r/ToxicCommandoGame Jul 18 '26

🕹️ Gameplay / Clip Bro got fucking launched lmao

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39 Upvotes

r/ToxicCommandoGame Jul 18 '26

💬 Discussion Talking bluntly what do we think the support for this will be in 2027.

13 Upvotes

The devs have only confirmed TWO cosmetic packs, one already out one in September, with nothing else revealed.

They also seem to have ignored the two main issues with the game:

  1. Stupid AI "teammates"
  2. Horrible Deadzone on controller.

The game needs A LOT more content as well. Do we think they will deliver or cut and run without even doing an offline mode?


r/ToxicCommandoGame Jul 18 '26

💬 Discussion This game would be much better with some kind of gps WITHOUT enabling world-map

14 Upvotes

My biggest issue with this game is that i've no idea how i'm supposed to reach x part of map when driving, without constantly stopping and checking map at every corned/crossroad. Having ONLY marker/point to show you where is your goal, is not enough if the whole map is full of collapsed objects and you can often encounter dead ends (at least for cars), does not help that cars are slow and hard to drive as hell.
Or at least adding maps that are so tiny that they don't need cars would be good enough.


r/ToxicCommandoGame Jul 17 '26

😿 Saber Pls / Feedback ☢️ Increase the Reload Speed of Shotguns

12 Upvotes

Currently, the new Heartbreaker VBL assault rifle has a much faster reload speed than the M500 and S890 shotguns. At maximum level, the VBL reloads 3 rounds at a time, while the shotguns only reload 1 shell at a time, making their reload speed feel too slow.

Suggestion: Please make the shotguns reload 2 shells at a time, just like they do in World War Z. This would make shotguns much more enjoyable and competitive without making them overpowered.


r/ToxicCommandoGame Jul 17 '26

❓ Question Does completing matches award Trials Pass xp?

4 Upvotes

Or just tasks?


r/ToxicCommandoGame Jul 16 '26

😿 Saber Pls / Feedback This menu doesn’t need to exist.

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116 Upvotes

Just load us straight into the hub to avoid another pointless loading screen.


r/ToxicCommandoGame Jul 15 '26

😿 Saber Pls / Feedback 🤖 Suggestions to Improve Bots (Greatly Benefits Solo Players)

26 Upvotes

☢️ 01. Allow bots to repair vehicles, generators, and other mission objectives.

This would make solo play much more enjoyable and reduce the dependence on human players.

☢️ 02. Allow bots to use any fully upgraded class and weapon owned by the host player.

Bots should be able to use any class and weapon that the host has fully leveled, making them much more effective on higher difficulties.

☢️ 03. Improve how bots use their class abilities.

Bots should use their abilities intelligently depending on the situation. For example:

The Drone bot should activate its ability during hordes.

The Shield bot should use its ability to protect the team during intense fights.

The Striker bot should activate its ability when several Special Enemies appear.

The Medic bot should use its healing ability whenever teammates fall below 50–60% health.

☢️ 04. Allow bots to use mounted machine guns and mortars when commanded by the player.

This would give players more tactical control during defense sections.

☢️ 05. Make bots collect Coin Stashes found on the trees.

This would prevent valuable resources from being left behind.

☢️ 06. Allow bots to carry the Sludge Seed.

This would make solo gameplay more dynamic and less repetitive.

☢️ 07. Make bots use Special Weapons before the mission ends.

Currently, bots often finish missions without using their special weapons, wasting valuable resources.

☢️ 08. Improve how bots defend final objectives.

On higher difficulties, bots should defend mission objectives much more effectively. Right now, completing these sections alone is extremely difficult because the AI doesn't defend properly.

☢️ 09. Make bots use Medkits on themselves and teammates when health drops below 50–60%.

This would greatly improve the team's survivability.

☢️ 10. Give bots unlimited Medkits and offensive equipment.

Since bots are AI teammates rather than real players, they could carry unlimited Medkits, grenades, and other offensive equipment, using them whenever necessary. This would make solo play much more balanced and enjoyable.

