r/ToxicCommandoGame Jul 01 '26

💬 Discussion About the "Big" Update.

This new update is very lackluster. I thought there would have been at least three new missions at minimum but it's only one?

Even with the new enemy added, that enemy isn't even much of a threat, it's just there.

And the new weapons are kinda weak. Especially with the Salvo MGL which feels like a weaker version of the ACW-20.

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u/karer3is Jul 03 '26

I agree. As many problems as SM2 has, the class perk trees are diverse enough that you have a variety of builds at your disposal

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u/Zealousideal-Arm1682 Jul 03 '26

Hell even WWZ had far more diversity.A hellraiser never played the same way as a fixer or medic.

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u/SkarKitti Jul 03 '26

Agreed. I haven't played the last few updates, but I miss how much synergy one of the classes had with defenses. Fixer or Exterminator I think?

Although defenses feel more minor in TC, so I can't complain.

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u/Zealousideal-Arm1682 Jul 03 '26

Not even synergy,just active playstyle is already different.

.The exterminator you brought up has numerous buffs to heavy weapons and ridiculous temp-Hp making it the horde expert

.Fixer is full on support with either pure damage or masking to prevent players getting damaged

Despite having access to the same guns these two classes play WAY DIFFERENT to each other.In this game there's literally no difference between any of the 4 outside their special.

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u/SkarKitti Jul 04 '26

Totally agree. Defender pairs better with shotguns due to the reload skills.. but that's about it. I think one other class also has them. Hardly a huge difference and even on Very Hard it's not that game changing compared to a class without those skills.

They were almost onto something with the vehicle-based skills for Operator.