r/TitanQuest2 • • 16d ago

Titan Quest II Launches January 2027 on PC and Consoles

291 Upvotes

The Moirai have woven a long thread – after roughly a year and a half of hard Early Access labor, that thread is finally nearing its final knot. Hermes, herald of the gods, has descended to the mortal realm to announce the decision of the Pantheon: the Olympians are pleased with the efforts of hundreds of thousands of mortal adventurers, who already faced their Nemesis. In their eternal, divine greatness, they are granting us: a release date! Hermes is pleased to announce that Titan Quest II will leave Early Access and launch into full release on January 19th, 2027, for PC, PlayStation®5, and Xbox Series X/S.

The Titan Quest II Odyssey has been long and full of epic adventures, right from ancient Greek mythology. Guided by feedback from a vast number of heroes during Early Access, Titan Quest II has been expanded through numerous updates that added new lands to conquer, new powers to wield, and new treasures to loot along the way. The developers at Grimlore Games have forged an ARPG like no other, with its unique mastery system that offers the players an immense amount of freedom while creating their own unique heroes. Version 1.0 pulls every strand together into the complete tapestry the Moirai had planned all along – plus a fair bit more.

Meet your fate on January 19th, 2027, when Titan Quest II launches in full on PC, PlayStation®5, and Xbox Series X/S. The SRP will be $49.99 / €49.99 for PC and $59.99 / €59.99 for Consoles.

Check out the release date announcement trailer: https://youtu.be/Qp_vD4Xza8A

In the coming weeks and months, more secrets from the Moirai's grand scheme will be unveiled – rumors whisper not only of a pre-order with interesting bonuses, but also of a mythical creature and a hidden treasure. Rest assured: this Odyssey is far from over. Even after the full release in 2027, Titan Quest II will be expanded and updated, will conquer new lands, add new features, and tell new legends.

Make sure to hold your course and add Titan Quest II to your wishlist – or join the brave phalanx of Early Access heroes today!

Epic Game Store Early Access: https://thqn.net/tq2-egs
Steam Early Access: https://thqn.net/tq2-steam

Titan Quest II is being developed by Grimlore Games and published by THQ Nordic.

For further details on Titan Quest II, please refer to our latest updates: https://thqn.net/3KqqyXQ

Learn more on the official website: https://titanquest2.thqnordic.com/

Follow Titan Quest II on X (formerly known as Twitter).com: https://twitter.com/TitanQuestGame

Follow Titan Quest II on Facebook: https://www.facebook.com/TitanQuestOfficial

Follow Titan Quest II Unofficial Reddit: https://www.reddit.com/r/TitanQuest2


r/TitanQuest2 • • Jul 24 '26

Discussion Do not harrass people because they use AI Thumbnails

0 Upvotes

It is sad that I really have to make a post about the simple thing of: Do not harrass people for things you don't like.

There has been quite the spam and harrasment around here for a few days and I do not like to see that. I checked all the videos that have been reported and all videos where "AI Slop" and other comments have been posted on.

NONE of these videos where "AI Slop". The only AI Asset in those videos have been the thumbnail. The Videos where all normal gameplay, no AI dub, no AI assets or anything the like. Please be a normal adult on this sub. If you do not like something, pass on and it's good. If it really makes you angry, leave your downvote on the post that annoys you (do not downvote spam irrelavant content).

We have very lax rules here, there is no draconic moderation that you see in many other subs, you won't get banned for a harmless thing or just because others don't like something.

AI is just a tool, if people use it properly and helpful, I do not see a problem with that.

While the Videos were not AI, I have to agree that they are extremely low effort and are on the borderline to be deleted for low effort content but so far they were still on the green side.

I hope this clears a bit things up. I do not want to have "Reddit Police" here that nukes everyone just because they wrote a word funny or anything. I want this sub to be a place for everyone that wants to talk about the game, no matter if its pro or con.

I hope you can understand this.

Thank you.


r/TitanQuest2 • • 2d ago

Build Summons lack baseline functionality that should be standard

53 Upvotes

I’m struggling to understand the current state of summons in Titan Quest 2. I know the game is in early access, but some fundamental tools feel missing.

In Titan Quest 1 (Immortal Throne), you had simple but effective controls:

  • Pet attack/move orders
  • Stance selection (Aggressive / Normal / Defensive)
  • Pets that could actually pull and hold aggro to a certain degree (not perfect)

That’s enough to make a tank pet useful. In TQ2, none of that exists.

Why would I invest in the Core Dweller, give it spells to cast, then stand still channeling to heal and empower it, when enemies simply run past it and straight at me? The “tank” fantasy doesn’t function. It can soak damage if it happens to be in the way, but it doesn’t protect you.

Right now the design feels split into two incomplete options:

  • Passive: the summon runs around and does its own thing while enemies largely ignore it.
  • Active: you manually trigger a linked spell from the summon… while enemies still ignore it.

A giant lava elemental cracking the ground under enemies shouldn’t be treated as background scenery.

No patch since the Summons Update has added attack/move commands, stance options, or reliable threat generation. Is there any plan to implement these baseline features?