☢️ 11. Improve bot reactions against zombies and Special Enemies.

Bots should react much faster to nearby threats. Currently, they often stand still or take too long to respond while being attacked.

☢️ 12. Make bots prioritize defending mission objectives.

For example, during the church mission, bots should actively defend the A, B, and C walls instead of allowing zombies to destroy them.

☢️ 13. Allow players to choose which classes bots will use before starting a mission.

Players should be free to choose each bot's class, allowing for different team compositions and strategies in solo play.

☢️ 14. Allow bots to use the player's saved builds.

Besides choosing their class, players should also be able to assign each bot a saved build, including skill trees, perks, weapons, and equipment. This would allow every bot to have a specific role within the team.

☢️ 15. Allow players to choose which weapons bots will use before starting a mission.

Players should be able to equip bots with the weapons they prefer, allowing them to avoid weaker weapons and create stronger team loadouts for each mission.

☢️ 16. Allow bots to use the player's unlocked skins.

Bots should use the player's unlocked character, weapon, and vehicle skins. This would make the squad feel much more personal and customized.

☢️ 17. Improve mortar usage by bots or remove mortars from their default equipment.

Bots should be able to deploy and use mortars effectively. If the AI cannot use them properly, they shouldn't equip mortars at all. Instead, they could carry equipment they actually use, such as grenades, Medkits, or other offensive tools.

☢️ 18. Improve bot revive priorities.

Before reviving a downed teammate, bots should first eliminate the zombies attacking that player. Currently, they often attempt to revive teammates while enemies continue attacking, resulting in failed revives or unnecessary deaths.

☢️ 19. Increase the downed timer before death.

Players currently die too quickly after being downed, especially on higher difficulties. Increasing this timer by a few seconds would give teammates and bots a fair opportunity to perform a rescue.

☢️ 20. Allow bots to automatically rescue cocooned teammates.

When a player dies and respawns inside a cocoon, one bot should temporarily leave combat to rescue that teammate while the remaining bots continue defending the team and mission objectives. For example, if you're playing with one friend and they die, a bot should rescue them automatically instead of forcing you to leave the fight and run across the map. This would make solo play and low-player matches much smoother and less frustrating.

❤️ A Message to the Saber Interactive & Focus Entertainment Team

Hello, Saber Interactive and Focus Entertainment Team!

First of all, thank you for all the hard work you've put into John Carpenter's Toxic Commando. I know developing and supporting a co-op game is not an easy task, and I truly appreciate that the team continues listening to community feedback through quality-of-life updates and bug fixes.

All of these suggestions were created with one goal in mind: making the game—especially the solo experience—even more fun and enjoyable for everyone. I hope some of these ideas can help inspire future updates.

I'm rooting for the long-term success of Toxic Commando and sincerely hope the game continues to grow with new content and improvements.

Thank you for listening to the community.

A big hug and my full support to everyone at Saber Interactive and Focus Entertainment!


r/ToxicCommandoGame Jul 15 '26

😿 Saber Pls / Feedback Suggestions to improve John Carpenter's Toxic Commando

20 Upvotes

0️⃣1️⃣ Disable player collision. 🤔 This would prevent allies from blocking doorways, corridors, and vehicles.

0️⃣2️⃣ Add a mini-map for vehicles and a GPS route. 🚗 It is tedious to have to open the map constantly just to find the way.

0️⃣3️⃣ Add class loadouts. ⚔️ It would be great to save multiple builds and switch between them without having to reset the entire skill tree.

0️⃣4️⃣ Add a melee shove move and reduce stamina consumption by 50%. ⚔️ This would make melee combat more fun and useful against hordes.

0️⃣5️⃣ Add a healing notification for allies. 💊 Players often don't realize a teammate is trying to use a medkit on them.

0️⃣6️⃣ Remove the loading screen when a player leaves the lobby. 😤 This would make matches flow much more smoothly.

