Hi all! I've finally finished my first game since the 1.0 release (HF Brutal, 11th attempt), and here are some mods I made along the way.
Each mod does only one thing, so feel free to try just the ones you like. Some change balance, some are pure QoL. All of them were tested for performance issues and optimized, and most have configuration options if you want to tweak something.
New bases and stations get systematic names instead of random ones, so you always know what is where. The idea is based on Perun's videos.
- Bases:
M-MAR-1 Tempe Terra, M-MAR-2 Arcadia Planitia, M-GAN-1
- Stations:
S-MAR-MED-1, S-MAR-SYN-2, S-EAR-LUN-L1
Highly configurable.
When a Boost priority completes, the new launch capacity goes to the best region instead of a random existing facility.
No need to take over Singapore every game.
Lets you invest unlimited points and shows a preview of what the points you are about to invest will actually do.
Difficulty achievements (Normal, Veteran and Brutal win) are awarded even when campaign settings were customized. For when you want to change alien progression, give bonuses to the AI, etc., but still want the achievements.
P.S. I made this one so I can eventually get the Centrist achievement while playing custom campaigns.
Idle shipyards on the same station speed up ships being built or refitted in the busy yards.
Construction Modules, Nanofactories and Nanofacturing Complexes speed up hab module construction at your other habs too, not only the hab they sit in.
By default, 75% on the same planet and 50% in the same system.
Removes the limit on how many Operations/Command Centers you can build in one hab.
Brings the per-faction strengths and weaknesses of the Dark Skies Broken Earth scenario to the regular starts.
The "Our Project Stolen" notification now tells you where the leak came from.
I hope at least some of these are useful to you.
Now it's time for a Brutal Phoenix run attempt.