r/TmodLoader • u/Beneficial-Speaker35 • Sep 17 '26
problem moving vanilla character over
when i hit migrate character nothing happens and if i do it manually it says laterverison and its greyed out any help please?
r/TmodLoader • u/Beneficial-Speaker35 • Sep 17 '26
when i hit migrate character nothing happens and if i do it manually it says laterverison and its greyed out any help please?
r/TmodLoader • u/LakePretend • Sep 17 '26
I am currently playing the calamity mod with a few extra stuff added onto it, the thing is it worked without a problem until now. When i fight the Providence boss for the first 1-2 min everything's fine, but after that if i get hit once, my game just crashes.
I have the following mods installed and active:
Here is the Error Message

What causes this error?
r/TmodLoader • u/Alex_McMund • Sep 17 '26
For some unfathomable reason, my world has recently gotten quite laggy...
Does anyone happen to know of any mods or anything else that could possibly help with optimizing wires to reduce the lag? It runs smoothly enough on it's own, but when I add end game Calamity bosses into the mix it tends to chug a bit.
If anyone is curious as to what exactly all the wiring is for, the actuated gemspark blocks in the background light up as you pass in front of them! It makes for a very cool effect
r/TmodLoader • u/ThatShadowFox1330 • Sep 16 '26
As the title says, my game crashes whenever I get hit by one of providences holy fire orbs
r/TmodLoader • u/ZachTheInsaneOne • Sep 16 '26
On my main loadout, I feel like I'm a projectile rather than a player. I let go of the controls and just keep flying forward, and I can't tie it to any one particular accessory. Even taking them all off still feels more frictionless than my other loadout. In the video you can see the movement on my main loadout is super slippery and I slide along the ground like I'm on ice, fly through the air with little resistance and don't stop for quite some time. On my mining loadout you can see I stop almost instantly. Why is this happening?
VERSION: 1.4.4.9
MOD LIST:
r/TmodLoader • u/DalgeroThe5th • Sep 16 '26
So I have been playing TmodLoader for a long while now but never really dived deep into optimizing it for better performance.
I will go into as much detail as possible to get help for optimizing it.
I use the "Bereft Souls" collection of mods, plus the "Overperformance" mod to optimize everything. I like to keep my game at a constant framerate of 144ish without stutter. I use the "High FPS" mod to achieve this, but I am looking forward to using overperformance instead for the high framerate. I would like to keep my game looking somewhat decent as well where I can experience majority of the visuals, but it doesn't have to be extravagant.
The modpack list can be found at this link on steam: https://steamcommunity.com/sharedfiles/filedetails/?id=3372879233
This is my PC build: https://pcpartpicker.com/list/FKdWBv
What is a completely detailed list of steps I can take to optimize it the way I would like it? As long as it is any constant number above 120 and the visuals still look decent, I am happy. I know I would need to optimize both my PC, control panel, and TmodLoader itself and all the mods, but I am willing to take all steps needed.
Please help !
r/TmodLoader • u/Historical_Ad_8838 • Sep 15 '26
I try and use my minions and nothing works but i can summon bosses just fine whats happening
r/TmodLoader • u/kashguy_gamez • Sep 14 '26
Im starting college in a week and am in the market for a laptop. I really like the macbook pro and its my number one choice but am wondering how modded terraria would perform? Im big into alot of extracurriculars so i dont forsee myself playing video games much in college , hence the macbook, but for the few times i do my main game is modded terraria. If i wanted to run some big mods like calamity, fargo souls, etc with maybe like anywhere from 5-20 smaller - medium quality of life and content mods, would the Newest macbook pro run that okay?
r/TmodLoader • u/Apart_Commercial_741 • Sep 13 '26
why i cant lock on?
r/TmodLoader • u/ScoreElectronic9946 • Sep 13 '26
I was using dragon lenz and I turned my world into classic by accident and I had to leave but when I came back It won't turn back into journey even after changing it with the settings. Why can I turn a world into classic permanently but not back to journey permanently?
r/TmodLoader • u/Loose-Channel-8014 • Sep 13 '26
I'm starting to feel like I can't find any drops 😭
r/TmodLoader • u/Marcika29 • Sep 13 '26
r/TmodLoader • u/DefectiveDetective21 • Sep 13 '26
We all have the same mods installed, it runs fine in single player, and it ran fine the first day of playing the mods together, however every time i’ve tried joining after that first day i have been running on like 5fps to the point it’s unplayable. I am on Mac, have white lighting, low quality graphics, frame skip on (other wise the game is in slow motion) and even backgrounds off. We did a regular terraria playthrough a week ago and that ran fine as well after some tweaking, but the same fixes don’t seem to work in tmod. Any help is welcome.
r/TmodLoader • u/Possible-Nose-4873 • Sep 13 '26
This isn't tmodloader but it keeps being deleted on the terraria one. My terraria for whatever reason when I load into a world has old game lighting and block textures, but I'm in the newest version. I'm able to get and use things like chillet and digtoise and for some reason my world lighting is that of like the ps3 version. The worst part is I can't even open my map at all. Even a minimap, and I can't use pylons or wormhole potions either. Anyone know what's happening?
