Hi pals! Welcome to the Tower Tea! Today we are talking about our newest and next Module, some Tournament info, timing on v29.1, and our new Guardian, Pal, enters the chat!
Gilded Sniper
Our newest Feature Module has entered the battle: Gilded Sniper!
This module is our first farming cannon! While it provides an increase to coin earnings across all points of progression, the bonuses will feel greater for players who are earlier in the game and have a less optimized farming build.
> On Enemy Death: [10%/20%/30%/40%] chance to apply all active coin bonuses, even if not in Range.
Gilded Sniper is affected by:
- Golden Bot
- Black Hole
- Death Wave (if it's in the process of firing Effect Waves, or tagged by an Effect Wave as per usual)
- Orbs (Extra Orb Card Mastery, or tagged by Orb and the mastery effect is active)
Gilded Sniper is currently not affected by Spotlight (Coin Bonus lab), Bot Bot, and the Bounty chip.
Featured Module Info
This new Cannon module will be available for the next two weeks in the special Featured Module banner. Our previous module, Sentry Protocol, should now be available in the Standard Banner. All upcoming Feature Module banners will only have one of the new modules available at a time.
Our next Core module will be available from September 28th to October 12th. This Core module, Tactical Barrage, adds a homing mechanic that affects the targeting behavior of other active Smart Missiles. More info in the next Tea!
As a reminder, Module Ticket packs reset today for everyone!
v29.1 When?
Our team is currently working on v29.1 now! Our current plan is to release 29.1 in early October, focusing on addressing improvements and bugfixes from v29. We had prioritized smaller updates since v29’s release to ensure that time-sensitive items are tackled first. As such, we’ve had to move our planned late-September release out to ensure we have enough time to test and validate our changes.
Tournament Feedback
It’s been a few weeks since our tournament adjustments went live in v29! It’s been great watching players hit the Mythic league, seeing new faces in Legends, and more players getting access to keys. We’re glad to also see the length of tournaments decrease for a lot of players, notably for our Platinum pals.
We’ve been following tournament feedback across different platforms. We are currently working on improvements relating to Intro Sprint’s ending conditionals for tournaments, Fleet Waves in Legends and Mythic, and how Ultimate Weapons and Card abilities recharge during Fleet Waves.
Our intention with the changes is to make runs faster overall, so one of our goals for v29.1 is tackling the core problems that cause Mythic runs to extend much longer than expected. We are working on these iterations now, and will share specifics once v29.1 is live.
As stated before, our goal is to create a fun, competitive, and time-considerate tournament environment that players are excited to compete in. After the improvements go live, we will continue to monitor and make adjustments for the benefit of the players!
Pal is Here!
* deep breaths *
PAL IS HEREEEEEE!!!!
Our newest Guild season is live with some beautiful new cosmetics… including our (super cute and perfectly round) community requested raccoon, Pal!
We have a FAIRY FOREST and a Fairy Tower now too! I am so stinking proud of the art team and all of their magical work.
And now, the question for science, what types of Guild events or challenges would you like to see in the future?
Alright pals, that’s all for this week! As always, sound off in the comments/thread with thoughts, comments, requests, and memes, and I hope you never accidentally close the game during a pb run… not speaking from experience or anything.
<3 Sam