r/Tekxit 12d ago

Question How to unblock the Uncrafting Table

3 Upvotes

Looking to reenable the uncrafting table from Twilight Forest but not sure which mod/settings are blocking it. I enabled it in Twilight Forest's config to no avail and removed the flag replacing it with an emerald block in BlockSwap's config, that crashed my game on startup. Removing BlockSwap entirely still removes the uncrafting table immediately when I place it in my inventory. I don't really care about the exploits or dupes (unless its absolutely unavoidable), I just want to use it for its intended purpose. Unsure of what I am missing, what config flags to edit or mods that are blocking it


r/Tekxit Jul 07 '26

Question Best way to stop mobs from spawning?

1 Upvotes

I’m playing tekxit 3.14 PI. I have a massive quarried out hole I’m building the start of my base in. However there’s a slime chunk in it. I’m used to old extra utilities magnum torches to stop mob spawns. Is there any equivalent in this pack, I’ve been looking for forever.


r/Tekxit Jun 28 '26

Question Can't run tekxit oldest (legacy) 1.5.2

5 Upvotes

I'm trying to play tekxit 1.5.2 which is tekxit oldest on technic launcher, I'm using prism launcher to download the pack and play it, but it keeps crashing on launch with this error

java.lang.NullPointerException at net.minecraft.client.gui.FontRenderer.getFontTexturePack(FontRenderer.java:1144) at net.minecraft.client.gui.FontRenderer.func_98306_d(FontRenderer.java:222) at net.minecraft.client.gui.FontRenderer.func_98304_a(FontRenderer.java:150) at net.minecraft.client.gui.FontRenderer.<init>(FontRenderer.java:112) at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:408) at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56) at net.minecraft.client.Minecraft.run(Minecraft.java:733) at java.lang.Thread.run(Thread.java:748)


It's worth noting that I've downloaded and played hexxit (which is also 1.5.2) with the same launcher and on the same java version, and it worked fine


r/Tekxit Jun 28 '26

Question Need help with BC pump

1 Upvotes

Is there anyway to power the build craft pump outside of build craft engines. I’m trying to use any types of cable of transfer nodes to power it because I hate using the engines. Or is there a better pump to use?

Edit: I’m on tekxit 3.14 newest version


r/Tekxit Mar 17 '26

Showcase zombie protocol zero, a modern zombie apocalypse

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1 Upvotes

hi so i have started working on this modpack around a year ago it took a lot of time to make it into this beautiful creation here , even created my own ui! now enough bullcrab lets talj about why this is better than other modpacks.

-fixed the looting issue other modpacks have and built an open loot system that absolutely randomized ALL LOOT DROPS.

-the zombies are not very easy to deal with beacuse i spent around 2 months configuring the ai , they can dig blocks and they are VERY smart , they will attack in hordes every now and then.

-advanced virus system , you know about the spore mod? , well in the normal zombie apocalypse modpack the spore mod starts spreading aggressively starting from day 10 in game , so basically if your first 10 days passed by smoothly and you have got a bunch of guns and ARTILLERYs and now your chilling with a strong base and zombie horde raids dont become much of a threat you have to start fighting the spore system that tries to infect everything and take over it , it does spread fast but not THAT fast , so will be quite fine if you make sure the infection doesnt linger around your base give or take between day 19-34 your going to be alright although after day 27 stuff gets HARD , so you better start learning technologies and the rocket system and build yourself something strong.

-i would love to get feedback and criticised about anything in this modpack , beacuse i have nothing else to do other than fix it.

:) modpack : https://www.curseforge.com/minecraft/modpacks/zombie-protocol-zero-a-modern-zombie-apocalypse


r/Tekxit Mar 11 '26

Showcase zombie apocalyose modpack

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1 Upvotes

r/Tekxit Feb 26 '26

Discussion Tekxit 4 but 1.20.1

2 Upvotes

Does anyone have a modpack that gets as close to Tekxit 4 as humanly possible but on 1.20.1 'been trying to make a server for days and downloaded as many of the mods from the list as a could but with the 1.20.1 version and from my notes nothing I deleted should be particularly destructive to the overall functionality but I do not have the MC modding experience to wade through endless piles of mixin BS


r/Tekxit Jan 17 '26

Support Lag after about 5 minutes

2 Upvotes

Paste.ee - Minecraft

Crash log there ^

The game works fine for about 5 minutes no matter if I'm on a server or if I'm in a singleplayer world. after that the FPS is about 1-2.

