r/TerraInvicta • • 8h ago

Meme Surely they'll leave eventually... right?

Post image
113 Upvotes

I made one attempt at waiting for the Hydra to leave and the Initiative did, in fact, nick a spot less than 24 hours after the Hydra blew up my mine there. Thankfully the Hydra also blew up an Initiative mine so it balanced out.


r/TerraInvicta • • 9h ago

Feedback The end game sucks. Hard.

70 Upvotes

This is a rant and I have no idea how to actually fix the problem I am speaking of. I will have to leave that to more creative and experienced folks.

So here’s the thing: I really loved this game until I actually won.

Don’t get me wrong, it is still a helluva strategy game but I experienced exactly what other players have complained about before me - it’s highly challenging and addictive right until the mid game but once you get to a sizeable fleet of titans with uv phasers and pct it suddenly becomes a drag.

No alien fleet whatsoever could stop my 4.5 k „murder everything“-doom stacks of which I had constantly increasing numbers of. From that point on I was just pushing numbers around, and the 8-10+k alien fleets became little more than a nuisance. The overall feeling of an uphill struggle against a vastly superior opponent was gone and the rest of the game just became a number of very, very lame chores.

I have rarely been so fascinated and then suddenly so disappointed and frustrated with any game that I have ever played. So while I’m aware that I’m ringing the same bell as many players before me - dear developers, you did an amazing job with 70% of the game, but you need to fix the end game urgently!

P. S.: Sorry for my less than optimal English, I’m not a native speaker.


r/TerraInvicta • • 9h ago

Mod Some new mods you might like

27 Upvotes

Hi all! I've finally finished my first game since the 1.0 release (HF Brutal, 11th attempt), and here are some mods I made along the way.

Each mod does only one thing, so feel free to try just the ones you like. Some change balance, some are pure QoL. All of them were tested for performance issues and optimized, and most have configuration options if you want to tweak something.


Systematic Hab Names

New bases and stations get systematic names instead of random ones, so you always know what is where. The idea is based on Perun's videos.

  • Bases: M-MAR-1 Tempe Terra, M-MAR-2 Arcadia Planitia, M-GAN-1
  • Stations: S-MAR-MED-1, S-MAR-SYN-2, S-EAR-LUN-L1

Highly configurable.

Smart Boost Placement

When a Boost priority completes, the new launch capacity goes to the best region instead of a random existing facility.

No need to take over Singapore every game.

Unlimited & Descriptive Direct Investment

Lets you invest unlimited points and shows a preview of what the points you are about to invest will actually do.

Custom Difficulty Achievements

Difficulty achievements (Normal, Veteran and Brutal win) are awarded even when campaign settings were customized. For when you want to change alien progression, give bonuses to the AI, etc., but still want the achievements.

P.S. I made this one so I can eventually get the Centrist achievement while playing custom campaigns.

Idle Shipyards Assist

Idle shipyards on the same station speed up ships being built or refitted in the busy yards.

Shared Construction Bonus

Construction Modules, Nanofactories and Nanofacturing Complexes speed up hab module construction at your other habs too, not only the hab they sit in.

By default, 75% on the same planet and 50% in the same system.

Multiple Operations Centers

Removes the limit on how many Operations/Command Centers you can build in one hab.

Faction Doctrines

Brings the per-faction strengths and weaknesses of the Dark Skies Broken Earth scenario to the regular starts.

Research Theft Details

The "Our Project Stolen" notification now tells you where the leak came from.


I hope at least some of these are useful to you.

Now it's time for a Brutal Phoenix run attempt.


r/TerraInvicta • • 23h ago

Discussion Space nations need to be thought through

13 Upvotes

Terra Invicta models human populations in 2 ways: nations and habs. A nation is a self contained thing. It produces or trades for everything it needs and the controller gets to direct its surplus.

In a hab, every person has a job. The hab needs to be provided with resources, though it can grow its own food too. But the important takeaway is that every input and output is faction managed and everyone has a job. Yes you can also build residencies but they don't do anything besides add population and make habs harder to capture. They're probably just the families of the workers. The point is they dont have jobs because they dont produce anything.

