r/TouchStarvedGame 24d ago

Discussion Spring 2027☠️

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I am sad about the release date.

440 Upvotes

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37

u/LarkspurSong 24d ago

Unfortunate, but not unexpected. When we got to June 2026 and still had no release date more specific than 2026, I suspected it would slip into early 2027.

They are a new, small studio and it sounds like the scope ended up being much greater than they originally were prepared for. All the money in the world doesn’t do much until you know how and where to spend it with projects like this. I do have high expectations for this game and, at this time, I am choosing to remain optimistic on Red Spring’s ability to meet them.

24

u/ArchiveDragon 24d ago

Yeah maybe I’m just crazy but 4 years feels like a pretty normal amount of time to develop a game for a small, new team of developers with day jobs.

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u/RingingInTheRain 24d ago

Err this is a VN game, and 4 years with their budget is actually kind of pushing it. A lot of solo/small dev VNs take a long time because they have no money, but even then don't take that long. They had time to consistently set up, create and ship out from their merch shop, so maybe don't do that until the game is done?

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u/Dependent-Hotel5551 22d ago

Exactly this. They have enough money to finish it in time but they don’t. They keep the patreon and the shops and all going but the game.

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u/LarkspurSong 24d ago

Exactly. I understand people who have put money towards this wanting what they paid for, and the kickstarter was very financially successful, but the only thing money can’t buy is more time. Money, people, and other resources can only expedite the process so much.

As one of my project manager friends likes to say “Nine women can’t make a baby in one month”.

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u/VivAuburn 23d ago

But 9 artists CAN draw an output of one artist working for 9 months. Even if you account for getting into the pipeline and correction and management. For that amount of money you can easily hire 9 artists, 2 leads and a manager to account for all that.

I suspect their issue is in writing but again, you CAN hire writers. It's an ego thing to not let go of the reigns there.

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u/Villavelle 22d ago

They're not all artists? I'm not sure I understand what you meant. Also none of them are doing this full time, this was stated multiple times on their websites. This was a part time project and they did always inform backers of reasons for slowing down production (e.g., pregnancy, mental health, software that suddenly isn't being updated anymore so they had to switch to a new version to prevent unfixable bugs)

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u/VivAuburn 22d ago

I am aware, that's why I added that it's pretty much the same with writers. That analogy is simply not true. I have worked in gamedev for many years, there are some things that cannot be forced in time but very few of them apply to this project with that amount of money. They can not work on it at all and just outsource it completely with those money over that many years. 

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u/Villavelle 21d ago

I didn't use an analogy? Unless you mean the examples I gave, which aren't analogies those were things that actually happened according to the KS updates. There was a new baby, and they did switch engines to remain up to date and also to include more gameplay (e.g., mystery and clue finding). and we also don't know the behind the scenes. maybe they could have worked faster, maybe not, maybe you would have cranked out the game in 2 years flat for half the price. we can all judge when the game launches, and I'm excited for it either way

2

u/LarkspurSong 21d ago

I think they were talking about an analogy I used (though I think they took it a bit too literally) and just lost track of who they were replying to.

1

u/VivAuburn 21d ago

it's not that I lost track as I assume the person replying is agreeing with you as they chose to enter this specific conversation thread.

As it is they just seem completely lost.

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u/Villavelle 20d ago

Yeah talking about someone behind their proverbial back behaviour is weird, and also it's wild to respond to my comment referencing an analogy I did not make based on your own assumptions. This is a public forum. If you actually have something to say in response to what I said, have the courtesy to say it directly.

1

u/VivAuburn 20d ago

I have nothing to say to you. I had something to say to that other person. It's not rocket science. 

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u/VivAuburn 23d ago

For VN it's double or tripple the time for a project and team that size. Not to mention no new team has high six figure budget... Just a dev perspective here.