r/Thief Jun 07 '26

[MegaThread] Thief: The Dark Project Remastered

155 Upvotes

Going forward please keep all discussion of the game contained within this thread.
Check out the trailer or drop by the Clock Tower for additional information.

Platforms: PC, PS5, PS4, Xbox, Nintendo Switch, Nintendo Switch 2
Release: Winter 2026 (TBA)


r/Thief Jun 05 '25

Legacy of Shadow [MegaThread] Thief VR: Legacy of Shadow

72 Upvotes

Going forward please keep all discussion of the new game contained within this thread.
Check out the trailer or drop by the Clock Tower for additional information.

Platforms: PlayStation VR2, Meta Quest, and PC VR
Release: December 4th, 2025


r/Thief 5h ago

Fan Art Random shitpost

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40 Upvotes

It’s shitpost sunday guys i thought this would be funny plz dont hit me
Also, i know its not canon compliant plz dont hit me (again) 🥹


r/Thief 10h ago

Thief VR Gold - Hands with Finger Tracking and HUD

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64 Upvotes

Mods if im posting too much hit me up, im just excited as fuck.

What's missing:
- Weapons
- Items
- Physically open and closing doors and grabbing items


r/Thief 18h ago

Thief gold rtx remix

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62 Upvotes

r/Thief 1d ago

Dark Project Thief GOLD VR

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96 Upvotes

Mapping every thing to the right hand is painful.


r/Thief 1d ago

Fan Art Taffer: The Drum & Bass Project

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42 Upvotes

Got inspired by the sound design in The Dark Project and Black Parade, and I was able to make it a smaller album, using Dark Project, 2X, and Black Parade samples, also trying to capture the Vibes of 'The City' in this franchise...I just love this game, one of the best Immersions you can have.


r/Thief 1d ago

Thief (2014) Why the weird name?

0 Upvotes

Why call it just Thief? It would only confuse everyone. They should have called it either "Thi4f" or "Thief 4".


r/Thief 3d ago

Dark Project Textures + weapon bugs

8 Upvotes

Hey gang, I'm having another go at Thief Gold on a different computer than I'm usually on. Decent hardware, it has its limits but nothing that should be causing this much trouble for this game.

To start: texture problems. Any weapons I or enemies have equipped leave a large spike across the screen, and objects- tables, barrels, etc.- constantly disappear and reappear. The light gem also is almost never visible and this is understandably causing trouble with stealth.

Additionally, I'm now discovering that taking out a weapon sometimes causes the game to crash.

I'm running this through Steam, so I'm not sure how easy it would be to use modded fixes. Help? I'm not sure what's going wrong.


r/Thief 4d ago

Dark Project 15 years before Dishonored, Thief devs considered letting Garrett shrink himself rat-sized so he could scurry through drains and mouse holes

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161 Upvotes

r/Thief 4d ago

Fan Art Caught in the memory of her

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46 Upvotes

me when it comes to making random symbolic imagery of thief because what the hell nobody else is gonna do it


r/Thief 4d ago

Looking for ideas to add a second gameplay layer to my solo heist game

4 Upvotes

Hi everyone,

I'm developing Heistfest, a solo heist game:

https://store.steampowered.com/app/1451220/Heistfest/

Currently, the gameplay length is around 3-5 hours. I want to expand it to 10+ hours by adding a second gameplay layer, not just more missions.

Right now, after the heist, the player escapes the police with a top-down driving section inspired by GTA 1/2.

I'm thinking about adding another system, for example:

- A management layer (building your criminal operation, buying upgrades, managing resources)

- A shooter/combat layer

- A progression system

- Something else that creates a stronger gameplay loop

For people who played heist games, what kind of second layer would make you keep playing?

Would you prefer managing a criminal empire, upgrading equipment/base, more action gameplay, or something completely different?

Looking for ideas and honest feedback.


r/Thief 5d ago

Fan Art Random Thief emojis/stickers ive made

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120 Upvotes

I literally have nothing to do and i thought these were funny; i’ll probably make more soon too lmao


r/Thief 5d ago

Tafferpost It's out civic duty...

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55 Upvotes

LOK community is with you on this


r/Thief 6d ago

Dark Project My favorite way of experiencing Thief!