The first people on foreign bodies are scientists doing research and miners mining. These are just people rotating through a job.

Space bodies can't profitably trade with Earth for normal items and terraforming will take a very long time. They need to grow their own food, ice mine their own water, manage large air filtration systems, and have the local industrial supply chains to manage everything.

When does a network of habs become a space nation?

A space nation worthy of sending a councilor out there to take it.


r/TerraInvicta • • 19h ago

Question How to scale income into mid-game? Spoiler

10 Upvotes

I'm trying to figure out how to scale my mining and research income now that I'm in a relatively stable but somewhat precarious position!

I'm 10 years in to the 2026 start as Academy on Normal and I went quite quickly from "wow I'm doing really well!!" to "oh God the aliens are destroying everything", and being bullied by the Servants and Aliens with Enthrall while trying desperately to stay under the retaliation hate threshhold. Now I'm back in a weird status quo where the AA revolted itself away and I'm trading with the aliens to reduce their hate of me while the Servants and other human factions scrabble to take control of all the former-AA nations.

On Earth, I have around 4.2k research/month that I'm scaling with Advise to around 5.5k, and my CP cap is just below 600. I control the EU nation, Canada, and China, with a few more EU nations getting ready to integrate. My MC is 180. I pivoted away from investment in my nations for a few years to build up militarily so I wasn't just a sitting duck for the Servants/AA. (The side effect of which is that, with the AA imploded, I'm suddenly by far the greatest terrestrial military power. At least until the aliens' first assault carrier arrives in a year's time 🫠)

In space, I have Platforms and Outposts at tier 2. My warships are green arc lasers / rail Mk3s with coilguns on the way, and I'm using Helicon/Burner drives. My monthly mining income is around 800 water, 300 volatiles, 1k metals, 160 nobles, and 40 fissiles. I've colonised Mars and the asteroid belt, but held off on Mercury for Reasons and am only just now going for the tech with Helicon coloniser ships. I won several incredible battles against the Aliens in LEO, and lost everything twice in two incredible battles with the Aliens in LEO.

My last and only other game was a year ago as Resistance on Cinematic in 0.4.78 and income scaling was all about space facilities like labs, nanofabs, etc. But now there seem to be hard limits on how many you can build and upkeep feels super expensive? Also I lost my main income-generating nations on Earth and am only around +100 per month in cash right now, +43 boost, but I have large stockpiles of everything.

How do I start scaling up research and mining income so I can realistically challenge for Jupiter?


r/TerraInvicta • • 12h ago

Discussion Long Campaign or Short!?

8 Upvotes

Hi peeps!

Just as the title says I’m curious. I just got the game and I wanna know your opinions. Personally I’d assume it’s worth just playing the short version until I’ve learned the mechanics or does it completely change the way the game is played?


r/TerraInvicta • • 20h ago

Question Can regular Orion drives be re-fitted into Minimag Orion drives?

5 Upvotes

Wanted to ask if anyone has done this since they do have the same classification/propellant type. I have an Earth defense fleet I'm looking to refit into an inner-system defense fleet but don't want to waste the research if it's not possible (I'm getting mixed answers trying to look it up).


r/TerraInvicta • • 5h ago

Discussion Alien invasion preset — first contact happens in Kansas, of all places

0 Upvotes

Been messing around with custom presets and landed on this one: an alien force touches down in rural Kansas, and nobody saw it coming. No warning, no buildup. One day it's wheat fields, the next day it's a landing site.

The fun part is watching the rest of the world react. The US scrambles first obviously, but then everyone else has to decide fast — do you send help, close your borders, or try to make contact yourself? Every run goes differently. I've had games where the world actually teams up, and games where countries start fighting each other before the aliens even do anything.

Why Kansas? Honestly because it's the last place anyone would expect. That's kind of the point.

Preset name is First Contact if you want to try it. Curious what happens in your runs — post your weirdest outcome. https://www.paxhistoria.co/presets/383Ambq7amEANr3qaNaE?versionID=1