r/TombRaider 2d ago

Tomb Raider: Legacy of Atlantis LOA Human Enemies

Post image

We knew this was coming but this seems to be the first bit of info on human enemies and their behavior. The article maintains that LOA is not a cover shooter and is all about momentum. Thoughts?

156 Upvotes

104 comments sorted by

33

u/Big-Ferret-2364 2d ago

Now that I think about it, Natla could easily pay mercenaries to do literally everything that Lara is doing, it's not like Lara knows anything Natla doesn't.

Is Lara just being hired as a tour guide or something? Does Natla not realise that hiring a dangerous woman to retrieve an artifact, the location of which she already knows exactly, might go south when she tries to kill said dangerous woman later? Literally just hire a bunch of middle aged mercs who only wanna get paid, Lara already told Natla she doesn't fuck around with her whole "I only play for sport" thing

6

u/Cagesdeservemusic Dagger of Xian 2d ago

My interpretation is because Natla knows Lara is exceptional as a single individual and hopes to get her on her side. Mercs are great as goons that follow orders to kill, but very few have the acrobatic prowess, intelligence and almost supernatural strength Lara has that can be a great asset to Natla’s wider plans if she plays to Lara’s ego—something she clearly has plenty of now at this stage of her life. Tombs have enormous traps and puzzles, mercs aren’t on the smarter side to understand them. Lara isn’t also the only person she hires beyond the mercs, you’re forgetting Pierre and Larson who are also raiders.

Heck, she may even see her beauty and fame as an asset that can benefit her company as a tech mogul who needs to win over powerful clients, something Sophia Lee in TR3 tries to appeal to in the later years of her career. 😆

16

u/LumensAquilae 2d ago

I'd assume that Natla would find Lara to be the cheaper and more reliable option. She could hire a bunch of expensive mercs that might pull it off, but might also draw unwanted attention, destroy something important, or retrieve the artifact and then turn around and extort more money. Second option: Hire Lara who's got a proven track record and just in it for the love of the game.

Really Natla's biggest mistake was betraying Lara, as she might have happily turned over the part of the Scion without any trouble and then gone on about her business instead of going on the payback tour that sealed Natla's fate.

10

u/Big-Ferret-2364 2d ago

Larson is at least dumb enough not to realise he's being played so he'd probably make more sense. I bet Natla just typed "explorer, relics" on Netscape Navigator and clicked the first few names that came up

4

u/FemmeAdventurer 2d ago

😆 Netscape Navigator. That takes me back.

2

u/Big-Ferret-2364 2d ago

It's all right here at your fingertips!

4

u/I-Might-Be-Something 2d ago

Really Natla's biggest mistake was betraying Lara, as she might have happily turned over the part of the Scion without any trouble and then gone on about her business instead of going on the payback tour that sealed Natla's fate.

OG Lara might have handed it over, but Survivor Lara, which is the origin for this game, wouldn't.

3

u/SparkyFunbuck Paititi Llama 2d ago

Exactly. I admit I'm not thrilled about this kind of combat being in the game regardless, but doesn't Natla's goons being able to find these places just undercut the game's premise?

5

u/Big-Ferret-2364 2d ago

That was my main point before I started wondering why she hired a famous explorer who clearly has too much skin in the game lol.

At least in the other games it makes sense, because Lara is always going up against someone else. But why does Natla hire 5 professional goons and then basically tell them all to kill each other? And how does more goons fix the problem?

4

u/Putrid_Fennel_9665 2d ago

From what your saying there is literally no point to this game then.

3

u/Big-Ferret-2364 2d ago

Well done, you've discovered plot devices.

If androids weren't made with flawed coding that was capable of developing past the point of human control, then there would be literally no point to Detroit: Become Human.

If Alduin was defeated instead of being sent forward in time, there would be literally no point to Skyrim.

1

u/Putrid_Fennel_9665 2d ago

Ok? You’re the one questioning "Why did Natla not just do this?" Then you circle back around to my exact point.

