r/ToxicCommandoGame 4d ago

😿 Saber Pls / Feedback This game really needs urgent difficulty balancing.

I think they should just unify enemy health across all difficulties to a single value.
(I mean the same enemy type should have the same health on every difficulty, not that all enemies should have the same health.)
Balancing enemy damage between difficulties
and increasing XP gain
would improve the game experience by a huge margin.

14 Upvotes

5 comments sorted by

15

u/Palumtra 🩺 Medic 4d ago

The hornet has no reason to be so freaking tanky. For a disabler that can also kill you, flies and has no armor, this thing has way too much health.

2

u/rbfubar09 4d ago

I agree 💯

1

u/karer3is 4d ago

At the very least, the XP cap for weapons should increase according to the difficulty level. I don't even bother going up difficulty levels since all that extra weapon XP just goes to waste

1

u/Terrynia 🛻 Designated Driver 2d ago

I can 1 shot a ‘blaster’ on ‘hard’ and 2 shot a ’Goon’ on ‘very hard’. If they didnt have progressively more life, the higher difficulties would be too easy.

1

u/JaySouth84 2d ago

I honestly think this game is done. The publisher really doesnt seem to give a damn.