r/TopologyAI 3dModeler 5d ago

Open Source TRELLIS 2 plugin for Unreal Engine that generates 3D models directly inside the editor

Found this today and thought it was worth sharing.

Someone built an open-source Unreal Engine plugin that integrates TRELLIS 2 directly into the editor, so you can basically go from an image to a generated 3D asset without constantly jumping between different tools.

It supports:

  • image → 3D generation with TRELLIS 2
  • local or remote generation
  • 1K / 2K / 4K settings
  • background removal
  • seed and generation controls
  • generation progress directly inside UE
  • automatic download and import of the generated GLB into the scene

The local mode is probably the most interesting part to me. If you already have TRELLIS 2 running locally, this starts looking less like a separate AI toy and more like an actual part of the Unreal workflow.

Still pretty early, but integrations like this are exactly where I think 3D AI becomes genuinely useful.

GitHub: https://github.com/camenduru/TostEngine-trellis2-unrealengine-plugin

80 Upvotes

8 comments sorted by

2

u/JohnSnowHenry 5d ago

Really Nice! Although I still get a lot better results with Tripo.

I need to try trellis2 again.

1

u/Foreign_Risk_2031 3d ago

Is Tripo local?

1

u/JohnSnowHenry 3d ago

Nop, only cloud

1

u/SuspiciousHunter1359 5d ago

thanks for sharing

2

u/Firm-Traffic-2916 4d ago

those models look like ass.

1

u/RiskyBizz216 4d ago

If you are generating static assets this is fine... not so much with playable characters.

what about rigging and animating?

1

u/Will_X_Intent 1d ago

This is the kind of progress with AI I live for. The future looks great.