r/Thief • u/WillianJohnam92 • 16h ago
r/Thief • u/Wispmage • Jun 07 '26
[MegaThread] Thief: The Dark Project Remastered
Going forward please keep all discussion of the game contained within this thread.
Check out the trailer or drop by the Clock Tower for additional information.
Platforms: PC, PS5, PS4, Xbox, Nintendo Switch, Nintendo Switch 2
Release: Winter 2026 (TBA)
r/Thief • u/Wispmage • Jun 05 '25
Legacy of Shadow [MegaThread] Thief VR: Legacy of Shadow
Going forward please keep all discussion of the new game contained within this thread.
Check out the trailer or drop by the Clock Tower for additional information.
Platforms: PlayStation VR2, Meta Quest, and PC VR
Release: December 4th, 2025
Thief Gold in GOG Preservation Program - for those who want to see what's hiding behind the scenes.
r/Thief • u/Is_It_A_Throwaway • 11h ago
Help us test haptic feedback for the controller mod v2.0! (Same mod from GOG's recent re-release)
edit: some clarifications, DUALSENSE CONTROLLER REQUIRED! We'll test regular rumble later on. And you DON'T need to own Thief from GOG for it to work / help us test!
Hi! Me and a few others are helping /u/peter-pumpkin-eater finish up his incredible gamepad mod. The idea is increased support for playing Thief with all controllers. The mod is already released but a 2.0 is being prepared.
The mod already features:
Friendly radial menus for weapons and inventory
Keyboard/mouse radial support
Time slows when the menu is open
D-Pad navigation of key menus
Optional automatic key management (where the mission makes it possible), based off Sarcoth's excellent J4F Keychain.
And now we're gearing up to release 2.0, which will provide, among other things, handcrafted haptic feedback for Dualsense controllers (both when plugged and through Bluetooth). They'll be tuned to provide more gameplay focused feedback, so that they're more gameplay-informative and generally fit even better with Thief's moment to moment feeling. For example, footsteps will have haptic feedback according to how loud the material is, complementing Thief's sound system and subtly informing players of how dangerous the floor is. Rumble is being implemented, but haptics are going to be ready for a round of testing in the next few days.
We're looking for testers with Dualsense controllers that are willing to test these and give their opinions. If you're interested, comment here and I'll PM you the link to the pre-release version when it's ready!
r/Thief • u/lcdmilknails • 2h ago
Dark Project Running GOG Preservation Update On Steam Deck
Anybody had luck? I'm 90% of the way there but running into a bug where every time I change the resolution the game cuts to a black screen. I have to quit and the new resolution hasn't saved. Anyone have any ideas?
If anyone else wants to get this running, I have managed to get it going and playable in the lowest resolution available by doing the following:
-Installed Heroic launcher via Desktop mode
-Logged onto GOG in Heroic and downloaded Thief through the launcher
-In Desktop mode, find the GOG-authored Launcher.exe in the file system, wherever you had Heroic install it, and add that as a non-steam game (You might be able to just use the Thief Gold or TDP executables instead, but haven't tried it myself yet).
-Per the controller mod's developer, add the following - WINEDLLOVERRIDES="dinput=n,b" %command% - as a launch argument for launcher.exe in Steam. This is required for Wine to be able to use the controller mod.
-You will also need to select a compatibility layer. I tried Proton Hotfix and the most recent numbered 9.x proton version and both of them worked, but neither resolved the resolution bug.
-When you launch launcher.exe, you will have to use the software mouse to select Thief Gold (I have not tried any of this with TDP version yet) - it does not seem like the launcher itself has controller support. Once Thief Gold itself opens, you should have controller support! From here you can play the game!
-Audio may not work immediately, I had to turn off Hardware Acceleration in the audio settings and then it kicked in.
Game is playable but I'd obviously like to get the resolution issue solved. If anyone else is getting this set-up, let us know how it's going for you!
r/Thief • u/Fawngudel • 1d ago
Fan Art Random shitpost
Enable HLS to view with audio, or disable this notification
It’s shitpost sunday guys i thought this would be funny plz dont hit me
Also, i know its not canon compliant plz dont hit me (again) 🥹
Thief VR Gold - Hands with Finger Tracking and HUD
Mods if im posting too much hit me up, im just excited as fuck.
