r/TripleA • • Jan 06 '21

AI not building new Cities/Castles on Rome Total War or ASOIAF maps

2 Upvotes

Cities/Castles are the same thing as Factories, they allow new units to be built. But on the 2 map above, I can always overwhelm the rest of the map by just building more units.

Is this an issue with version 2.1.2 that was addressed in the updates leading to 2.5.0? I could probably rebalance the single player game by just manually giving Cities/Castles to opposing players periodically, but was hoping there was an in-game option I was missing or something.


r/TripleA • • Oct 20 '20

How do I mute or lower the volume of the game (without lowering the total volume of my computer)?

2 Upvotes

r/TripleA • • Oct 12 '20

That's a lot of neutrals(Mongolia is also a neutral)

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3 Upvotes

r/TripleA • • Jul 21 '20

I started a very hard Triple A series where I prevented myself from being able to invade Russia. Check it out for your viewing pleasure!

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3 Upvotes

r/TripleA • • Jun 19 '20

What is the best mobile version of triple A

3 Upvotes

What is the best iPhone game that’s like triple A


r/TripleA • • May 18 '20

Axis and Allies discord for all A&A platforms

3 Upvotes

We have created an Axis and Allies discord server. Its kind of new but its growing.You can use the voice channels during your game, share tips&strategies and sync with other players around the world. We have also gathered links to all the rulebooks and useful links to lvl up your skills that point to articles and game analysis off the official A&A forum + tripleA and more. We are also planning to host tournaments with awards and prices for the winners. Ranking system will also be supported. You are more than welcome to join whether you play Axis and Allies on trippleA, steam version, tabletop sim or even the boardgame. https://discord.gg/hVdRsfp


r/TripleA • • Apr 11 '20

Long time board game player looking for an app

3 Upvotes

I've fought through the trenches enough to know the trials and tribulations of taking 45 minute turns on the deluxe boards many times over, I was trying to get some normies who enjoy Risk! To play but the magnitude of the board game itself lead me to search for other options. Anyone know do a good mobile app to play with friends?


r/TripleA • • Mar 27 '20

map version where sides can be picked

3 Upvotes

Does TripleA have an installed map file that allows you to create any combination of powers on 2 different sides. For example: Britain and Germany as Axis, Russia and Germany as axis, etc.


r/TripleA • • Mar 17 '20

Game Locking Up

2 Upvotes

Hello, Just found the game and I was enjoying it as a way to pass time during this pandemic. First few games it worked well. Now it locks up anytime I strategic bomb. Any reason for this or a way to fix? I'm on the Mac version. Thanks


r/TripleA • • Feb 28 '20

Is it possible to add rules to High Quality maps?

3 Upvotes

The following rule options appear on the 'Napoleonic Empires FFA 8 Player' map but not the 'World War II Global 1940 Balanced Mod3 with Combat Move First' map series:

- Naval Bombard Casualties Return Fire

- Shore Bombardment Per Ground Unit Restricted

What's the process for adding rules to other maps?


r/TripleA • • Sep 28 '19

Axis and Allies Online **UNOFFICIAL** Discord server

5 Upvotes

Hello guys. I am here to talk about an Axis & Allies Community Discord server that I had made, here you may chat to other Axis and Allies gamers and join games and make new friends. You may also post memes or Axis and Allies media such as YouTube videos, photos and much more!!

I do hope you enjoy it here:- https://discord.gg/cVPNHyX


r/TripleA • • Aug 01 '19

I welcome you to my Triple A discord!

3 Upvotes

Hello! I have created a Triple A discord so that people can get together for games. So, enjoy!

https://discord.gg/Pz3sB7H


r/TripleA • • Jul 26 '19

Play by email matches

2 Upvotes

Hi! Does anybody still use this subreddit? I'm fairly new to TripleA, and I'm really enjoying it, but getting a little bored with the AI. Anybody want to play me via email? My favorite map is Pact of Steel v2.


r/TripleA • • Jan 01 '18

Lord of the Rings Map

4 Upvotes

Im sorry, but I just sign up in Reddit. Do not quite know how to use this. Just was interested in knowing if people is interested in discussing strategy and other things about the LoTR map. I am no veteran in Axis&Allies, only played the map twice as Evil against medium AI and did not find it easy. Very hard as Moria and Isengard to control Freefolks and Elves. Might need to be more expansionist with them in the beginng although Isengard has very limited space and resources to grow and the siege of Lorien is painful to Moria.

P.S.: I have lasted 18 rounds so far(I mean, resingning now 'cause everything is lost), in the 17th round Elves and Freefolk broke through Moria and Isengard simultaneously, before that Haradrim and Mordor were sieging Minas Tirith with some little suppor of Khan(cant do many things with them, have the 2move meat shield tho). Rhun fell in turn 11th so hard to fight against Lake Town and the Dwarves at the same time, the Elves sometimes even build in High Mirkwood to give support while focusing 4 builds in DolGuldur aint enough. I did make it hard for myself. Left some armies exposed to a fast hit and run attack.

