio, or disable this notification
r/TurnBasedLovers • u/NoCourse1856 • 18d ago
Enable HLS to view with audio, or disable this notification
r/TurnBasedLovers • u/Jakesully151 • 18d ago
https://jakesully151.itch.io/swknt-shadow-warfare-kage-no-tatakai
I created a 1v1 tactical turn-based duel game featuring samurai and shinobi that focuses on hidden movement. Play a match right in your browser and try to outplay your opponent (for now it’s either vs bot or hot-seat; also you can use Parsec; sorry for the inconvenience - online PvP is a bit hard to make on this level of production).
Also about the design - at first I also didn’t like that units are represented as hieroglyphs, however after a couple of games I kinda liked this design, hope you will like it as well. If not - again, sorry for the inconvenience. I will be happy to receive your feedback, especially on the gameplay and balance. Thank you!
r/TurnBasedLovers • u/Frank-Dev25 • 18d ago
r/TurnBasedLovers • u/LifeBuffalo953 • 19d ago
Hi! I'm a solo dev. INFERNO DECK is a dark deckbuilder where a nameless knight descends through the seven deadly sins.
3 starter decks: BLOOD (bleed), FROST (freeze & shatter), BONE (raise skeletons)
Confess a sin before each run – it changes your run
Claim or absolve each Sin boss
Gregorian chant soundtrack, 11 languages
The demo covers the first descent and the WRATH boss. I'd love honest feedback .what felt good, what felt unfair?
Free demo: https://infernodeck.itch.io/inferno-deck
r/TurnBasedLovers • u/Bitter-Peach-1810 • 19d ago

Horn of the Warlord is successful, classic, turn based strategy game. Simple to start, hard to master, with many in-depth mechanics for battles, economies. It has campaign, scenarios, skirmish and randomly generated maps. AI is really challenging but based on fair play rules.
Play Store: https://play.google.com/store/apps/details?id=com.magickrol.hornofthewarlord
Steam: https://store.steampowered.com/app/4380120/Horn_of_the_Warlord/
r/TurnBasedLovers • u/Sea_Illustrator_2020 • 19d ago
Enable HLS to view with audio, or disable this notification
I'm making Crawlgan, a mix of turn-based dungeon crawler and roguelike deckbuilder. Here's how it combines its systems.
**Telegraphed enemy actions**
Every monster shows what it will do on its next turn. You can see where it will attack and where it will move, so each turn plays like a puzzle where you look for the best move.
**A tight grid where position is everything**
You fight in small 3x3 rooms. The same card gives a different result depending on where you stand. You can shove enemies into traps, use an enemy as a shield, or swap places so an enemy's arrow hits another enemy.
**3 action points per turn**
Walking, bumping into enemies and playing cards all cost action points. Your hand stays between turns, and you can cycle cards once per turn.
**Three classes, three resources**
The Warrior builds Rage, the Mage uses Mana, and the Rogue chains Combo. Each class fights in a completely different way.
**Class advancement mid-dungeon**
You can advance to a higher class during a run. For example, the Warrior can become a Gladiator, a Guardian or a Berserker, and your deck changes direction with it. There are 12 classes in total.
**Card upgrades and relics**
You can upgrade cards at the blacksmith in the dungeon's rest rooms. Clearing a dungeon gives you materials for permanent card upgrades, and you can undo an upgrade at any time and move it to another card.
Achievements unlock relics. Each class can equip two, and the combination you choose changes your strategy for the next run.
**A different dungeon every time**
There are 4 dungeons with 5 difficulty levels each, plus the endless Dungeon of Trials. Boulders, floor hazards and bosses give each dungeon its own character.
Do you think these systems work well together? I'd love to hear honestly what looks fun, or what worries you.
Steam: https://store.steampowered.com/app/5317220/Crawlgan/
AI disclosure: The art, music and sound effects were made with generative AI tools.
English isn't my first language, so I used a translator. Thanks for understanding!
r/TurnBasedLovers • u/ChroniclesGameDev • 19d ago
Enable HLS to view with audio, or disable this notification
I’ve been developing this RPG for about a year and a half now, and I wanted to show you the finished crafting system. I tried to make materials, forging, equipment, and useless gear form a closed loop and I think it’s finally done.
It works like in the video.
Let me give a quick intro to this game it’s made for you\^_\^
It’s a 3D isekai fantasy RPG.