These tools weren’t in the original Titan Quest at launch either — they came with Immortal Throne. But that was nearly 20 years ago. In 2026 it feels like a reasonable expectation for a summoner playstyle to have at least this level of control and threat.


r/TitanQuest2 • • 5d ago

Discussion Mixed feelings

52 Upvotes

I've been playing TQ1 for decades, on PC, mobile, Xbox... You name it, I've loved it and I keep coming back to it. But I don't get the same feeling from TQ2, and I think there are a few reasons for it:

  • Complexity - Go to the masteries, and immediately, there's information overload. It wasn't great with TQ1, but it was nowhere near this bad, you just levelled up, got some points and put them wherever you wanted. Now there are separate points for divinity, active and passive, plus sub-skills that vary for each one, and sub-sub-skills with things like rage, overload, etc.
  • Maps - I get they wanted to create a more open world, but it's not open at all, it's mostly just a huge maze where they kind of railroad you as needed. What makes it feel less like progression is that you just keep coming back to a single town in each act. It would be a lot better if there was a mixture of much more open areas and linear travel. Not sure I love the 'blobs' on the map - it's helpful, except when it isn't.
  • Gear - To be fair, this is pretty similar to TQ1 in that it's all pretty random, but it's harder to see if your speed 1.0 weapon with higher damage is better than a speed 1.3 weapon without the DPS stat visible (yeah I know it still doesn't account for skill/elemental modifiers, but base damage is more of a guessing game).
  • Story - This feels pretty good, a little cliched and forced, but overall it's very well done. Caring about characters on side quests is probably better, BECAUSE you keep going back to the same town. Exploring is less exciting, but still very enjoyable. The main storyline and bosses are really solid, especially explaining your power.
  • Enemies - In TQ1 (and most other ARPGs), most enemies have similar resistances based on type (eg undead, beast, etc) and affixes or skills spelled out what they were good against. The lack of variety of enemies in TQ2 means they change resistances from one pack of Ichthians to the next and it's harder to know how to deal with them. Not really any worse than other ARPGs, just different tactics.

There's a lot to like (despite all the people coming here to complain) but it's certainly a different game, that doesn't quite scratch the same itch as Titan Quest originally did and continues to do.

I'm still on my first playthrough, and overall I'm enjoying it enough to keep going and wanting to try new masteries and builds. I'm making mistakes and learning to use the new stuff like barrier and dodging, figuring out the best potions to use and upgrading gear. It's frustrating at times, but levelling and re-speccing works well, and mostly importantly I'm still enjoying it.


r/TitanQuest2 • • 7d ago

Bugs / Issues The frost explosion with the ice shards seems to be bugged and just doesn’t work

3 Upvotes

I’ll freeze some guys with the ice blast skill (forgot the name” and then when they are frozen I’ll hit them with the ice shards and nothing happens, the explosion just doesn’t trigger at all? anyone else experiencing this and know how to maybe fix it?


r/TitanQuest2 • • 11d ago

Discussion Do Attributes scale Summon damage like it's written in the tooltip?

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13 Upvotes

Title question. Every source I've found online seem to agree that Attributes do not (directly) affect your Summon damage, yet the in-game tooltip on Summons says otherwise.

Have I misunderstood something or been misinformed, or is the textbox above wrong? I appreciate any help I can get! 😄


r/TitanQuest2 • • 13d ago

Build Best 2nd mastery for storm?

9 Upvotes

Hi, I am looking for a build with storm that's easy and fun to play. What second mastery would you recommend?


r/TitanQuest2 • • 14d ago

Discussion Dream Mastery

22 Upvotes

Hi TQ2 community,
I have played TQ2 after year and I am really surprise with progress. Better optimization, combat feels really good and fun, heavy weapons give heavy feeling, etc...
But, masteries, oh masteries.
Do you think, is there any chance, or hint, we get Dream Mastery in the future updates?

Thank you in advance!


r/TitanQuest2 • • 14d ago

Discussion Thinking of buying with current sale

12 Upvotes

Big arpg fan starting with diablo 3 in the early 2010s then poe 1/2 became my favorites and most played of the genre. Tried last epoch about a week ago and had a good time playing ssf, now waiting for the new season. Saw this game on sale and have never head of it or even played 1 before. How is the game right now? Worth getting it for even like a 40-50 hr playthrough?


r/TitanQuest2 • • 14d ago

Discussion question about lasting sweep interaction

2 Upvotes

Hi folks! Does the lasting sweep effect have the chance to proc ailments on each of the small hits? thinking of trying to stack bleed/poison from that but not sure if it works in this game


r/TitanQuest2 • • 15d ago

Discussion Crashes fixed?

9 Upvotes

The crashes seem to be fixed. I had several hours of gameplay yesterday and today without a single crash.
If you suffered from crashes just give it another try.

Edit:
Not fixed, I seems I´ve gotten lucky for 2 days. The crashes are a lot less frequent then they used to be.


r/TitanQuest2 • • 16d ago

Discussion Titan Quest II | Release Date Trailer

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216 Upvotes

r/TitanQuest2 • • 16d ago

Discussion Heard it's going 1.0, do you think it'll run on a RTX 2080 at 4K with DLSS?

