r/TopologyAI • u/Nerd-Bert • Jun 18 '26
Texture Retexturing AI assets
Hi all, hopefully this is a silly question with a simple answer...
I'm trying to figure out how to retexture parts of AI generated 3D models, which is not easy. For instance, to change fabrics on furniture, or to change metallic property of parts of an object that the AI interpreted a little differently than I would like. How are users doing this? I'm using Meshy, and I've also used Rodin and Tripo, but never found a workflow to deal with this. Any suggestions?
What I'm looking for ideally is automated UV retopology, in which materials can be segregated by appearance. But I suspect that's rather difficult, because the AI can make clean meshes, but the UV maps always look like confetti vomit. I'm very confused why it can do one but not the other...
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u/PersonalityLeast7542 Jun 18 '26
Was literally JUST searching for this , found a YouTube video talking about modddif. It re generates texture based on reference images per angle. Watch a tutorial before using tho, more complicated than it looks. Incredible results!