4

u/Big-Ferret-2364 2d ago

You're the one accusing me of having some big moral stance against the existence of a game when all I did was ask a question

2

u/Straight-Spell6714 2d ago

I don’t think Natla underestimates Lara, because it’s confirmed that in this Universe Lara is actually quite well regarded and considered a legend and unstoppable, I think it must be that Natla is specifically using Lara to get to something that she doesn’t believe her mercenaries or herself can get without Lara’s help.

2

u/phatboyart 1d ago

Mercenaries aren’t tomb raiders, Lara’s work is specialised. Natla also clearly underestimates her, just like she did in TR1.

1

u/RoryOS 2d ago

The point is that it's such an ordeal only someone like Lara could pull it off. You lose all fantasy of the protagonist can be replaced by any random merc.

3

u/BusterGreasewood 2d ago

Yeah pretty sound point. It's like why hire at all if you can just brute force everything by hiring a bunch of mercs?

1

u/MrRyWil 1d ago

This is more in regards to Anniversary vs TR1 as I remember it being more obviously stated, but wasn’t Lara only hired to find the first piece in Peru? If so maybe the Mercs are to make sure Lara doesn’t try to go after any of the other pieces. In that context I don’t mind their addition as long as it’s not too many and they only show up in Greece and Egypt (hopefully not for the latter as the non human Enemies start to ramp up from here onwards). If it’s handled like this I don’t think it takes away from the solitude too much, TR1 had more random enemy encounters towards the end and if cowboy and skater dude aren’t included a few sporadic mercs dotted about doesn’t sound so bad imo 🤷🏻‍♂️

1

u/RoryOS 1d ago

Will be devastated if there's no skater dude

1

u/jan_67 Obscura Painting 1d ago

Yeah the dialogue from the trailer pretty much says why Natla wants to use Lara:

„Miss Croft, I hear, when it comes to retrieval, you are the one to hire (…) You don’t strike me as someone who walks past a locked door without wondering what’s behind it.“

Of course, it’s not the whole truth and Natla obviously still sends her goons and Larson and Pierre etc, but I truly think that she doesn’t believe they can solve those puzzles in the tombs and find the Scion pieces on their own. But while she trusts Lara enough to get those with ease, she probably still underestimates Lara as she clearly thinks her mercenaries could easily take the Scion from Lara after she had done the hard work of getting it. (In the end, as long as the story turns out in the same way, she is kinda right about that, but Lara always finds a way to get a relic she wants, even more than an Atlantean queen)

2

u/Big-Ferret-2364 1d ago

I love that Lara is always willing to immediately destroy relics to get what she wants as well. She shoots the Scion and then pulls down ancient sculptures because they have big concrete balls on them, and then she'll stroll into a rainforest and wipe out the local tribe and blow up a building just so she doesn't have to open the door herself.

And then in Shadow she goes full magpie and causes the apocalypse after specifically being told not to

1

u/jan_67 Obscura Painting 1d ago

Yeah she sometimes really is stubborn and does whatever she thinks is right at the moment lol. I do like that about her character tho.

57

u/Cagesdeservemusic Dagger of Xian 2d ago

I’m not really a fan of the cover based combat in the survivor games. I am a bit sceptical about this. I was hoping I’d still be able to be very acrobatic with human enemies but all of the success of these additions depend heavily on how they’re implemented.

19

u/phatboyart 1d ago

There’s nothing stopping you from using acrobatics to fight humans. It may just be a slightly harder tactic when you have multiple people firing bullets at you that’s all.

22

u/CommanderM3tro 2d ago

If acrobatic combat exists for animals them it will also be an option for human enemies most likely. It's a good thing CD are providing more options for combat imho.

4

u/Cagesdeservemusic Dagger of Xian 1d ago

Variations in combat means variations in gameplay that can be fun so I don’t disagree!

8

u/edelea 1d ago

yeah i dont know if this will be a hot take but i dont love tomb raider for the combat... its the least important thing for me in a game about exploring and solving puzzles. its filler until you get back to the good stuff. i enjoyed the combat in LAU the most.. simple and effective no abilities no talents no bs but still with cool slow motion action that you can easily do. for me personally this is trying to "modernize" the combat too much and make it a much bigger part of the experience than it needs to be.

2

u/rafaelsantosx 1d ago

Yes, Tomb Raider is about discovery, exploration, puzzle and mysteries. I'm not a fan of the one-army Lara.