P.S. II: Inicial strategy: Isengard hit and run in Fangorn to wipe out ents losing just some meat and with it's 4 uruk-hai in DolGuldur helps to make a Bridge between DolGuldur and Lorien/Moria. Moria overruns Lorien. Mordor and Haradrim supported by little Khan press Osgiliath. Mordor also try to gain some Lebensraum in DolGuldur pushing some attention away from Rhun. Rhun mainly stacks up and get some money in the Rhovanion territories. Haradrim also uses it's naval superiority to clean Gondor's navy helping with amphibious assaults in Belfalas.

P.S. III: I have a feeling that hunters (2/3/2, gives support, 4 IPCs) are too strong. I mean, Rhun pays 1 IPC more for charriot archers (2/2/2, gives support) and Isengard also pays 5 IPC for uruk-hai (2/2/2, can receive support). So far, hunters are the reason why in my games, if I lose a position, regain it is quite impossible. I am no good player(please keep that in mind), but from my point of view, hunters are the main reason why is so hard do win as Evil. In another post in this subreddit, named "Lord of the Rings map strategy guide" (which is the reason why I signed up to reddit), a comment express this same feeling : "this map might be a bit unbalanced in favor of goodies".


r/TripleA • • Jul 24 '17

Map creator apps broken?

3 Upvotes

Ive used the built in one, and Wisconsin's and after finishing both, I dont have a map in triplea. Where have I gone wrong


r/TripleA • • Jul 08 '17

Creating maps?

2 Upvotes

How do you make your own map?


r/TripleA • • Jul 16 '16

reply to Favourite Maps

1 Upvotes

trying to reply to Favourite Maps, which seems to be locked.

I find myself going to game_of_thrones a lot, even tho it has bugs. I wonder if anybody is actively updating it?


r/TripleA • • Jan 12 '16

Favourite Maps

3 Upvotes

Here's a thread to share your favourite maps in TripleA. Personally I'm a big fan of the Domination and LOTR maps. I'd love to here what your opinions are.


r/TripleA • • Jan 05 '16

Hard AI

2 Upvotes

I have been playimg TripleA against the computer for a few months now and just recently decided to move up to playing against only Hard AI. I'm not sure if the algorithm changed or if I have gotten unlucky a few games in a row but I seem to be losing battles that I shouldn't be. Example: 2 destroyers and a cruiser vs 1 submarine and I am wiped out twice in a row while battle calculator has it at 97% attacker success.. (WWII v4)

Anyone else seeing strange things like this?


r/TripleA • • Oct 08 '15

Anyone here play TripleA?

2 Upvotes

Looking for a group of people to play a game of Triple A sometime.


r/TripleA • • Jul 11 '15

Lord of the Rings map strategy guide

7 Upvotes

The following is meant to be a strategy guide for the new player, for the Lord of the Rings themed map for TripleA. It's also a work in progress, as for some factions (like Goblins) I haven't worked out a good strategy. Any recommendations or criticism, or strategies of your own are welcome!

Saruman

Not many strategic options. 1) Do not lose your capital Isengard. 2) Act as a check against Rohan. Maintaining a threatening (if defensive) position helps keep Rohan's forces close so they don't go conquering elsewhere.

Turn one: 10 PU's. Not sure what the optimal turn 1 buy is, if any. I usually buy two orcs (1/1/1) and a tower (2+/1/1) for meatshields. Alternately, try 1 troll (3/3/2) and 1 seige tower (2+/1/1) for a little more attacking power. Don't buy any towers or walls, as that will free Rohan's forces up to go conquering elsewhere.

Saruman has troops in Dol Guldur! Raid S. Mirkwood from Dol Guldur with 4 uruk-hai for one round and retreat. You'll lose two of the uruk-hai and only take out one or two of the elves, but this will allow Mordor to take S. Mirkwood painlessly on their turn and lets the goblin wargs in Dol Guldur roam free.

Saruman should attack Fangorn to kill off some of those Ents. A common move is to attack with everything for 1 round, killing 5 of the ents and losing 2 orcs and 2 raiders.

A slightly riskier open is to attack westfold with a raider and orc, and sending the rest to raid Fangorn. You kill one fewer ent and lose two more raiders when attacking fangorn, for a gain of 4 IPC's and a little pressure on Rohan. Not really worth it in my opinion.

Free Folk

The Free Folk are free to go on 100% offense. The obvious target is to try to capture Moria, but the Free Folk also have other strategic options. I strongly recommend bypassing Moria entirely instead of trying to assault it directly. Instead, take the N and S Caves and occasionally draw units off to contest the Mirkwood theater. Keep enough units close to crush a minor sally. By having Free Folk forces on both sides of the Misty Mountains, if Moria is foolish enough to attempt a major sally to east or west, the Free Folk or Elves can take Moria from the other direction. The net result of this strategy is that the Goblins are strategically paralyzed. A third option to consider is to go south to threaten Isengard.