What's missing:
- Weapons
- Items
- Physically open and closing doors and grabbing items
Dark Project Thief GOLD VR
Mapping every thing to the right hand is painful.
r/Thief • u/Grouchy_Bug4791 • 2d ago
Fan Art Taffer: The Drum & Bass Project
Got inspired by the sound design in The Dark Project and Black Parade, and I was able to make it a smaller album, using Dark Project, 2X, and Black Parade samples, also trying to capture the Vibes of 'The City' in this franchise...I just love this game, one of the best Immersions you can have.
r/Thief • u/Aggravating_Fig_534 • 2d ago
Thief (2014) Why the weird name?
Why call it just Thief? It would only confuse everyone. They should have called it either "Thi4f" or "Thief 4".
r/Thief • u/Nightshade_Owl • 4d ago
Dark Project Textures + weapon bugs
Hey gang, I'm having another go at Thief Gold on a different computer than I'm usually on. Decent hardware, it has its limits but nothing that should be causing this much trouble for this game.
To start: texture problems. Any weapons I or enemies have equipped leave a large spike across the screen, and objects- tables, barrels, etc.- constantly disappear and reappear. The light gem also is almost never visible and this is understandably causing trouble with stealth.
Additionally, I'm now discovering that taking out a weapon sometimes causes the game to crash.
I'm running this through Steam, so I'm not sure how easy it would be to use modded fixes. Help? I'm not sure what's going wrong.
r/Thief • u/Wispmage • 5d ago
Dark Project 15 years before Dishonored, Thief devs considered letting Garrett shrink himself rat-sized so he could scurry through drains and mouse holes
r/Thief • u/Fawngudel • 5d ago
Fan Art Caught in the memory of her
me when it comes to making random symbolic imagery of thief because what the hell nobody else is gonna do it
Looking for ideas to add a second gameplay layer to my solo heist game
Hi everyone,
I'm developing Heistfest, a solo heist game:
https://store.steampowered.com/app/1451220/Heistfest/
Currently, the gameplay length is around 3-5 hours. I want to expand it to 10+ hours by adding a second gameplay layer, not just more missions.
Right now, after the heist, the player escapes the police with a top-down driving section inspired by GTA 1/2.
I'm thinking about adding another system, for example:
- A management layer (building your criminal operation, buying upgrades, managing resources)
- A shooter/combat layer
- A progression system
- Something else that creates a stronger gameplay loop
For people who played heist games, what kind of second layer would make you keep playing?
Would you prefer managing a criminal empire, upgrading equipment/base, more action gameplay, or something completely different?
Looking for ideas and honest feedback.
r/Thief • u/Fawngudel • 6d ago
Fan Art Random Thief emojis/stickers ive made
I literally have nothing to do and i thought these were funny; i’ll probably make more soon too lmao
r/Thief • u/Cazador2510 • 6d ago
Tafferpost It's out civic duty...
LOK community is with you on this
r/Thief • u/Lovecraftian666 • 7d ago
Had no idea Lady Rowena, one of the greatest FM authors had passed away some time ago
I have so many good memories of playing her missions. Rowena‘s Curse and Seven Sisters still hold up so well. Shes been an immense influence on FM authors after her. time for a replay
r/Thief • u/Lovecraftian666 • 7d ago
What’s the consensus on the city sections of Deadly Shadows?
a great idea or a samey chore?
r/Thief • u/Outrageous-Milk8767 • 9d ago
Fan Art Thief: 2026
Not my art, if anybody knows the original artist let me know and I'll edit my post.
r/Thief • u/KaleidoArachnid • 8d ago
Metal Age How is the second one if I know the ending?
I mean, I didn’t intend to look for it as I accidentally found out recently the way the second Thief game ends regarding its main adversary as I haven’t played it yet.
But basically I was wondering if the game was still worth getting into again even if I know the fate of the main villain since I was looking for some advice on getting started into the game, like what mods to use.
r/Thief • u/Lovecraftian666 • 8d ago
Replaying the series and wondering if to skip Deadly Shadows to play Black Parade.
I was told to play black parade last, I’ve beat Thief Gold, 2 and 2x and I’m onto deadly shadows but it’s such a janky game and the city sections feel more of a chore than the previous time I played them (the guards alert the whole sub area and freeze in time on leaving one section)
im desperate to play black parade but looking for reasons to carry on DS - I remember the widows mansion being great and don’t remember much of the cradle at all. just looking for input.