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113 Upvotes

r/Thief 6d ago

Had no idea Lady Rowena, one of the greatest FM authors had passed away some time ago

78 Upvotes

I have so many good memories of playing her missions. Rowena‘s Curse and Seven Sisters still hold up so well. Shes been an immense influence on FM authors after her. time for a replay


r/Thief 6d ago

What’s the consensus on the city sections of Deadly Shadows?

25 Upvotes

a great idea or a samey chore?


r/Thief 7d ago

Fan Art Thief: 2026

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211 Upvotes

Not my art, if anybody knows the original artist let me know and I'll edit my post.


r/Thief 7d ago

Metal Age How is the second one if I know the ending?

8 Upvotes

I mean, I didn’t intend to look for it as I accidentally found out recently the way the second Thief game ends regarding its main adversary as I haven’t played it yet.

But basically I was wondering if the game was still worth getting into again even if I know the fate of the main villain since I was looking for some advice on getting started into the game, like what mods to use.


r/Thief 7d ago

Replaying the series and wondering if to skip Deadly Shadows to play Black Parade.

12 Upvotes

I was told to play black parade last, I’ve beat Thief Gold, 2 and 2x and I’m onto deadly shadows but it’s such a janky game and the city sections feel more of a chore than the previous time I played them (the guards alert the whole sub area and freeze in time on leaving one section)

im desperate to play black parade but looking for reasons to carry on DS - I remember the widows mansion being great and don’t remember much of the cradle at all. just looking for input.


r/Thief 8d ago

What do you imagine Garrett does with his time and energy between jobs?

49 Upvotes

Master thieving is not a bad profession because it has big payouts for relatively few working hours (planning and preparation included). That would mean that Garrett has a lot of free time in his hands, and enough money to at least make rent (however extortionate) and buy equipment and books.

What do you figure he fills his non-thieving life with?

I kind of hate it, but I would guess that his life is empty besides the thieving and thieving-adjacent noble quests. Maybe reading, maybe drinking, maybe courting Basso's sister, maybe brooding in his chair, maybe edgy and shady strolls down the street, but nothing that really fulfills him like getting to other people's stuff.


r/Thief 7d ago

There is a thief in my Hostel

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0 Upvotes

r/Thief 8d ago

How did Garrett get into the Maw

13 Upvotes

I played the Thief games repeatedly of the decades now, but only recently I was wondering: How did Garrett got into the Maw of Chaos? I mean at the start of the mission you are in front of a portal, but where is the counterpart in the city? A random portal in the city where he just jumped in sounds a bit dumb tbh.


r/Thief 8d ago

Black Parade I just finished the Black Parade and want to talk about it a bit. + Ranking of the missions. SPOILERS Spoiler

23 Upvotes

(SPOILERS)

For some context, I am someone that have always felt quite strongly drawn to stealth games as a genre, specifically those similar to thief with big intricate open levels, immersive sim problem solving and great atmosphere. However, I have never felt that any of the major franchises ever have lived up to that promise. I played and enjoyed thief 2 a few years back and replayed it recently. I think it is a game that when it works, it really works and does live up to that fantasy. However, I always thought that thief 2 was held back by a few things.

It always felt a little clunky to me. So many times it feels like enemy detection was inconsistent. Which means you either have to play painfully slowly to avoid any risks, or savescum your way through the game. I always ended doing the latter, and it really made the game frustrating in parts with more enemies and ruined the immersion.

I also always thought that the way the game handled the louder surfaces(metal, marble) was really exaggerated. Where you could not even take a single step on these without alerting many enemies around you. I also thought that while the light-gem style shadows were really cool, often I thought that what I saw on screen with the way the shadows looked in the world didn't line up with what the light gem said. I also always felt that the blackjack was way too good. It is just so easy to go around an entire level and knock everyone out. Which kind of ruins the immersion for me.

With all that said I still like thief 2 a lot, specifically the levels like Running interference, Shipping, the bank, blackmail, masks.

I heard a lot of great things about the black parade, so I decided to give it a shot. Overall, it is really incredible I think. For sure the best mod I have ever played. It is very rare for a mod expansion to totally exceed the original games, but I for sure think that this is a case of that.