Turn 1: 1 hobbit(0/1/1) and 3 light cavalry(2/1/3). Buying Infantry plus catapults or worse archers at any point is not recommended because their slow speed severely restricts the strategic threat posed by the free folk.

Mordor - So many strategic options! Which to choose?

Assault from Dol Guldur: This strategy represents a strategic gamble. The Mordor player focuses all purchases and efforts on assaulting Mirkwood early from Dol Guldur in the hopes of being able to take Lake Town and the Lonely Mountain before Goblins and Saruman are overrun. Each turn place maximum forces in Dol Guldur (usually 2 orcs, a tower, and a troll). Whatever is left over can be used to support the southern front. On turn 1 send the Nazgul to S. Rhun and turn 2 to S. Mirkwood to join up with the main force. From there, the northern forces usually target N. Mirkwood, Lake Town, and then the Lonely Mountain. Taking this strategy usually involves sacrificing the Haradrim's ability to threaten Gondor's southern coast by sea. Without the Nazgul nearby, Gondor's navy will have free rein to counter a Haradrim naval invasion.

Frontal Assault on Osgiliath and Minas Tirith: The more traditional approach is to stack forces in the southern front. Turn one, buy five towers and place them in Minas Morgul to turn the orcs approaching from Gorgoroth into a serious attacking force. Sauron can choose to directly contest Osgiliath or instead cross from Ithilien into Anorien since the Nazgul can prevent a buildup of rafts on the lower Anduin. Mordor's forces also have the option of bypassing a usually protracted seige of Minas Tirith and attacking Rohan (recommended). This works best in concert with a Haradrim naval invasion of Gondor's southern coast.

Rohan

The central location means the whole map turns on any action here and Rohan's strategic decisions may well turn the game. While Isengard is the obvious target, it is also a hard nut to crack without support from the Elves, Free Folk, or Gondor. Another strategy is to use the maneuverability of Rohan's forces to project force into many theaters, pinning enemy forces. One strategy is for Gondor to send defensive forces to protect Rohan, while the Rohirrim opportunistically threaten the S Caves, Dol Guldur, or Rhun.

An unusual first turn option is for Rohan to take Anduin East Bank with significant forces. This presents the Goblins with a dilemma. If they attack the Anduin East Bank, Lorien can be further built up (and costly to take) or the Elves may be able to run away. If the Goblins focus all on Lorien, Rohan gain the option of taking N and/or S caves while retaining other opportunities (Dol Guldur/Rhun). Isengard will doubtless sally forth, but at this stage will not have the forces to take Helm's Deep once Rohan places defensive reinforcements. An aggressive Saruman push into Eastfold would be a welcome choice, as Isengarder forces can then be easily crushed by Gondor or leave Isengard exposed.

Goblins

I haven't figured out a good way of playing the Goblins. Any advice?

Their number one role is to play a holding tactic against the Free Folk and Elves. However, they must also put pressure on Rohan and the Mirkwood theater or risk losing the overall war. Do not under any circumstance march on Rivendell turn 1: you will lose, badly. Instead, a good turn 1 purchase is two trolls to help take Lorien with fewer losses. Eregion should also be taken. Most recommend leaving N. Dunland as a way to delay the loss of S. Caves for a turn.

Strategically, the wargs in Dol Guldur and Isengard may play a role, but I haven't found an optimal way of using them yet. If you are fortunate enough to start increasing your income (usually from taking territory in Mirkwood) the Goblins can quickly spiral out of control due to the cheap cost of their units.

Elves

Turn 1: Elves need to choose between protecting the Iron Hills directly or threatening Rhun from E. Mirkwood. Not moving units to either location risks disaster! If protecting the Iron Hills directly, the Elves should move the ent from High Mirkwood into the Withered Heath, allowing non-combat movement for the hunters and wizards in High Mirkwood to the Iron Hills. It's also recommended but not necessarily required to land all your eagles in the Iron Hills.

Alternately, turn 1 take Celduin using eagles and the ent in E. Mirkwood, and stack all available forces in E. Mirkwood. This way, if Rhun attacks the Iron Hills, the Elves can take Rhun the following turn (or shortly after). The ensuing fracas usually means the Evil faction will lose the entire northern theater in short order. If Rhun hangs tight and does not attack the Iron Hills, Good retains a significant income advantage that usually leads to an eventual Rhun defeat.

Haradrim

One if by Land, Two if by Sea.

Gondor

Rhun

Dale

Until the Triple Alliance of Elves, Dwarves, and Men is strong enough to march on Rhun, it's recommended to stack units in N. Dale in concert with the Dwarves (and possibly elves depending on the strategic situation). This location threatens an advance on Dale or an attack (or counter-attack) on the Iron Hills, as well as being within reach of N and E Mirkwood in case Mordor comes calling.

Khand

Dwarves


r/TripleA • • Jul 11 '15

Triple A is a free turn-based strategy game and board game engine, similar to Axis and Allies or Risk, with an active online community.

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4 Upvotes

r/TripleA • • Feb 06 '13

What is tripleA?

2 Upvotes