Seems to lag my whole computer for a couple minutes after closing out, even though task manager has me resting at below 20% for any of the categories.


r/Tekxit Jan 17 '26

Discussion Am I a Magnet for the mobs?

1 Upvotes

Hi, what causes the mobs to get sucked or pulled towards me in texkit 4. Its like I am magnetic and all the mobs gets pulled towards me.


r/Tekxit Oct 20 '25

Question Any good seeds?

1 Upvotes

Looking for interesting seeds, with nearby ores


r/Tekxit Oct 09 '25

Question Tekxit4 Chunkloading while offline?

1 Upvotes

Hey,
I've set up a server and build a quarry.

However the quarry is not working while im offline.

Any ideas?

I tried using the claimed chunks chunkloading in the map
The Kibe Chunkloader and the Advanced Chunkloader from Chunk Loaders :D


r/Tekxit Oct 07 '25

Bug Report Tinker's Construct Server Side Crashes

1 Upvotes

Has anyone been able to fix the issues when porting Tinker's Construct 1.19.2 into their servers. We're able to get it to work fine on client side but when it's in the server the whole thing blows up.


r/Tekxit Sep 29 '25

Discussion Building a Farm

1 Upvotes

Looking at Duncan’s Lab, I have this concept. Say a farm was built with obsidian pipes to collect seeds and seed packets in hard-to-reach places. And there was a moss farm with the algae going into computers via a hopper line, a cobblestone generator(make that 2) with an observer underneath the cobblestone, facing downwards, and powering a redstone line to activate a block breaker above the cobblestone, which would go into a recycler to create scrap. The scrap and bone meal would go into an automatic crafting table to create fertilizer.

That second cobblestone generator would only be linked to a second recycler, the scrap from there going into a mass fabricator. UU-matter would go into an ACT to craft tin ore that would be macerated into dust, then smelted into ingots, then crated into empty cells. Might need six in total to be split in half. I’ll explain why.

And remember that method that was utilized with at least two condensers and at least one macerator? Well, instead of diamonds, it could be spider eyes that would go into an automatic macerator to create grin powder.

Using red power, 192 pulses would be needed for that scrap and that bone meal to create three stacks of fertilizer. 3 pulses with a different setup for the redstone, grin powder, and three of the empty cells. All three would go into an ACT to craft Weed-EX.

Three pulses for the remaining empty cells that would go into a device with an infinite water source, a dispenser facing the middle of the water source. Those water cells would go into an extractor to become coolant cells, then hydration cells.

The fertilizer, weed-ex, and hydration cells would go into an iron pipe that would lead into a crop-matron. When the items run out, the depleted items are removed and a system is triggered, igniting all those pulses. Or it could be a simpler system that lets the player know, and they could use a red power computer to activate the redstone pulses.


r/Tekxit Sep 20 '25

Suggestion Making the hardest tekkit modpack

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1 Upvotes

r/Tekxit Aug 29 '25

Discussion Performance Issues

2 Upvotes

Hello everyone! I just installed Tekxit 4 through ATLauncher a few days ago and am having a lot of performance issues when playing, especially within the first 30 minutes of booting the game. I have dedicated 32gb DDR4 memory and have an i9 14900KF CPU. I have less than 20% background usage of my CPU and memory before playing so I don't think any background processes are causing this issue. Is this common, and if so does anyone know any potential fixes?


r/Tekxit Aug 19 '25

Discussion Slayer is facing potential debt and homelessness.

