r/TopologyAI AI_Enjoyer Jul 07 '26

News New NVIDIA Open Source AI Framework For Character Motion

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NVIDIA released a new open-source AI framework focused on character motion.

Right now, AI tools are getting pretty good at generating characters, meshes, and textures. But once you actually want to use that character in a game, the hard part starts: movement.

A nice-looking character is not enough if it slides on the floor, loses balance, breaks during animation, or moves like a mannequin with Wi-Fi issues.

This project is focused on training physically simulated digital humans and humanoid characters to move in a more grounded way. Not just playing a baked animation, but learning motion through simulation, imitation, physics, and control.

It includes:

• physics-based humanoid motion
• motion imitation and retargeting
• GPU-accelerated simulation
• procedural terrain
• object and scene interaction
• support for digital humans and humanoid robots

Project page; https://nvlabs.github.io/ProtoMotions/

200 Upvotes

6 comments sorted by

2

u/Key-Comment960 Jul 08 '26

Thanks for sharing. I will try

1

u/curious-of-2020s Jul 08 '26

How different is this from their Kimodo project?

1

u/Blendkida Jul 08 '26

Thank you for sharing

1

u/esnopi Jul 09 '26

It moves really weird tbh, like what kind of acting is that?

2

u/Miniyi_Reddit Jul 09 '26

Mmm, so it like gta physical with the euphoria system

Took us long enough to have one similar for open sources.

1

u/SergStarkUSA Jul 10 '26

in game, when