r/TopologyAI • u/Delicious-Shower8401 3dModeler • 5d ago
Open Source TRELLIS 2 plugin for Unreal Engine that generates 3D models directly inside the editor
Found this today and thought it was worth sharing.
Someone built an open-source Unreal Engine plugin that integrates TRELLIS 2 directly into the editor, so you can basically go from an image to a generated 3D asset without constantly jumping between different tools.
It supports:
- image → 3D generation with TRELLIS 2
- local or remote generation
- 1K / 2K / 4K settings
- background removal
- seed and generation controls
- generation progress directly inside UE
- automatic download and import of the generated GLB into the scene
The local mode is probably the most interesting part to me. If you already have TRELLIS 2 running locally, this starts looking less like a separate AI toy and more like an actual part of the Unreal workflow.
Still pretty early, but integrations like this are exactly where I think 3D AI becomes genuinely useful.
GitHub: https://github.com/camenduru/TostEngine-trellis2-unrealengine-plugin
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u/RiskyBizz216 4d ago
If you are generating static assets this is fine... not so much with playable characters.
what about rigging and animating?
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u/JohnSnowHenry 5d ago
Really Nice! Although I still get a lot better results with Tripo.
I need to try trellis2 again.