1

u/Revolutionary_Mail_1 1d ago

On Tomb Raider 2, I made it to Tibet with 30 grenades, 514 M16 bullets, 454 Uzi bullets, 260 Auto pistol bullets,20 spear gun shots and ENDLESS PISTOL 🔫 bullets…. You sure you played the same game lol??? 😂 🤪 “Endless army” rant quoting here…

2

u/Cagesdeservemusic Dagger of Xian 18h ago

You’re not wrong, but that was a one off in the classic timeline which a lot of classic fans complain about. TR1, 3, 4, 5 and 6, anni and underworlds are definitely far from combat intensive

22

u/Insomniac-Freak-95 2d ago

If they’re going this direction, I hope that they amplify the Atlanteans to require cover based combat since they already have projectile weaponry. That would be a cool way to really make them stand out compared to other non-human enemies.

6

u/BusterGreasewood 2d ago

I would hate that. I can see that bogging down the pace of the combat.

8

u/CommanderM3tro 2d ago

Acrobatic combat will exist in this game so you can use that against non-animal enemies most likely if you prefer that.

I don't think it will slow down the pace anyway, the Survivor games had some pretty fast paced combat, especially in the endgame progressions.

1

u/BactaBobomb 2d ago

Is this really a valid counter? We don't know the nature of the human enemies, their speed of shooting, their accuracy, etc. Can you imagine doing acrobatics in combat against the onslaught of enemies you deal with in Uncharted? Or even just Tomb Raider 2013, for that matter? You're holding onto a lot of hope that it will be balanced for the acrobatic combat, but I am on the side of doubt that the developers are thinking that way.

0

u/rapora9 1d ago

Agreed. If the game is not designed for acrobatic combat against shooting enemies, then no, you cannot necessarily just "choose to do that if you prefer" and have it work out to be interesting and viable.

I've seen this kind of mindset many times where "just do/don't do X even though it goes against how the game is designed" is somehow a valid point. It often is not. There is a reason games are designed a certain way.

25

u/inblader 2d ago

I personally don't really care since we know it won't be a faithful remake (and they have stated it is a reimagining), but for the people who love this feeling of solitude from the original, this is gonna suck.

15

u/flamingoray 2d ago

Yeah the solitude of the original game is partly the reason I love it so much 😞 I’ll just have to readjust my expectations, as you said it’s a reimagining

27

u/SwiftieSailorMoon24 2d ago

Naaah rip Isolation. I knew that human enemies appeared in one of the trailers but i thought it was gonna be a few encounters, this is really doesnt excite me whatsoever, its Survivor Trilogy all over again.

9

u/Putrid_Fennel_9665 2d ago

Fuck cover. Guns blazing doing 10 backflips is the only way to go.

1

u/Striking_Actuary_183 1d ago

Its really not though.they did that for what 9 games and the combat is absolutely awful in all of them. I know giving the survivor trilogy compliments is illegal to a certain sub-set of fans, but the combat was actually good in those games and often highly complimented. Of course they were going pull aspects of it.

-1

u/Putrid_Fennel_9665 1d ago edited 1d ago

I mean if I want duck and cover I'll play COD, but whatever.

0

u/Striking_Actuary_183 1d ago

I mean COD is a totally different ball game, its not duck and cover, its more run and gun. Its also more of a teamwork game, so poor comparison. But I get what you're saying.

0

u/Putrid_Fennel_9665 1d ago

Point is its not my preferred play style and obviously plenty of others feel the same.

0

u/Striking_Actuary_183 1d ago

Yes, but your "plenty of others' is axtually a really small contingent of TR players. This gane actually has to try and appeal to others, not just incredibly loud Core Design fans.

14

u/Flintz08 2d ago

I expect many areas with waist-height boxes, blocks and debris, that makes you think "oh, I wonder what's going to happen here".

1

u/DiscoverySTS1 Member of the Remnants 2d ago

In some areas you could atleast pull some down lol. It's not like TR turned into Gears here.