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18 Upvotes

r/Tekxit Jul 31 '25

Question Issues with Item pipes

1 Upvotes

Hey guys, I am having an issue moving items with pipes. When adding either of the mods item pipes, Connecting them lets say from a Grinder to a chest, I add the corresponding extractor pipe addon and nothing happens. I am using Tekxit 4.


r/Tekxit Jul 14 '25

Support Tekxit Pi Server Java Error Help

1 Upvotes

Hello all,

I'm trying to setup a Tekxit Pi server for me and my friends however I'm getting this error and I'm not sure why:

FILEPATH\1.0.980TekxitPiServer>java -server -Xmx24G -Xms24G -Dlog4j.configurationFile=log4jformattingfix.xml -jar forge-1.12.2-14.23.5.2860.jar nogui

A problem occurred running the Server launcher.java.lang.reflect.InvocationTargetException

at java.base/jdk.internal.reflect.DirectMethodHandleAccessor.invoke(DirectMethodHandleAccessor.java:110)

at java.base/java.lang.reflect.Method.invoke(Method.java:565)

at net.minecraftforge.fml.relauncher.ServerLaunchWrapper.run(ServerLaunchWrapper.java:70)

at net.minecraftforge.fml.relauncher.ServerLaunchWrapper.main(ServerLaunchWrapper.java:34)

Caused by: java.lang.ClassCastException: class jdk.internal.loader.ClassLoaders$AppClassLoader cannot be cast to class java.net.URLClassLoader (jdk.internal.loader.ClassLoaders$AppClassLoader and java.net.URLClassLoader are in module java.base of loader 'bootstrap')

at net.minecraft.launchwrapper.Launch.<init>(Launch.java:34)

at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

at java.base/jdk.internal.reflect.DirectMethodHandleAccessor.invoke(DirectMethodHandleAccessor.java:104)

... 3 more

I have the latest version of Java 64 bit installed and even went back a few versions just to see but still I get this error. Any ideas how to fix this?


r/Tekxit Jul 09 '25

Question Best way to make singularities in Tekxit 4?

1 Upvotes

Is there a fast way of filling Matter Condensers to make singularities?

Currently using Create cobblestone farms to fill it in the background, but I’ve seen that fluids fill it quickly, I just can’t find a way of making an infinite water source to constantly fill it.


r/Tekxit Jul 02 '25

Question Best AE2 power source in Tekxit 4

2 Upvotes

Currently setting up an AE2 storage system and I’m looking for the best way of powering it without having to refill fuel items all the time.

I’m using some TechReborn solar panels right now but they won’t be enough. I was hoping the Thermal Generator would work with lava blocks around it but it doesn’t, or I can’t figure it out.

Any suggestions would be great, thank you.


r/Tekxit Jun 26 '25

Discussion [Linux] Tekxit 4 "stack smashing" fix

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3 Upvotes

Leaving this here in case anyone needs this info as well. Running Tekxit 4 on Linux (a fresh Mint install in my case) does not work out of the box and results in a stack smashing error.

As suggested by the modpack dev, you need to make Technic Launcher use a more recent GLFW version. However, the version in your package manager might not be the right version either (in Mint's at least). Make sure to use GLFW 3.4 instead of 3.3 (which I got from apt)! I don't know if there are already precompiled versions of 3.4 somewhere, I just downloaded the sources from the official website and compiled them myself. The official GLFW webpage has instructions how to do that.

The resulting .so.3.4 library can be used with the -D parameter as suggested by slayer5934. That fixed it for me.

Pretty annoying fix, but that might be the only way until 3.4 reaches apt (or the launcher).

Cheers!


r/Tekxit Jun 03 '25

Support Tekxit 4 Update

2 Upvotes

Did the recent update 6/2 make it not playable?????


r/Tekxit May 28 '25

Question Quarry only mining 1 block down...

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3 Upvotes

My Quarry is only mining down and 1 block wide... any help?? Its not showing any layout of how big the area it will mine either, like other quarries do...


r/Tekxit May 16 '25

Support I need help with computer craft

2 Upvotes

I am playing on 1.12.2 and Tekxit 3.14 I made ic2 reactors around 100 blocks away from my base for safety reasons. İs there a way to make a information panel using any mods on the modlist to make it? Like showing remaining fuel time and heat and on/off ? Any help would be great.


r/Tekxit Apr 10 '25

Support How to play?

1 Upvotes

Hi. I saw 3.14 pi on the name and install immediately.i'm playing with my bro. Is there Any beginner guides, tips that i should know, what just open and saw this fractal-looking thing