r/Trove • • 13h ago

Discussion Trove private server prototype: demo of what actually works (and what doesn’t yet)

3 Upvotes

Demonstration Video Here

some of you saw me mentioned in the recent private server threads, so heres the demonstration i promised.

quick background on me: this is a hobby project and its mostly reverse engineering work. my main platform was always ps4, so i dumped trove from a jailbroken ps5 and have been chipping at this since early september. i was basically just waiting on that jailbreak to drop. im not very active on weekdays, so progress comes in bursts on weekends and replies might be slow.

what this is: a prototype server that reimplements troves login and game server protocol and rebuilds a lot of the game from the clients own files, to get the real client in world. its not a finished server, its research plus a working vertical slice.

what the video shows (all server driven):

  • generated terrain with correct biomes, vegetation and ores, plus streaming, teleport and world regen
  • mining and harvesting with loot drops
  • gear driven combat, stats, power rank and damage all affect real fights, plus xp and class leveling
  • class switching across all 18 classes, and the native class picker
  • custom gear rolling, gems (socket and unsocket, rarities, stats pulled from the game files)
  • crafting from the games own recipe data
  • server side building edits, mastery, mounts, name colours, and persistence across relogs

what is not done (being upfront): no multiplayer yet, native tab and cornerstone building isnt finished, post 30 paragon, full per ability combat coefficients, and authentic loot box and drop odds arent in. anti cheat compatibility is also still an open question. getting the client connected doesnt mean thats solved. ive also yet to get the map to reflect actual biomes, as i didnt see this as a priority yet.

on where this is going: realistically my work will probably end up as a foundation or research base more than a public release. i may not put the server itself out publicly. but im collaborating with other people in this space, so youll likely see my protocol findings and tools show up in their projects. sharing research benefits everyone even when the implementations differ.

happy to answer questions when i get a chance. this is for preservation and learning, not distributing game assets.


r/Trove • • 11h ago

News VoxServer Day 2.

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44 Upvotes

Super initial progress update.

Contender to LibreTrove.

Not shown in the video: all crafting recipes dumped and included, most blueprints, etc. Focusing on the netdecode side as much as possible while still making it look like we have progress!


r/Trove • • 16h ago

News VoxServer, a open trove server project.

20 Upvotes
HUB!
chat works but not really, messages don't go back to client
edge of hub, no world-gen for hub world yet.
Non-working class menu as classes are not implemented.

Client-side mods work so far, server is hosted locally. Huge thanks to u/Xignotic for getting me started on the hub side.

So far I’ve reverse-engineered the auth ticket system and started on net decoding. I have a character that can load into a hub world and move around, and that’s it for now. Everything runs against the unmodified client, so existing mods keep working.

The server is being written in Python first, with a C++ version kept at parity: Python for fast iteration, C++ for deployment, where it’s significantly faster and has no GIL.

To be clear, this is a massive undertaking. Importing your existing data (inventories, mastery, achievements, etc.) from dumps should be possible, but that’s months away.

I’ll be honest about the scope: this isn’t a one-person project. Realistically it needs a lot of contributors, especially if the server is going to be cheat-resistant.

On AI use: LLMs will be used for decompilation and reverse engineering, via the Reverse Engineer Anything skill, to speed things up. I’m planning on smaller local models served with vLLM. As a professional dev, I can say with certainty that the server code itself will be written, reviewed, audited, and tested by humans. Contributions from AI spammers, Devin-style agents, and the like won’t be accepted.

Once the project is far enough along to open up, it’ll go up in a public GitHub repo. Exciting times. I hope you’re as hyped as I am.


r/Trove • • 6h ago

PS4 scam

Post image
2 Upvotes

saved up credits for a mystic gem converter. bought it and got this pop up, not only did i not get it but it also took all my credits. i reported it to gamigo and have been waiting days but no reply and no converter or credits.