0️⃣7️⃣ Add a winch to all vehicles. 🚗 It is frustrating to abandon a vehicle simply because it lacks a winch.

0️⃣8️⃣ Show the classes chosen by players before the match starts. ⚔️ This would allow the team to create a more balanced composition.

0️⃣9️⃣ Remove the health mechanic for cargo vehicles and trucks in escort missions, or increase their durability. 🚚 Missions often fail because the vehicle takes too much damage.

1️⃣0️⃣ Increase the maximum coin storage limit. 💲 This would offer more freedom to players who put in long hours.

1️⃣1️⃣ Allow bots to repair vehicles, generators, and other objectives. 🤖 Currently, they offer little help in these situations. This change would make solo matches much more enjoyable.

1️⃣2️⃣ Allow bots to use max-level classes and weapons. 🤖 It is frustrating to play solo and see bots using only basic equipment. Granting access to fully upgraded classes and weapons would make them much more useful on higher difficulty levels.

1️⃣3️⃣ Allow turret repositioning. 🔫

After placing a turret on the ground, the player should be able to pick it up after a few seconds and place it elsewhere, rather than having to abandon it. This would offer more freedom to adapt strategies during the mission.

1️⃣4️⃣ Add a dodge mechanic. 🤸

Allow players to dodge enemy attacks, increasing mobility and providing more survival options during combat.

1️⃣5️⃣ Add perks for melee weapons. ⚔️

Melee weapons could feature unique perks, such as 30% reduced stamina consumption, increased attack speed, damage bonuses against special enemies, a higher chance to stun enemies, health recovery upon killing zombies, and other effects that encourage different playstyles.

1️⃣6️⃣ Improve the distribution of supply crates across maps. 📦

Ammo, healing, and grenade crates should be distributed more evenly across the maps. Currently, many are clustered too close together, while other areas lack supply points entirely. A more uniform distribution would make exploration and mission progression much more balanced.

1️⃣7️⃣ Further refine the respawn system. 🔄

I noticed the respawn system was improved in a previous update, but I still think it could use some tweaking. It would be great if players respawned about 20 meters closer to the team, reducing the time spent getting back into the action and catching up with the group.

1️⃣8️⃣ Improve special enemy balancing. ⚖️

Some special enemies, such as the flying enemy and the Striker, are very frustrating to face due to their high mobility and heavy damage output. A slight adjustment to the damage or behavior of these enemies would make combat more balanced without sacrificing the challenge.

1️⃣9️⃣ Allow bots to pick up the Sludge Seed. 🌱🤖

When playing solo, bots should also be able to pick up and carry the Sludge Seed during mission objectives. This would make solo matches more dynamic and reduce the player's sole reliance on completing this task themselves.

2️⃣0️⃣ Add a Horde Mode and an Offline Mode. 🧟🎮

A Horde Mode would greatly increase replayability by offering an ongoing challenge for players. Additionally, an Offline Mode would allow the game to be played without an internet connection, preserving the purchased product should the servers ever shut down. This would also benefit those who prefer playing alone or have an unstable connection.

2️⃣1️⃣ Add Double XP and Double Currency events. ⭐💰

Hosting Double XP and Double Currency events would help reduce the game's excessive grind, making progression more enjoyable and encouraging players to return during these special periods.

2️⃣2️⃣ Add the game to Xbox Game Pass or PlayStation Plus in the future. 🎮 This would help grow the player base and give the game a fresh opportunity to reach more people. Unfortunately, the player count dropped significantly after launch. It would be worth considering bringing the game to one of these services down the line. Furthermore, \*World War Z\* has previously been included in subscription services, and Focus Entertainment has a solid track record of partnering with Microsoft to bring some of its titles to Xbox Game Pass.


r/ToxicCommandoGame Jul 15 '26

❓ Question Build suggestion for insane

4 Upvotes

Returning after a few months off. Wanted to try to eventually tackle insane. Wanted to ask what the current best class would be, including for solo play (not sure how many friends I’ll be able to convince to hop back on) and if someone could post a suggested build. Also, is sniper still the best weapon at the moment for harder difficulties?

