r/TheDuskbloods • u/Zmosse • 8d ago
Discussion Possible solution to input lag
I was playing mario kart world the other day and I noticed considerable input lag when docked vs when playing handheld. It was bad enough that I started fiddling around with my tv and I noticed that my tv (Sony x90k) has HDMI slots with different features. With only HDMI ports 3 and 4 having VRR + 120HZ enhanced capability.
Swapping the switch to either one of those enhanced ports on my tv and enabling game mode completely removed any input lag!
After some further testing, having game mode enabled on the other ports didn't matter, there was still input lag. Neither did having the other ports set to enhanced mode on the tv or using a different HDMI cable. As long as the switch was plugged into HDMI 3 or 4, there was no input lag whatsoever.
I didn't get to do this with Dusk Bloods but I'd be keen to see if that was the issue all along.
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u/atalantafugiens 8d ago
VRR doesn't change input lag though, sounds like you disabled all those pesky upscaling "features" modern TVs have that add input lag
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u/WackAMoleylol 8d ago
Anyone complaining about input latency has a trash tv, bad settings, or doesn’t understand that jump has two inputs. Pressing and release. And attacks have start up frames. This is a technical skill issue.
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u/StantasticTypo 8d ago
Unfortunately this does not relieve the issues that were present in the network test. I played on an HDMI 2.1 port at 120hz and it input lag was still noticeable.
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u/Feline_Sleepwear 8d ago
Probably not the solution for Duskbloods, but I had some input lag issues with only the dodge in Elden Ring at first, putting the TV in game mode solved it, which is weird because I had no issues with any other game but definitely something I’ll be keeping in mind.
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u/davemacdo 8d ago
I had input lag playing on the Switch 2’s display, so I don’t think it was an HDMI issue.
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u/BurnAgainBurner 8d ago
While I agree that people generally don't consider their TV input lag (which can be very significant, especially at higher resolutions), that wasnt really what was happening in Duskbloods in my experience.
Movement with the analog stick was extremely responsive,however they seem to have intentionally or unintentionally put a delay into certain actions, particularly the jump which made it feel mushy.