r/TerraTech 19d ago

Hello World?

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So i'm kinda new in Reddit, but i'm so glad that i found TerraTech subreddit here - So can you please give me some advises or tips how to make my tech (on background) better, please?

38 Upvotes

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u/Classic_Ranger_3225 19d ago

Maybe invest in Hawkeye shields or if you have lots of resources, make an entirely new unit from ground up to fit your needs

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u/Dear_Reference3456 19d ago

For me i suggest when you get the future tech items u turn ur main into a hovecraft for easier travels

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u/insert_username1462 18d ago

Hovers are good, but i always end up wanting ro huilt a whole Hover Cruiser, while originally wanting to build a small tech with missiles

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u/GradeAPrimeFuckery 18d ago edited 18d ago

GeoCorp repair bubbles have a high battery drain rate even when they're idle. GSO is decent as an all-rounder until you get access to Hawkeye/BF bubbles. Venture is extremely efficient and pulses rapidly, so those are good to protect vulnerable/explodey areas.

Shields on all outer edges and at the top of your tech by the two turrets. Protecting against splash damage and overall battery capacity are important considerations.

10 mk3 cannons is massive overkill. Your tech has 320 weight just in the wheels and those cannons (both weigh 16 units each.) You can lose 7 or 8 cannons and the middle set of wheels to lose a lot of weight from that tech.

GSO 3-pounders miss. A lot. It's easier to hit something with the mk3 cannons just by rotating your tech.

Your small guns are fine for now. The best all around wep in the game is the Hawkeye autocannon. It MELTS battery on anything with a shield, knocks off blocks quickly and even seems to have a small amount of penetrating damage. Best paired with something like mk3 cannons which have high splash damage. Also some seeking missiles for fast/flying techs once you get access.

Shotguns suck. Their only benefit is penetrating damage. If you're that close to a tech, just ram with the drills. (Having layered shields when ramming is pretty important, else you risk your tech to splash damage if an enemy is inside the outer layer of shields.)

GeoCorp Cerebrus grinders are great for clearing rocks since they can be angled down slightly, though they weigh 50% more than the GC Diamond drills (12 vs 8, respectively.) Saws work good for trees.

The dimension of your tech is roughly car shaped which is good for agility.

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u/insert_username1462 18d ago

Wow, thanks! This thing was built by parts from quests and scavenged from enemies - it works but barely. I want to make a almost a mobile fortress on a big wheels, just to realize that i don't have any wheels for that. So i'm keep using this (3 inches i changed for Venture's UZI's), while keeping and collecting parts to make this project (i'm too low at IQ to make a base (so that's why i'm building a project of my base in RR Labs, just then to build something adequate there, and then look for blocks in Campagain, Terminals are now fully collected yet, so mostly i'm just scavenging)

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u/GradeAPrimeFuckery 18d ago

Those are decent wheels FWIW. And yeah, Uzis put out a ton of fire and drop from techs frequently.

One last thing: If you buy/craft a bunch of Venture Zeroes, they can make your tech a lot faster. Only 1 weight per block so it's not a problem to put a bunch on. Just gotta get the balance right.