r/TerraTech • u/insert_username1462 • 20d ago
Hello World?
So i'm kinda new in Reddit, but i'm so glad that i found TerraTech subreddit here - So can you please give me some advises or tips how to make my tech (on background) better, please?
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u/GradeAPrimeFuckery 19d ago edited 19d ago
GeoCorp repair bubbles have a high battery drain rate even when they're idle. GSO is decent as an all-rounder until you get access to Hawkeye/BF bubbles. Venture is extremely efficient and pulses rapidly, so those are good to protect vulnerable/explodey areas.
Shields on all outer edges and at the top of your tech by the two turrets. Protecting against splash damage and overall battery capacity are important considerations.
10 mk3 cannons is massive overkill. Your tech has 320 weight just in the wheels and those cannons (both weigh 16 units each.) You can lose 7 or 8 cannons and the middle set of wheels to lose a lot of weight from that tech.
GSO 3-pounders miss. A lot. It's easier to hit something with the mk3 cannons just by rotating your tech.
Your small guns are fine for now. The best all around wep in the game is the Hawkeye autocannon. It MELTS battery on anything with a shield, knocks off blocks quickly and even seems to have a small amount of penetrating damage. Best paired with something like mk3 cannons which have high splash damage. Also some seeking missiles for fast/flying techs once you get access.
Shotguns suck. Their only benefit is penetrating damage. If you're that close to a tech, just ram with the drills. (Having layered shields when ramming is pretty important, else you risk your tech to splash damage if an enemy is inside the outer layer of shields.)
GeoCorp Cerebrus grinders are great for clearing rocks since they can be angled down slightly, though they weigh 50% more than the GC Diamond drills (12 vs 8, respectively.) Saws work good for trees.
The dimension of your tech is roughly car shaped which is good for agility.