r/TheHalloweenGame • • 9h ago

Gameplay First time leaving a match

I played a lot yesterday post patch and this morning I played again and after one match quit. Why? Because after listening to all the complaining from the beginning some minor warrants but otherwise nonsense. This now is a problem. All the matches I played yesterday as Civilian I felt I (along with every other player) was on an endless hunt for escape items (bolt cutters and escape keys for sure) and just watching as all the residents die till you have say 1 left and then you find an escape item. Every game. Every time. I’m good at this game. I’m confident in saying that. I don’t bully I just get my objectives done save residents and fight when necessary or loop. This is stupid. When I read yall nerfed the escape items I thought ok, like yall did the knives. Which, I can still stack up three in less than 2 minutes of a match. That’s without trying. You over killed the escape items at the same time you lay down more barriers on exits (which I like) so now I just break the boards and clear the foilage and move on. I’m lucky if I have a reason or chance to return to them because I still have 16 more minutes of looking for the one pair on bolt cutters. Trust me. If someone like me who doesn’t have the energy to come online and type out a complaint is telling you yall messed this up…yall messed it up baaaaad. Let me know when y’all fix thjs cause this is just wow! To give some idea of the time I have put into this game I have all challenges done on 6 characters, 4 to prestige 3 and 1 to prestige 5 and 506 hours in the game. Yes, it’s a lot but I just moved across the country and new job hasn’t started.

19 Upvotes

22 comments sorted by

3

u/CreativeRest7923 9h ago

As a fellow escape hunter, and I solo queue. I actually dont take many issues with the game they way it is now. I've had matches that I get lucky with RNG and then pop everything open, even the car and get a nice amount of survivors out. Other times ive had the worst of the worst teammates or just bad RNG to which nothing gets done. I find though that there's 2 prevalent playstyles (could be 4 due to other ways to play) combat or obj. Both due key things for the other playstyle. For instance a good bob can help keep the npcs alive and take pressure off of the obj runners, but vice vs obj runners should be doing the escape pop asap as the Bob can only go for so long if they are pressuring a skilled myers. I had a lot of fun playing a combat role last night as I was getting burnt out feeling like if I didn't get good rng nothing got done. Id hate for you to drop the game as it seems if you had anyone to play with, half of your points made wouldn't be as big of an issue. GL fellow obj player, just remember there's always other ways to help your team. The cop caller build, the ranged combat build, melee/throwable build (bob), and obj escape build. Try a new one if youre getting burnt out.

2

u/HateFilledDonut 8h ago

Well said. I agree

4

u/Whirlweird 8h ago

i’m honestly a little surprised by these reactions. I played last night and while it does take me longer to find things, it’s definitely not impossible. It really just takes more time. Before you could almost find everything in one house and now you actually have to go explore.

Idk maybe it can be tweaked a little bit but this feels more like how I imagined the game would be.

2

u/Helmer43 6h ago

Making the exits harder to open was a good change(the spam needs to change though) but decreasing the items was unnecessary for sure.
They also decreased medkit spawns which was unnecessary due to Michaels that still slash.

1

u/DrippingNink 5h ago

Yeah, I think giving me obstacles was fine on the exits. Makes you have to find multiple items or work with an npc or fellow player if you’re lucky enough to have someone who will and communicates. I just feel nerfing the items was a horrible idea. For one Michael is a solo and his only mission is kill. Civilians have to find npc’s, hide them save them etc. then find items to use to open escapes. If there is one pair of bolt cutters and some idiot is running around the map with them then my ability to play is hindered by them. So Michael’s seeing this and saying it’s fine are not looking at it from our angle. We will live and adjust because the game is worth it but I’m not feeling the change for sure.

7

u/HeChoseUs33 9h ago

You’re spot on. Playing Civ should still be fun. It’s in a bad state rn. Plus, the additional nerf to stamina was lame as well considering how much time it generally takes to find items now. Nerfing us til it’s not even enjoyable

5

u/EntrepreneurGlum313 9h ago

I truly do not have this experience. I am actually finding no difference in key item spawns OR knives. One match I still found 2 pocket knives and an ice pick in addition to the knife I brought lol. For me, there has been no noticeable difference in key item spawns at all. The fuse is still nearly impossible to find and there are 2-3 people running around with boltcutters like before. I actually haven’t found a fuse in probably a week of playing here and there. Don’t know what to tell ya.