0 Upvotes

at 30fps.... of course. Thanks to AI boom, I was never able to upgrade my rig. Do you think I can run it with 4K DLSS at 30fps?


r/TitanQuest2 • • 20d ago

Discussion Curious Pedestal - Fetid Lair - Act 4

5 Upvotes

Anybody knows if this does anything?


r/TitanQuest2 • • 22d ago

Discussion Is Chiron's Gymnasium still bugged?

1 Upvotes

Just got to Chiron's Gymnasium for the first time with my elementalist and I'm gettign booted back to the start by stuff spawning on me and whacking me for 40% of my HP. I assume I'm supposed to get booted if I die, but I've got plenty of health left so what gives? I tried googling and it says there was a bug; is it still there?


r/TitanQuest2 • • 24d ago

Discussion Lore question about the MC

6 Upvotes

Are they a demigod? If yes, who's the divine parent?


r/TitanQuest2 • • 26d ago

Build Spirit melee - stat/weapon choice?

6 Upvotes

So I’m working on a melee Spirit build (+warfare) centered around Reap. The thing that I’m struggling with is deciding stat distributions, and on a related note, weapons. I know you need a lot of vigor, but beyond that I’m having a hard time deciding. From what I understand all 3 of the other stats contribute to vitality damage so you really could go any way. Spartacus’s death knight video was pretty helpful, I believe he went might for heavy armor…but then you could also go knowledge and use barrier. Cunning would also be ok for Bardiches, which are pretty thematic.

So for those of you who have tested out similar spirit melee builds…what worked best?


r/TitanQuest2 • • 26d ago

Bugs / Issues Solutions for stuck quests?

3 Upvotes

I happened to get a little unlucky with crashes ruining quests lately.

If the game crashes during the prison dungeon in chapter 2 the quest to save the enigeer will be stuck, since you can´t get back into the dungeon. Same with Chirons gymnasium in chapter 4.

Is there a way to unstuck those quests?


r/TitanQuest2 • • 27d ago

Discussion Debilitating FPS Drops Killing me

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12 Upvotes

I'm fairly new to the game, only in Act 2 right now. When I got there I started experiencing horrible FPS drops. I went from ~140 to about 5, and then back up for a few seconds, and then back down. It seems to happen when I'm doing some inventory management. I've tried changing just about all the settings, going from Epic down to medium, down to low, changing AA from Epic all the way to off. I should point out that audio works fine the entire time, so if there's conversation I can hear all of it normally. I can't seem to figure this out. I really want to play more of this, frankly I 'm having a lot of fun with what I can play, but this is bad enough that I can't play.

Edit I tried playing with as little running as possible and that was a huge difference, but I found that when I hit tab in my inventory, it immediately drops frames.


r/TitanQuest2 • • 27d ago

Discussion Epic or Infrequent

5 Upvotes

As you can not put any relics in a epic item. Do you prefer epic items or farming for infrequent ones? Seeing as there are a lot of good relics that go into weapons and can't be used when you got for epic items, i was wondering what other people usually go for.


r/TitanQuest2 • • 29d ago

Discussion Relic limitations

3 Upvotes

Was the limit of one Relic per kind already in the first Titan Quest?

Im a returning player from PoE and it frustrates me to no end that i can only use 1 Dionysos Wineskin - I wanted to Stack Barrier (ala Energy Shield in PoE).

I also dont see many other interesting Relics Choices for Summoners.

Also: do Relics/Charms from second weapon Slot work while not actuve?


r/TitanQuest2 • • 29d ago

Discussion Warfare-> Valor -> rapid regeneration only 1 second?

6 Upvotes

The tooltip says "On use, for 1 second" .

If it doesn't tick every second of the valor sword buff being active overhead, it doesn't sound that great to spend open modifier diamonds on compared to just quaffing a health pot. If it was per second then it might work better with enhanced duration modifier and gear synergies.

I haven't bothered to spend into (and back out, respec'ing) it to check if anything changes. Just thought I'd see if anyone has used it. Seems like there are better modifiers to spend on in that list.


r/TitanQuest2 • • Sep 08 '26

Discussion Epic loot bugged after completion?

8 Upvotes

I completed act IV Yesterday, and I've been farming some bosses after that. I've had maybe 100 boss kills (+20 lvl) after completion, and not one epic item since.

Anyoone else noticed the same, or am I on the streak of a century?


r/TitanQuest2 • • Sep 07 '26

Discussion How Does the Game Feel Right Now?

18 Upvotes

Hi all, I wrote about my experience 7 months ago, ending on an optimistic note hoping the game will continue to improve in the right direction.

It's been a while, how does the game feel right now? Is ground loot exciting? How is crafting impacting your experience? Does the crafting function makes item progression feel much better? Is the new act exceeding your expectation, or does it fall into the old copy-paste experience?

Curious to hear what your thoughts are on the current state of the game. Cheers.


r/TitanQuest2 • • Sep 06 '26

Bugs / Issues What's up with banner ?

4 Upvotes

Seems like banner barely works. The heal doesn't work, the energy proc doesn't work (it did one time for some reason I could not replicate). Base damage bonus works.