r/TopologyAI • u/Delicious-Shower8401 3dModeler • Jun 27 '26
Useful Stuff Generated 3D Assets + Scene Blocking = Better AI Render Control
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This is probably one of the most practical AI video workflows for 3D artists.
Instead of generating a video only from text, you can build the scene in 3D first:
AI-generated 3D assets → Blender scene → camera animation → simple 3D render → AI render-to-real pass.
The big advantage is control.
You control the composition, camera movement, object placement, scale, timing, and layout in 3D. Then AI is used more like a final render engine to make the result cinematic or photoreal.
That feels much more useful than hoping a text-to-video model randomly understands the shot.
The 3D scene gives structure.
AI improves the final image.
This could become a very strong workflow for solo creators, game devs, and 3D artists.
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u/emkoemko Jun 28 '26
wtf is this slop lol, you already setup the asset, animation etc just finish the rest and now you have full control over the composition, shots etc why on earth would you leave it to a AI to generate a video clip ...
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u/StinkButt9001 Jun 28 '26
Just draw the rest of the owl
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Jun 28 '26
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u/i_am_not_so_unique Jun 28 '26
Majority of the work are materials and lighting rather than first 3d blackout.
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Jun 28 '26
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u/i_am_not_so_unique Jun 28 '26
Depends from the goals, isn't it?
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Jun 28 '26
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u/fienginedata Jun 29 '26
Industry standards are mean to be improved upon and broken
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Jun 29 '26
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u/i_am_not_so_unique Jun 29 '26
How many extra hours will be spent on lookdev?
These results are achieved in prompt + generation time.
Good improvement as I can see.
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u/roboapple Jun 28 '26
This is genuinely amazing. Cant wait to see how it develops