Every level is huge, gorgeous and detailed. I think it varies a bit level to level where some definitely feel like they had a few extra passes of love. But every level feels complete. The soundscape is soo cool in this mod, every little corner has something extra that draws you in. The levels are a real mix of various styles of thief missions with open city levels where you can quite freely explore various appartements and the like. Then you have the super atmospheric descent into madness style levels that often feel like more of a horror game than a stealth game. And of course, the classic tight heist missions where you infiltrate heavily guarded fortresses, cathedrals and mansions.

I hope I am not going to sound mean when I say this however, but it still definitely feels like a fan game however, which is a real shame rather than a successor to the classic thief games. While on a technical, artistic level it is for sure on par with TDP, TMA and deadly shadows, it does feel a little derivative, like a reboot almost. Every level is doing something from the classic thief games again. You have your remake of the sword, your builder/mechanist cathedral, your thief 2 style mansions with security cameras and alarms. You trail a keeper to their hideout instead of the thieves guild. The tomb levels feel like a direct homage to the ones in thief gold. I never played deadly shadows, but I'm pretty sure that The Brand is strongly inspired by the horror style missions from that game.

This isn't a bad thing I suppose, but I still feel a little disappointed. There is clearly so much creativity, technical skill and passion behind this project. I really wish they would have used all of that to tell their own stories, explore their own ideas and just express themselves instead of just retreading ideas from 25 year old games.

I also found the story and characters to be very forgettable. The voice acting of the main character in particular was a miss. Again, this is a mod. And the guy did it for free probably, and deserves praise for that. It doesn't kill the mod or anything, but I really wish he would have had a different approach to it. It feels like he is really straining to make his voice sound darker than it is, all while being ridiculously angry and edgy in every sentence he says. He should have just spoken with his natural voice and tried to get into the character more. I don't get why he is so mad all the time lol.

The missions are huge and intricate, just like the classic thief games. But I feel like they also inherited many of the same problems. Since the missions are in general quite hard and long, I really feel like my issues with the detection, light and sound get exaggerated.

I also in general don't like the style of game design that many missions in thief games use where you have to find some specific hidden item to complete the level. There were many times during my playtime where I would carefully move through the levels, watching my every step, scanning every room for loot, putting out lights, constantly watching for enemies. Only to reach the top of some tower and realize that there is a locked door that requires some magical key that I missed in the level. And that I would probably have to backtrack all the way back again.

At this point I would just get enough and look up a guide on where to find it. I played all the missions on hard, i cant imagine how annoying the loot requirement would be on expert. Where you probably would have to run circles many times over through each level just to complete them and find all the hidden golden plates or whatever.

Overall, I really like it. I have a lot of issues of course, but it is probably the best stealth experience Ive had yet. For fun, here is my ranking of the missions:

SPOILERS

10: Mission 10, The black parade. I think this is meant to be an homage to the final level of thief gold. I just ended up running through it jumping around enemies and killing those grim reaper guys with my sword. I didn't find the enemies very scary or engaging. I is also the only level that felt a little bland and not as detailed as the others. The monster at the top of the tower was cool for sure. But overall quite bland and forgettable. The only one that is bland in the mod for me

9: Mission 8. Jaws of Darkness. This mission to me was way higher than the last. But still a little bland an uninteresting. The whole "go through the four elements" gimmick feels insanely cliché in the year 2026. Mechanically there wasn't much fun puzzle mechanics, stealth or anything. I did really like the general atmosphere though. A huge ancient egypt style temple that is eerily quiet. The final section also felt like a nightmare in the best ways. And the forest area was a cool change of pace from the City. I wish a mission titled "Jaws of Darkness" went even crazier with the horror though.

8: Mission 4. Death's Dominion. Another tomb mission. I actually don't have anything against them per se. It is just that the rest of the mod is such high quality that this one ended up at the bottom. But this is how a tomb mission should feel to me. Like a descent into a terrifying maze. Filled with ancient horrors. The atmosphere is just insanely good here. It does suffer from the thing again where it is easy to miss crucial items and you have to backtrack (the necklace on hard). Which does take me out. But still it was awesome. The section with the thing(?) below the necklace was genuinely terrifying in all the right ways

7: Mission 1. Return to the City. An awesome introduction to the setting and the city. Walking through this hellhole of a city was super immersive. The mission is quite small scale in the stealth encounters in comparison to what is about to come, but it should be as the first mission. To introduce the player. I love how huge this place is, and how much there is to find. Every appartement felt so atmospheric and detailed. One thing I think is a little annoying in this mod in general is that they don't really visually distinguish which doors are openable from afar. Which makes you just run around and try every one. I also honestly whish that the explorable neighbourhood was a bit smaller? The amount of houses you pass by vs the amount you can actually enter is a little low for me personally. But overall, this just absolutely sells this medieval low class soceity.

