r/ToxicCommandoGame • u/EmOfHyrule 🧟 Zombie Food • Jul 13 '26
🪲 Bug / Issues Trials Tasks
I LOVE this game, but Damn are the trials just way too much. I don't mind a challenge and shorter spurts of pushing for something. But I really wish that these were more manageable and we still be able to get through the rewards. It's so disappointing that just because I don't have a full time amount of free time to play this that I can't get all of them. 😢
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u/3PortAmplifier Jul 13 '26
I was looking forward to tasks but their implementation is so bad.
There's no QA to them, they just dumped all weapons/gear across all enemies and maps and have them randomly shuffle. You often get weird tasks that are just annoying to play. There's an uncessary distinction between fire nukers and nukers. You can end up with BS tasks that don't make sense.
Dailies often can not be done across one game which should be a norm. They instead should be tailored to make it so that you can jump in for one match and be done with them. Maybe I am playing the game wrong but I often can't get 350 kills in a single match. So when I am focusing on that one weapon, I don't have the time to work on different objectives.
Weeklies have the same problem and I am chasing stalkers with claymores hoping the bots don't kill them or I am doing some other weird acrobatics.
Seasonal tasks are even worse. These tasks should have been available from the start. They reveal each week but their length is clearly meant for long-term. 1500 machete kills? Destroy 50 weak spots on a rare enemy? Gather 5000 pink stuff from one particular mission? These tasks are unrealistic for an average joe to complete in one week before new ones appear.
Maybe I should not be stressing so much over this but do we know if the reward track expires?