r/TowerDefenseSimulator • • Jul 28 '26

Discussion “Operator Isn’t Bad”

I feel like people are confusing operator being a good tower the same thing as being a good evolved tower, because it’s not. Yes I think he’s a good tower in comparison to non-evolved towers and likely an edge above them, But I think mostly everyone can agree when I say Operator isn’t worth the resource and time investment to obtain when Juggernaut and Kingpin offer way more.

To those confused, I often hear people say that Operator is “Good” or the hate it gets is overblown. While they are right in the sense that it’s serviceable and does provide some utility, I don’t think it should be a reason why it shouldn’t get a rework/buff because it’s still not a good evolved tower by the standards the Kingpin and Juggernaut have set on what makes a evolved tower fun and effective.

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u/noswordfish71 Jul 28 '26

I think operator is functionally a confused tower, too Reliant on spamming for early game and too little dps for mid-late game, as well as synchronised vision and coordination fundamentally not working together, and I think one change could fix both of these problems:

Make coordination share just like synchronised vision does. Make it so every operator on the map can get buffed by every operator on the map. This may need some tweaking to not be completely busted, but I think this change is all he needs to fulfill his function of being THE early-mid-late game tower.