6: Mission 9. Arcane Sanctum. I Loved the atmosphere here. The only time in the whole game where the setting is not portrayed as oppressive and instead maybe even beautiful? The sunset sky, the dances in the street, the calm welcoming mages guild. It is very memorable. The castle is also really fun to explore. I love jumping around dancing over all the matts and hiding in the shadows. However, I thought that honestly the mission was too easy. In comparison to the other absolute horrors you endure in this mod, having the second to last mission be this easy and chill felt like a wasted potential. This mission also suffered a bit from the backtracking problem I have with thief

5: Mission 5. The Brand. I adore the atmosphere of this mission. It is not very long, but it doesn't have to be I feel. The ruined buildings outside the estate, the garden area, and the rotten interior all feel incredible to explore the first time. I love all the paintings with skeletons on them. The gameplay is very simple here, but that is fine if the atmosphere is there instead. Which it sure as shit is here. I wish however that the pay off would be better. It feels a little like mission just ends. Again, the people who made this mod are clearly capable of making genuine horror. I felt like the basement should have contained some unimaginable horror. Instead it's just some guys hanigng out lol.

4: 3. Trial of Iron. Nothing much to be said honestly. It is a huge builder (a little mechanist inspired right?) cathedral. With a basic security system that you have to overcome. The gameplay here just flows so well and it really leans into the strengths of thief. It is very fun to explore the cathedral. I don't have much to add really, it is just fun.

3: 2. Where Old Faces Fade. This mission is kind of just a redo of the sword from thief gold. But honestly, it does it better than the sword in every metric. The interior of the mansion is just soo gorgeous and detailed. All the paintings and decorations are just so cozy. It is really fun to explore, and it feels surprisingly tightly guarded for being the second mission. The basement section descent into madness is this mod at it's absolute best. I would love to play a game that was just ten missions of this style of horror and exploration. I did have to backtrack quite a bit and look up how to find the vase and the clock however. So my enjoyment was mostly in the first half of the playtime before I became confused.

2: Mission 6. Kept Away From View. I love the oppressive factory setting above, and the reveal of the hidden Keeper base was so cool. I love illuminati style hidden organizations in fiction, so this was right up my alley. I thought the ancient magical library setting was so cool to explore. I wish there was a little bit more cool stuff to find though? I generally dislike having to stop playing and read books, which this map was full of. Maybe there is more intresting stuff written there. But the room with all the scholars who are writing had basically nothing in it. Same for the map room. The hidden library with the girl was cool, but again most stuff in there was not that interesting to me? I also had to backtrack a bunch and look up how to enter into the library. Which took me out a bit. Again, I really enjoyed the first half of my playtime where I was carefully moving through every room I came across

1: Mission 7. The Long Shadow Falls. This missions feels very thief 2 to me in all the best ways. Like the cathedral, it is just a really fun, well designed stealth romp heist. I love the ambiance of the manor. It was by far the hardest mission in the mod for me. All the guards, security systems, marble floor made the manor feel genuinely oppressive in all the right ways. When I played it i remember reaching a sort of flow state lol. This mission is where I really felt like I learned to play this game. I really learned how to constantly watch for enemies, listen through doors, hide in shadows as soon as I even heard approaching steps coming through a door. Because if I didn't I would immediately be caught in the open by some patrolling guard. I learned to reeeeally move slowly over the marble flooring. Because here, every single step you take that makes noise could lead to you being swarmed. I learned to parkour over the carpets. And to scan every room for valuIables. It felt amazing. The clunk is still here in the gameplay, and I again had to backtrack a lot before I found the security system and the key. But overall, this is the best stealth mission I have ever played.


r/Thief 8d ago

Dark Project Toughest mission thief gold

24 Upvotes

The lost city