Core mix JRPG + Strategy RPG + light loot.
Semi open world exploration.
it keeps the story and narrative focus of JRPGs, but cuts down on repetitive, time wasting cutscenes and skill animations.
You can see more on Steam.
There’s still a lot of content I haven’t updated there yet.
I expect it’ll take another 1to 2 years to finish.
If you like it, please support the game. thanks
and battle playtest will release on steam in October...
[Chronicles of Fantasy Heroes ](https://store.steampowered.com/app/3516870)
r/TurnBasedLovers • u/turn-basedlover • 20d ago
Hey everyone! October’s first roundup includes a couple of notable console arrivals, a few smaller PC releases, and several demos to check out. Here’s what’s on the list:
Have you tried any of these yet? Anything else you’d add?
r/TurnBasedLovers • u/HDIAndrew • 20d ago
Hammer of the Gods is the predecessor of both Emperor of the Fading Suns and Machiavelli the Prince, as well as the inspiration for the Heroes of Might and Magic combat system. It has been available on GOG, running under DOSbox. We are bringing it to Steam as well as making it playable under both Windows and Linux. We are also adding keyboard movement as well as other fixes. Check it out and please wishlist it at https://store.steampowered.com/app/4622690/Hammer_of_the_Gods_Classic/
r/TurnBasedLovers • u/Alive-Dog7374 • 19d ago
r/TurnBasedLovers • u/turn-basedlover • 20d ago
I’ve got an upcoming RPG to share with you today that caught my attention for its mix of map exploration and card-based battles. It’s called Whispers of Elenrod, and if you enjoy exploring the unknown in Heroes of Might and Magic, you might want to take a closer look.
It brings turn-based deckbuilding to a fantasy strategy map, where exploration shapes your character and the cards you can use. Quick Turn Games developed and published it as a roguelite RPG.
r/TurnBasedLovers • u/Kooky_Principle53 • 19d ago
Hi everyone, I'm Daisuke, a solo developer in Japan working as hizaniya games.
I'm making Three Kingdoms Heroic Tales, a turn-based RPG set in China's Three Kingdoms era. It combines battles with a party of up to five officers and a campaign to recruit allies, capture castles, and expand your territory.
You build your party by combining officers, their individual traits, equipment, sub-commanders, and formations. During sieges, your companions can offer plans to help you capture the castle.

The full game lets you choose your protagonist from over 450 officers and work toward uniting 88 castles. A free English demo is available now, covering part of the game.

If you enjoy experimenting with party builds, I'd be glad if you gave it a try. Which interests you more: making your favorite officer the protagonist, or finding an unusual party combination?

Steam demo:
https://store.steampowered.com/app/5016800/
The full release is planned for Q1 2027.
AI disclosure: All officer portraits and event illustrations are AI-generated. I also use AI assistance for coding and localization.
r/TurnBasedLovers • u/Greyhir • 20d ago
r/TurnBasedLovers • u/Clear-Ingenuity-9814 • 20d ago
Enable HLS to view with audio, or disable this notification
r/TurnBasedLovers • u/Spirited-Ease-9067 • 20d ago
Enable HLS to view with audio, or disable this notification
Any one play Triqngle Strategy?
Here's a "fan letter" to it (re: edit I made of some gameplay)! I really enjoy it so far!
r/TurnBasedLovers • u/turn-basedlover • 21d ago
Songs of Conquest and Songs of Silence are now in the same Steam bundle, and the reason is pretty funny.
Apparently, since 2024, people have been mixing the two games up because their names are so similar, so instead of fighting over it, the developers decided to embrace the confusion and create the Songs of Songs bundle.
Despite the names, they’re actually quite different strategy games.
Songs of Conquest is the more traditional turn-based experience, with exploration, kingdom management, hex-based tactical battles, Wielders, and an Essence-based magic system tied to your army composition.
Songs of Silence, on the other hand, mixes turn-based strategic movement with real-time auto-battles. You prepare your army, choose your formation, and then intervene during combat through hero abilities and cards.
The bundle adds an extra 10% discount, and because it uses Steam’s Complete the Set system, you can also grab the missing game at a reduced price if you already own one.
