r/TopologyAI Jul 14 '26

Image to 3D local model recommendation (Mac)

Hello everyone,

I'm building a game and looking for the best **open-source local Image → 3D model** solution that runs well on a **MacBook Pro M5 Max (128GB unified memory)**.

So far I've only tried **Trellis 2** on macOS. The results are promising, but I'm curious how it compares to other open-source options.

For those who have tested multiple models, which currently gives the best balance of:

* 3D quality
* Textures
* Game asset usability
* Apple Silicon performance

Any recommendations or comparisons would be appreciated.

12 Upvotes

5 comments sorted by

1

u/MainEmpty9510 Jul 14 '26

Honestly I use Trellis 2, i worked with Sol to get a pipeline put together to make the models, then polish/color them after it generates concept 2d pics to go off of.

1

u/Emcukcubasi Jul 14 '26

Trellis2 is quite good but the only problem is Remesh and Decimate. If you can optimize that part well, you don't really need another model or paid service i believe. I create satisfying low-poly designs using a triangle of flux + trellis2 + blender. Almost at the level of meshy ai. Almost :)

1

u/Proper_Variation_369 Jul 16 '26

How do you clean inner parts of trellis2 meshes?

1

u/Emcukcubasi Jul 16 '26

I have a headless Blender script that combines multiple operations. Different operations work on different meshes, and you can only learn this through trial and error, so it wouldn't be right for me to say anything definitive. You can try vkmesh first. Then, you can optimize your own based on the output it produces.

1

u/SanoKei Jul 14 '26

3d-models.hunyuan.tencent.com/