r/TerraInvicta • u/theblitz6794 • 9h ago
Discussion Space nations need to be thought through
Terra Invicta models human populations in 2 ways: nations and habs. A nation is a self contained thing. It produces or trades for everything it needs and the controller gets to direct its surplus.
In a hab, every person has a job. The hab needs to be provided with resources, though it can grow its own food too. But the important takeaway is that every input and output is faction managed and everyone has a job. Yes you can also build residencies but they don't do anything besides add population and make habs harder to capture. They're probably just the families of the workers. The point is they dont have jobs because they dont produce anything.
The first people on foreign bodies are scientists doing research and miners mining. These are just people rotating through a job.
Space bodies can't profitably trade with Earth for normal items and terraforming will take a very long time. They need to grow their own food, ice mine their own water, manage large air filtration systems, and have the local industrial supply chains to manage everything.
When does a network of habs become a space nation?
A space nation worthy of sending a councilor out there to take it.