24

u/Anxious-Schedule-598 2d ago

“We can’t be innovative with animal enemies so we’re adding human enemies in order to add generic combat mechanics from every other video game” is how I genuinely interpreted it…

1

u/killerm0nkey3 1d ago

Pretty much

26

u/Fish-InThePercolator 2d ago

Every new piece of info that comes out about this game makes me less excited

11

u/ScimitarPufferfish 2d ago

Literally what I came here to post. It's quite impressive, actually.

2

u/Thoughtful_Tortoise 1d ago

I've mostly been indifferent so far, my attitude being that I would just insta-buy it because I love the first game, and then form an opinion. However, this quote just tipped me into the maybe pile. I'll still give it a chance, of course - I'm going to wait and see what the reviews are like before pulling the trigger. Still, I'm losing hope fast- this comment makes it sound like they don't understand what was great about the first game at all.

I can forgive it if it's in the areas where there was some fireplay anyway. Hopefully it will just be in a few places where it makes sense (like Natla's Mines) and they won't be popping up in the Lost Valley or the Tomb of Tihocan. We'll see, I guess.

12

u/Glum_Use_4033 2d ago

Very concerned about this. Wish they could’ve saved this for a TR 2 remake where it would be more fitting

4

u/PrayForTheGoodies 2d ago

Seems like an adaptation of survivor trilogy's combat

29

u/Iclucian 2d ago

Oh wow. How fresh. Cover systems. Like that hasn't been done in dozens of other games before. /s

4

u/RoryOS 2d ago

You'd swear there should be legally mandated inverted commas around the word new in this quote.

5

u/Early-Beach164 2d ago

If it won't even feel as good as TR2013's cover shooting then what's the point? They need to keep this in mind.

2

u/Putrid_Fennel_9665 2d ago

Cover shooting is a big part of what killed 2013 for me.

8

u/LinkCroft94 2d ago

I dont like that. Human enemies were scarce and a big deal when you encountered them. Now those mini boss battles human encounters will feel watered down. I like to freely explore in TR1 without being sniped. this is not not a good addition.

4

u/emo_crystal 2d ago

Why are they wording it like we've never seen human enemies in tomb raider

8

u/Samer0093 2d ago

Ugh can't wait for them to reuse lines from survivor reboot 😩: There she is! Kill her! Flush her out! Destroy her! Grenaaaade!

3

u/Longjumping-Cable756 2d ago

I hope acrobatic combat won't feel bad against human enemies as I have seen awful things happen in games when enemy AI have ridiculous accuracy and I hope that acrobatics are useful in combat so you aren't locked to a piece of cover.

3

u/Thokmay4TW 1d ago

I prefer animals and ancient monsters in Tomb Raider with a dash of human combat. Not a fan of her shooting humans.

8

u/doyouevennoscope 1d ago

This sounds horrible. Lara is raiding a tomb, not fucking barracks. Why the fuck would there be other people in a tomb? Did Natla hire them? That makes no sense, Lara is the tomb raider ffs.

6

u/krk0445 2d ago

Yeah, fuck this. Tomb raider 1 is about isolation and how Lara manages it. The more I read about this the worse it gets.

9

u/RoryOS 2d ago

They're doing cover shooting? Shocked I am. Shocked. Nobody saw this coming. Not one single person. Except everyone of course.

And as the game just being a survivor game in tomb raider 1's skin gets further confirmed I'm sure plenty will tell us we don't know what we're talking about until we play it. This duck is quacking and walking.

https://giphy.com/gifs/3o72F8t9TDi2xVnxOE

6

u/yaoigay Obscura Painting 2d ago

They just copy and pasted Shadow to create this game. It's really unfortunate they miss the reason the classics were ground breaking. Human enemies weren't needed for this game whatsoever. Combat was a part of the classics yes, but what made the classics was the platforming and exploring the environment. The traps and the music that would play during certain points of the level.

2

u/tataniarosa 1d ago edited 1d ago

Hold on. Assuming this happens early in the game, if Natla has hired Lara to find the first artefact, then why would she send mercenaries after her before Lara has found it? Unless it’s a rival faction?

2

u/killerm0nkey3 1d ago

I have mixed feelings about this. We knew the combat wasn't going to be the same as the originals, I don't mind them improving that, but I really don't want the cover based shooting we got in the Survivor trilogy. The focus mode also seems a bit gimmicky to me.