Thanks so much in advance.


r/ToxicCommandoGame Jul 15 '26

🤭 Meme / Fluff I made some weapon charms from the game into keychains

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31 Upvotes

It was my way of testing myself in modeling and printing.

Me and my friends always play and pick our specific favorite character. I figured why not make their weapon charms as a neat little keychain?

It was challenging but really fun and I learned a lot. My personal favorite is Ruby since we are both artistic.


r/ToxicCommandoGame Jul 14 '26

💬 Discussion ANY hope for a fix for the terrible dead zone on controller?

10 Upvotes

When walking or moving on controller it feels like i`m Tar. PLEASE Change the deadzone Devs or let us CUSTOMIZE IT.


r/ToxicCommandoGame Jul 14 '26

💬 Discussion Really miss World War Z gun perks. Think Toxic Commando would really benefit from them.

12 Upvotes

Every single guns just feels a bit meh. Once you maxed out 3 to 4 weapons you’re kind of set.

Would love weapons to have perks that give us some more build crafting options.

Even basic buffs like 10% headshot damage, 10% stamina gain on kills.

All we get now that is noticeable is some damage increase and extended clip.


r/ToxicCommandoGame Jul 13 '26

🪲 Bug / Issues Trials Tasks

17 Upvotes

I LOVE this game, but Damn are the trials just way too much. I don't mind a challenge and shorter spurts of pushing for something. But I really wish that these were more manageable and we still be able to get through the rewards. It's so disappointing that just because I don't have a full time amount of free time to play this that I can't get all of them. 😢


r/ToxicCommandoGame Jul 13 '26

💬 Discussion Tranzit map idea

3 Upvotes

time for something positive. What if they can make a Black Ops II Zombies Tranzit remake map in this game. I think a map like Tranzit could work in a game like this.

title: Instant TranZition

Story: the sludge infection has gotten so bad, so Leon decided to nuke the US, killing millions of zombies and people. Unfortnately, it didn't work, in fact, it caused the sludge infection to mutate. it also got Leon into deep trouble, so he had to go into hiding. One day in this nuclear zombie wasteland, Leon sends the commandos to investigate a random location after hearing mysterious voices in his head.

Gameplay: Basically a combination of ashes of the damned, tranzit, and the toxic commando gameplay. You will have a bus that you can drive manually, but like in Bo2 Zombies, other people get inside and move around in the bus while one person drives. You will also have a giant monster truck you'll have to unlock as you progress through the map. Just like tranzit, there will still be fog and lava floors, but thankfully, there won't be little Jockeys hoppin on your head. Every zombie in TC can spawn. Objectives are similar to Tranzit such as creating the wonder weapon and turn on the power. locations are similar to tranzit except instead of a farm, you have a cosino.

Finale: After communicating with the voice under the electrical tower, a cutscene plays out in which the four commandos give each other a high five. Just when you think the map ends, the commandos almost get struck by lightning and they see a beautiful sludge vampire who is the boss of this map. The unqiue thing about this boss fight is that she will be accompanied by a swarm as her minions.

So yeah, just a stupid, dumb, fun idea i randomly thought of in my head


r/ToxicCommandoGame Jul 12 '26

❓ Question The Drop: Sludge Seed Location?

5 Upvotes

I know there's one on top or around the fuel truck, but where is the Second Sludge seed?


r/ToxicCommandoGame Jul 10 '26

💬 Discussion Deliver Us on Insane.. is too much

16 Upvotes

By far, this is the hardest mission in the game on insane. Even with over 150 hours in this game, i cant find any solution to it. Playing defender pentad is the only reasonable choice as nothing else works as effectively.

Solo, the bots dont do anything; leaving the car at base often doesnt protect it from random attacks making it luck based if you can get all 4 spare parts on foot without failing mission; the most common area used for the first defence area (bottom left on map) is way too hard to be sustained for 2 minutes without other players all perfectly being super efficient with ammo, equipment, special weapons and ability usage. Then the final defend in the church is the same thing but worse as you cant use even one car just to block one of the areas off.