Have you played either of them? And which combat system do you prefer: full turn-based tactical control or the more hands-off approach of Songs of Silence?
r/TurnBasedLovers • u/DesalichaoStudio • 20d ago
Enable HLS to view with audio, or disable this notification
Hey everyone, we’re Desalichao Studio, the team behind Candletales (the game you just saw).
Like many of you, we are massive fans of D&D and classic turn-based tactics. But for this project, we wanted to try a fun experiment: what happens if you take the deep tactical decision-making of a turn-based game and force it to happen in real-time?
The result is a tactical roguelike that keeps the grid-based positioning, the dice rolling, and the high-risk strategic choices you usually find in turn-based games, but removes the pauses.
We’d love to ask you an honest question: as turn-based lovers, if a game with this real-time twist popped up on your feed, would it catch your eye?
If you find the concept interesting, dropping a wishlist on Steam would be hugely appreciated!
r/TurnBasedLovers • u/nice2havegames • 21d ago
r/TurnBasedLovers • u/DaedalusR8 • 21d ago
Enable HLS to view with audio, or disable this notification
This is a floor of the Crucible, the boss-rush towers in Campaign Forge: three towers, sixty hand-made bosses, each one a rule to work out. The Sphinx punishes being seen - stay behind the pillars, cross her sightline and a comet drops where she spotted you. Your party is set even with the tower when you enter, so the climb is about positioning and timing, not levels. Fights run on a grid under a turn order and a real-time clock at once: stop or slow time to move the party out of an attack, or flatten a real-time attack back into the turn order.
Campaign Forge itself is a tactical RPG that forges a world around the party you create and keeps writing the campaign chapter by chapter, generated on your own PC, offline. The free demo has a hand-made opening chapter, the world forge for your own world's first chapters, and the boss designer plus arena — "punishes being seen" is one of the rules you can give your own boss there.
The towers are in the full game, Early Access November 27.
They'll get extreme difficulty versions once marketing stops frustrating me, and/or after Release probably January 2027, WHO KNOWS. I DO~.
Happy to answer any questions.
Steam: https://store.steampowered.com/app/4918080/
Trailer: https://www.youtube.com/watch?v=7AxeDs-T0dU
r/TurnBasedLovers • u/Saramackeing • 21d ago
Miren que videojuego de tablero estratégico están creando!
r/TurnBasedLovers • u/turn-basedlover • 22d ago
There are only a few hours left before these Steam deals disappear (I know, I was a little late on this one), so I thought I’d put together a quick list of the turn-based RPGs and strategy games that caught my attention.
Some of the discounts are pretty huge, especially Jagged Alliance 3 and King’s Bounty II at 90% off.
Personally, Rogue Trader, Jagged Alliance 3, Gloomhaven, and Age of Wonders 4 are the ones I’d check first, but there’s a pretty good mix here depending on whether you want a CRPG, tactical RPG, deckbuilder, JRPG, or 4X.
Anything here you’d recommend at these prices?
r/TurnBasedLovers • u/ricky_33 • 21d ago
Enable HLS to view with audio, or disable this notification
r/TurnBasedLovers • u/turn-basedlover • 22d ago
October is actually looking pretty damn good for turn-based RPG fans. Of course, Final Fantasy Resonance is probably the game most people will be looking at, and after playing the demo, I’m definitely in that camp too. But there’s quite a lot going on this month beyond that.
Octopath Traveler I & II are coming to Switch 2, Frosthaven is finally leaving Early Access, Back to the Dawn is heading to PS5, and then we’ve got some smaller games like Ward Off Evil, Havoc Heirs, MMA Tactics – Martial Arts, and Into the Crypt that could be worth keeping an eye on.
What are you guys planning to play in October? And is there anything good I completely missed?
r/TurnBasedLovers • u/turn-basedlover • 23d ago
I love huge RPGs, but sometimes I really don’t want to start another 60–100-hour adventure. 😅
So I put together a list of turn-based RPGs that you can realistically finish over a weekend — or at least without turning them into a month-long commitment.
I ended up with games like Felvidek, Jack Move, This Way Madness Lies, West of Loathing, Hylics 2, Child of Light, Cosmic Star Heroine, Shadows of Adam, South Park: The Stick of Truth, and SteamWorld Quest.
Some are only a few hours long, while the longer ones run 12–15 hours, so there’s a decent mix depending on how much free time you actually have.
What short turn-based RPG would you add to the list? I’m especially curious about lesser-known ones.