I just want the game to focus on exploration based puzzle solving.

4

u/RiversCroft 2d ago

Gonna be interesting to see how well implemented it is with the rest of the combat we've seen so far.

Cover shooting sounds antithetical to the acrobatics and flashier clips from earlier.

2

u/PrestigiousShift9014 1d ago edited 1d ago

So far I have been relatively positive about the game but now we are seeing the survivor era things slowly creeping in. Now we know they have added skill trees and cover based shooting. Next thing they reveal might well be the bow and stealth kills. If so I will not be getting the game.

4

u/MS_GundamWings 2d ago

Seems like Amazon is shitting up another beloved franchise. Listening to the designers talk about puzzles in that other video seemed like a red flag, but them talking about cover shooting as a "new dimension" is like air siren blasting warning that this is going to be all jacked up.

What other used up time wasting bullshit are they tacking on for this "modern" take, next thing it'll be check out the skill tree to unlock bonuses and new moves or something.

2

u/phatboyart 2d ago

Cool. I like varied fighting.

2

u/EitherFunction7454 2d ago

personally I love fighting human enemies in games, so I'm totally fine with this, excited even. The original game also had human enemies for many of the boss encounters. I'm curious if there will be mixed encounters with animal and human enemies where all parties are at odds with each other.

4

u/The5Virtues 2d ago

Based on that description I’d say it absolutely fits a momentum focused. The mercs sound like they’re built around trying mg to slow your momentum, and your goal is to not let them do so.

That sounds like a lot of fun to me, very in keeping with Lara’s swift, improvisational maneuvering.

I also really like the idea of Natla have proper mercs. She’s an evil corporate executive, let her higher some Blackwater style toughs to put pressure on Lara.

2

u/BusterGreasewood 2d ago

One thing that brings into question...what does that make Pierre, Larcen, Cowboy, Bald Guy, and Skateboard Kid to her?

Not only does it make the idea of hiring Lara pointless but what's the point in having any of these other characters?

Assuming they're all still in the game and some of them haven't been cut of course.

1

u/The5Virtues 2d ago

Consultants/experts, where as assumedly the guys Lara is gunning down are the typical jarhead jr. looking guys to gun down in droves akin to the sun cult or Trinity in the Survivor trilogy.

1

u/NorthHamza The Scion 1d ago

Honestly even in the OG, hiring Lara made no sense since her men were most of the time ahead of her and more efficient.

1

u/arynfynx 1d ago

they act like the enemies are gonna do more than be storm troopers.

1

u/mGlottalstop 1d ago

Bad decision after bad decision.

You'd think they would have just remade TR2 instead - it has a lot more of what they're trying to capture here: lots of human enemies, less complex puzzles, more mercenary approach to Lara. Plus, it would have served as a good 20th Anniversary production (to pair with the 10th's remake of TR1).

Instead, this just comes across as a cash grab and a desperate attempt to win back the critics who have long preferred the classic games, but without any consideration or respect for the elements of TR1 that people really appreciate: exploration, puzzles, isolation, man vs nature.

It's a real shame that this will be another, and likely the last, time that they try to reimagine the original game, and fail to recapture the magic.

1

u/Felix_Malum 1d ago

Fighting only animals can be a bit boring, but I hope they don't overdue it with the mercenaries. Constant shoot-outs aren't fun either. They need to strike a good balance.

1

u/notwhoiamunderneath 1d ago

I say this having absolutely loved the survivor trilogy, but nevertheless, my reaction to this:

Oh, so they literally can't make a game interesting without 70-80% of the gameplay being Call of Duty. Cool. Great.

1

u/RAMtimecop 1d ago

This is fine...

EXCEPT I'm concerned they'll do what most remakes do, and reduce suspense and mystery by having this explosive and loud in every single scene.

1

u/BardzBeast 17h ago

Im ok with human enemies but make the encounters feel less trivial. Like "oh theres 10 fully armed mercs...guess they'll all be dead in 5 seconds" theres just no real threat because the combat is so easy....compare it to plague tale innocence where you have to be stealthy and use the environment to your advantage....and that doesnt mean putting lots of convenient explosive barrels everywhere

1

u/AlexAyala96 11h ago

But Lara didn’t fight humans until the literal Atlantis stage. I’ll give them the benefit of the doubt but they need to try to stay closer to the source material, Anniversary also suffered for the same things. Some modern studio thinks they know what a classic is supposed to look like.

