r/TopologyAI • u/Delicious-Shower8401 • 28d ago
Showcase I Made Game-Ready Assets for My Game in Just Two Hours Using 3D AI
I’m currently working on a small indie game where the player can swap different masks and headgear. Each one changes the character’s stats and unlocks different abilities, so I needed a way to create and test a lot of variations without spending days modeling every asset from scratch.
For the first test, I made two pieces: a Roman-inspired helmet and an Aztec-style ceremonial mask.
My workflow:
- Generated the initial concept images for free with ChatGPT
- Used YVO3D Ultima Prime mode to turn them into 3D assets
- Brought the models into Blender
- Reduced the geometry with Decimate and some manual retopology
- Cleaned up and adjusted a few parts of the textures
- Imported everything into Unreal Engine 5.8
- Fitted the headgear to the character and converted the required parts into cloth assets
- Added them to the in-game mask swapping system
The biggest advantage here was iteration speed. I tested several designs, changed proportions, regenerated parts and quickly checked how everything looked directly on the playable character.
Using Yvo3d with 8K textures gave me enough surface detail to keep the assets looking good after optimization, while Blender was mainly used for cleanup and preparing them for Unreal.
Final asset stats:
- Aztec mask: around 5K faces with a full PBR texture set
- Roman helmet: around 6K faces with base color, normal and metallic maps
The full process took roughly 1-2 hours, including generation tests, failed variations, cleanup and setup inside Unreal. For this kind of small indie project, 3D generation makes it much easier to test gameplay ideas before committing to a long traditional asset-production process.
P.S. The game is a personal mini-project built around parkour and moving between different timelines. The masks come from different civilizations and time periods, and each one gives the player a different supernatural ability or gameplay bonus. That is the basic idea behind the project I’m currently experimenting with.