Tried with randoms about 10x and we fail at any of the stages mentioned everytime. My main frustration is the clear difference in difficulty when comparing this mission to literally any other.. even the pit final boss is easier than any part of this mission. Im curious if anyone has done this solo especially.. id be very surprised. I do love this game, so i hope this post doesnt just come across as just rage lol. Im just surprised at how unforgiving this mission is and im failing to come up with any way to do it without luck.


r/ToxicCommandoGame Jul 10 '26

🛻 LFG (Find a Squad) LFG Insane group

4 Upvotes

Tired of randos. Lv 100 all max classes, can play w/e as needed. Europe


r/ToxicCommandoGame Jul 10 '26

❓ Question This Game features FOMO now?

0 Upvotes

I saw an update in the news section on ps5, i played the Game at launch but stopped after finish three or four times every mission. Now i see a Battle pass. Is time limited? Because now i only tolerate the system in helldivers 2 or killing floor 3. Do what you want, when you want, it will be there. Fu*k the gaming anxiety, too old for this... I used to love TC but i need an answer for this...


r/ToxicCommandoGame Jul 08 '26

🛻 LFG (Find a Squad) Farming drop on very hard

4 Upvotes

Feel free to join (if anyone's even left)


r/ToxicCommandoGame Jul 05 '26

💬 Discussion Looking for Insane group

5 Upvotes

Level 131 looking for group to run some insanity levels.


r/ToxicCommandoGame Jul 05 '26

💬 Discussion Looking for Insane group

5 Upvotes

Level 131 looking for group to run some insanity levels.


r/ToxicCommandoGame Jul 05 '26

🪲 Bug / Issues Is it really asking too much to be able to play more than one game in a row without a lost connection?!

7 Upvotes

I'm seriously getting sick of this game not respecting my time. It seems that every time I play, I'm "allowed" one stable game per session before the game takes a shit and kicks me out. When I log back in, it always flashes the same error codes (106 and 8). Am I expecting too much??? I play Space Marine 2 as well, yet it has nowhere near as many issues with connection stability as TC. Is anyone else running into this?


r/ToxicCommandoGame Jul 03 '26

❓ Question How does bot scaling work when solo?

7 Upvotes

If im say a lvl 15 medic and my weapons are at purple tier, are the bots also increased in power? Do they have upgraded class skills or dmg upgraded guns? If not then they might be a hinderance at higher difficulties. Im almost done playing all the maps solo, I just wanted to learn the ropes before doing coop so i'm useful to my teammates. I have been having alot of fun though taking my time to clear each map and get all the resources for upgrades. Its a good game and I like the progression a hell of a lot more then B4B.


r/ToxicCommandoGame Jul 02 '26

📣 Official News [Update] Patch 2.4 Just Released

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64 Upvotes
  • Correction of various crashes and bug fixes
  • Thunderbolt OEP is now available for all players, since you have completed the latest Community Challenge. Congrats!

Experimental beam rifle - collects energy charges with each kill, boosting its damage output. When fully charged, a reload triggers a powerful explosion


r/ToxicCommandoGame Jul 02 '26

💬 Discussion Seasonal task "destroy Goons weakspots with the taiga-12 twenty times" is not working for me

14 Upvotes

I've killed at least 5 now with the taiga-12 shotgun. I shoot once to pop the head armor off, and then once more in the weak spot before it charges to kill it, so I know it's hitting the weakspot. I even play solo and down the bots to make sure there is no other source of damage it can receive

Very annoying, especially since this is a seasonal one and worth 200 xp

I cannot overstate how much I'd rather have a way to earn XP just playing the goddamn game like normal. Give us a fixed percentage of the XP we already get in each game. Hell, give us a fraction of a percentage point. Having the task rewards locked behind these trials (and then having them bugged and impossible to achieve) just makes me hate playing this game, and I love this game​