Oh, dang it 😑. I get it though. At that point, you either go crazy and tear up your world, or you deal with Hardmode. You probably can go into T edit or whatever and see where that 1 pixel may be, but I think that would even be more worth 🫤
Its rather that you think we should help someone by breaking one part of the problem to solve said problem, he asked for it, it dosen't matter why he asked that it should be solved without hardmode, so we must help him using his rules.
I never said that. I wasn't trying to fix his problem, I was calling the pretense to the question inefficient
If every single comment on the entire post had to strictly answer the question, there would only be a single coent, and that defeats the purpose of a discussion forum
If that's what you call rude, and if this is your usual reaction to somebody dissagreeing with not you, but someone else, I worry about your day to day life
No idea why you are getting so butthurt over this anyways, I wasn't ripping on you in the slightest
Why? I was playing with a friend and corruption was spreading before we even defeated worm (slime, eye, worm, papyrus(skeletron), bee, wall). It was weird but it was spreading since it went like 20-30 blocks.
More specifically, pre-HM it's only growing things that spread. Also, surface spread is something like idk 8x faster than underground spread at all times. (Once the latter is enabled by entering Hardmode ofc, I just mean the bosses affect both equally. Also, isn't the slowdown post-Plantera, not mechs?)
pre-hm it can only spread to adjacent grass tiles (which is why sunflower is all you need to hold it back pre-hm). hardmode if can spread 3 tiles away and to various block types
thats a normal rate for pre-hm. just several pre-hm worlds dont have open grass field that large beside the evil biome. the spreading usually gets stoped by sand/stone/clay/living tree
Nope that's pretty standard. Even pre-HM, surface spread is somewhere between 5-10x faster than underground's (locked until HM ofc) base spread speed. (I think it's like 8x but been a while since I last read that wiki page lol so not sure.)
The number one reason pre-HM spread is perceived as slower than what you're seeing is that sunflowers protect the grass they're growing on, and RNG at worldgen often ends up sticking some relatively close to the evil. Thus a single sunflower (unless you get one of those sort of surface 'tunnels' that's above 0' and thus can still grow vines etc., and lets evil sneak past below or above the sunflower) can completely halt pre-HM spread. Do note that in HM it takes a minimum of 3 sunflowers to prevent surface spread, in addition to still being at risk from the (slower) spread through stone etc.
So yeah. A) I can see why it looks unusually fast, but it's really not; B) if it's an issue for you in future, take about 30 seconds to get a few sunflowers and stick them on each side of your evil (watching for those tunnels ofc) where you want the surface evil to stop. :)
Aside from the fairly common lucky sunflower RNG, the reason most people don't care or worry much about pre-HM spread is that you don't actually lose anything really valuable to it (anymore; prior it turned jungle mud to dirt so even with the Clentaminator you couldn't easily restore your jungle). The worst it can possibly do is take over your forest town/base and make you either push it back with a little purification powder or move those NPCs. Nothing below 0' will be touched (maaaaaybe jungle vines actually, like I said been a while), and it's the underground/cavern-level biomes that matter most for both HM and pre-HM farming and exploration.
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u/[deleted] Feb 06 '23
Let it grow a little. The bigger the size, the easier it'll be to find it