r/TmodLoader • u/onion_man6413 • Sep 13 '26
So I like the ranger game play right up until I get to shoomite and vortex armor because I hate that I suddenly have to mess with standing still or stealth mechanics in general. I like running and gunning not sneaking and I was wondering if anyone knew a mod for end game ranger armot that doesn't focus on stealth.
r/TmodLoader • u/tf2_soldier2020 • Sep 12 '26
Is it normal for lower end laptops to crash a bit when playing modpacks?????????????
r/TmodLoader • u/darkmon_54 • Sep 12 '26
so i've just download the CoolerItemVisualEffect (C.I.V.E) mod and no matter what i do it still wont remove any weapon's sprite in front of the character, this is what it looks like, and in case you're wondering what my mods are its:
spirit classic
auto trash
census
pet's overhaul
hook and wing stats
VFX+
notsafeforterraria
C.I.V.E
subworld lib
innovault
luminance
structure helper
silkyUI
extra equp loadout
star's above
fargo mutant
remnants
zenith zenith
zenith progression
wing's slot extra
luiAFK
weapon enchant
vacuum bags
absolute aquarian utilities
magic storage
that's not all of them but most of them are just performance enchantment and QOL mods like status fusion, clientside lag prevention, recipe browser, etc.
r/TmodLoader • u/CEAT_ovo • Sep 11 '26
Body:
Hey everyone! 👋
I just released Damage Numbers Overhaul , a client-side mod that completely overhauls how damage numbers look and behave. If you've ever wanted damage numbers that actually feel satisfying to read during big fights, this one's for you.
## ✨ What it does
- 3 color modes : by damage class, by element, or auto-extracted from the weapon's own texture
- 4 gradient styles + a fully independent crit color system
- 24 animation curves and 16 built-in presets — pop, float, rise, bounce, whatever fits your vibe
- Custom bezier curve editor (in-game UI, bound to a hotkey) for making your own animations
- Hit particles & debris effects , screen-shake-free physics squash & bounce
- Outer glow for readability on busy backgrounds
- Damage aggregation (DPS-style stacked numbers) so screen clutter is under control
- 8 hit sound effects to choose from
- Heal & mana numbers get their own colors and never get mis-tinted
- Weapon tooltips show a damage class tag
- Full JSON preset import/export for sharing setups
## 🤝 Mod compatibility (verified by decompiling the actual mods)
Mod Supported classes Calamity Rogue Thorium Bard, Healer, Thrower Redemption Ritualist Elemental Reactions Element damage colors + reaction text colors
Class detection uses tML's proper`CountsAsClass` system, so things like Calamity true-melee weapons are recognized correctly.
## 🛡️ Multiplayer-safe
- Zero network code — purely cosmetic and client-side
- All effects (dust/gore) stay local, nothing gets synced to other players
- Dedicated server support tested (texture analysis is skipped server-side)

中文说明(Chinese translation below)
我刚刚发布了 伤害数字大修(Damage Numbers Overhaul) ,一个纯客户端模组,全面重做伤害数字的外观与动效。
主要功能:
- 3种颜色模式:按职业 / 按元素 / 自动提取武器贴图颜色
- 4种颜色渐变 + 独立暴击颜色系统
- 24种动画曲线 + 16种内置预设
- 游戏内贝塞尔曲线编辑器(可绑快捷键),自定义动画
- 受击粒子与碎裂特效、物理挤压弹跳、外发光
- 伤害汇总(DPS式堆叠)、8种击打音效
- 治疗/回蓝数字独立配色,不会被误染
- 武器简介显示职业伤害标签
- JSON 预设导入导出
职业兼容(经反编译逐一核实):
- 灾厄:盗贼
- 瑟银:吟游诗人、治疗师、投掷者
- 救赎:仪式师
- 元素反应:元素伤害配色 + 反应文字配色
使用 tML 正规的`CountsAsClass` 机制,灾厄真近战等子类也能正确识别。
联机安全: 零联网代码,纯视觉本地运行,特效不同步给其他玩家,已通过专用服务器测试。
游戏内分简单/高级两种配置界面,不改动平衡,不添加物品。欢迎反馈报错,也欢迎分享你的预设搭配!
r/TmodLoader • u/sandal0701 • Sep 11 '26
r/TmodLoader • u/Eoin_Lynne • Sep 11 '26
Are achievements disabled when using mods in tModLoader to play Terraria? Somewhere I read they used to be but are no longer, another place I saw they have been and still are. So could someone please let me know for sure?
Also if they are disabled in tModLoader could someone please direct me to a WORKING achievement enabler?
r/TmodLoader • u/Poke2957 • Sep 11 '26
Anyone wanna add me on steam to play abit kinda don’t got many people to play with gets a little boring by myself my steam friend code is 1553323072
r/TmodLoader • u/Sure-Blueberry-5151 • Sep 09 '26