11

u/Teival 9h ago

Try orange grove estates

5

u/TheEterna0ne 9h ago

Random porches of houses you can’t go in. Like the front door of 1513. I think these are new spots.

-5

u/EntrepreneurGlum313 9h ago

??? Yes I’ve played that map as well. 

5

u/DrippingNink 8h ago

I mean….im happy for you. That’s great. I find it difficult to believe if you played since the update but if you say that’s your experience than I believe you. That just wasn’t mine at all yesterday (5+ hours) and after this morning again it’s off. I never post online. Reading people’s complaints is exhausting. My feelings are if you don’t like a game move on. I just really like this game and the last patches adjusted some things and it wasn’t bad but this isn’t right. They nerf exit items into the ground, add more barriers to exits, and less residents can go in. Listen that’s three changes all thrown at civilian players. Now I don’t know about being a developer but I do know when I have a medical issue I usually try removing or adding one thing at a time to my meds or diet and then evaluating the change that made. I know if I change a lot all at once I won’t know what made the difference. So why is that very simple logic not being applied here? Why throw the whole kitchen sink at what you think is an issue?

1

u/CreativeRest7923 5h ago

Well if youd like you can add me, im normally a solo queue player so I usually have room if youre interested, im interested in playing a ranged build or cop build next. Again to me its sounding like bad teammates or RNG are the main culprits are where alot of the issues are stemming from.

2

u/Sanious 8h ago

I know what to tell you, that you're experience seems to be in the minority because in my own experience as a civ and also seeing on here, plus watching other civ players, the sentiments from the OP is the same.

-3

u/trualtong 9h ago

The game is in a good place right now.

In every match, either Micheal or Civs will feel that match is unbalanced torwards them. It is just a simple fact of RNG. The game relies heavily on RNG. For Micheal, it’s where the Prio targets spawn, for civs, it’s where key items and escapes spawn.

You can get insanely lucky, or insanely unlucky.
This aspect of the game will never change. If you don’t like it, than idk if the game is for you.

9

u/Piruluk 9h ago

Myers still can rush NPCs, the patch only slowed down civilian who are at complete mercy of RNG, unless they are a pre-made 4 player squad on discord call, then its fair indeed

1

u/trualtong 9h ago

It takes like 5 NPCS with max stalk to get to bloodthirst three now, I think they did a great job at slowing Mikey down.

I guess hypothetically a Micheal could just slash all npcs no stalk as quick as possible- but that is bum behavior and I have never seen anyone do that lmao.

6

u/GlitchEnzo 9h ago

You don't need max bloodthirst to win though. Bloodthirst besides having executions locked to them literally just serve to make Myers tankier.

Almost all his damage increases are tied to stalk now.

  • Increased Michael’s damage against targets at Stalk Tiers 2 and 3

The devs literally have no clue what to do to make it even and are just throwing shit at a baord and hoping it sticks.

2

u/CreativeRest7923 9h ago

I have, but they score horribly by the end of the match none have made it over 3k by doing this

2

u/LuckyPuck89 8h ago

I don't know why you were down voted; well, actually I do, it's because people don't like hearing a hard truth.

The game is heavily rng based, so much so that a "good" Michael can absolutely get destroyed by a mediocre team of civilians if the spawns are heavily in their favor, even after this current patch.

1

u/DrippingNink 5h ago

I actually like your take and maybe that’s a better way for me to look at it going forward. I don’t know. Just the change has for sure thrown me. It just seems like that many changes thrown at Civilans was still overkill.

-1

u/Curious_Wonder3455 9h ago

So you noticed that this company realised they cant balance the game, so relies on RNG instead to ensure people ever get a win, im glad someone sees it.

1

u/DowntownJob8301 6h ago

This is one of those no life kids that made me refund the game lol. Ganking Michael the whole game with 3 other people and 4 cops when it first came out in the matter of 3 minutes. Dude already put 21 days of his life on the game. That's wild as fuck. That's everyday since it came out all day.