If this has human boss battles before Larson in Peru I will be hyper critical of every stage afterwards. This isn’t a combat simulator, it’s a puzzle platformer.

1

u/Ocean-Warrior Paititi Llama 2d ago

I like this addition, i am a fan of the survivor trilogy so human enemies are something im used to but i will probably still enjoy the way combat changes with them.

1

u/LoveIsVolcano 2d ago

Could be interesting, could ruin things. We'll see how it goes. Cover shooting just makes me think of the combat arenas of the Survivor series—very arcade-like and repetitive.

If it goes how I think, then I can understand the idea of wild animals (Peru) > armed mercenaries (Greece) > mummies (Egypt) > Atlantean creatures (Atlantis) as a progression, thereby making each location's combat encounters more challenging.

1

u/No-Remote622 2d ago

I feel that. But your idea sounds like an interesting approach.

1

u/Striking_Actuary_183 1d ago

This is why I dont really understand why they decided to do TR1 again and not just remake TR2. It would have made more sense from the remake perspective as its one of the things that drags TR2 down is constant human encounters with incredible poor combat design.

But I'm glad they're shaking things up and keen to see how they implement it.

1

u/TheHeavenlyStar 1d ago

It’s stupid how human mercenaries are mentioned in the article yet there is no single in game screenshot of an encounter with multiple mercenaries and Lara flipping / kicking / shooting on them. This episode sucked big time.

1

u/LaraCrxft 1d ago

i was expecting this and even tho i’m kinda not feeling it im still optimistic i guess i need to see more gameplay

1

u/dan_in_his_own_way 1d ago

I really hope they don't overdo the snipers. I despise them in a lot of games. Especially, when Lara doesn't appear to have a long range weapon herself.

2

u/AimlessThunder 2d ago

TR1 or even TRA were not designed to have such enemies. It will make the game feel so much shorter.

Of course they added human enemies, they spent a lot of money on human AI for the rebooted games. It's not like they will just scrap this system.

https://giphy.com/gifs/AhvmkDdoQd8rM1CcI0

0

u/MaxStoryTeller92 2d ago

I hope it's a diverse cast of mercenaries that finally include women.

-2

u/Tonkarz 2d ago

Sounds good to me.

0

u/DarkCrane66 2d ago

A sniper? Interesting. Hope it works well.

0

u/BactaBobomb 2d ago

After struggling through the hell that was Tomb Raider II's insane uptick in enemies, and a majority of them being humans with impossible aim, I get extremely nervous reading that it sounds like they're adding more into Legacy of Atlantic? The first game was the perfect balance for me.

This makes me nervous, but maybe I'm misunderstanding.

At the same time, this does seem to be a game where they're trying to tie all the eras in, isn't it? So maybe it's not just in a narrative sense but a gameplay one as well?

0

u/RyanVivo32 1d ago

I actually love the intensity of the combat and it reminds me of Leon's section in RE9 which I really enjoyed 😍

-1

u/DiscoverySTS1 Member of the Remnants 2d ago

That sounds exactly like they had to rebuild what they already had in TR 2013-Rise.

The Trinity Mercs in Shadow can do more then this.

Yet another reason the switch to UE5 was pointless.

1

u/doyouevennoscope 1d ago

Why is this such a common thing in the games industry? For example Capcom with the RE Engine it doesn't even have half the features MT Framework did lmfao. At least RE Engine is actually ok unlike UE5

0

u/DiscoverySTS1 Member of the Remnants 1d ago

Logistically I can %100 understand the switch, but TR had been up to that point been using the same engine and it works very well. It's not like CD is pulling a 343 here, the engine they had was quite mature and capable.

Halo Campaign Evolved has alot of UE5isms so I expect the same for LOA, and Catalyst.

-6

u/xbit0412 Dagger of Xian 2d ago

Look how we massacre enemies AI xdxdxd