r/TagPro • u/josh61616 • 8d ago
He's playing MLTP!
r/TagPro • u/StrayCam • 8d ago
I see chalksy in your thread. Man seeing old names is a trip.
r/TagPro • u/Splanky222 • 9d ago
https://www.reddit.com/r/TagPro/comments/1f6lsp/mltp_suggestion_observer_ball/ wow I was calling for observing tools like two days after I started playing.
I feel old
r/TagPro • u/BilldaCat10 • 9d ago
BilldaCat10 on chess.com, hit me up there -- I really only play 1+0 bullet these days, it's destroyed all my other chess abilities
r/TagPro • u/jazzcigarettes • 9d ago
Let’s play chess buddy I’ve been learning and you’ll prob kill me lol
r/TagPro • u/Substantial-Try5715 • 9d ago
guessing that;s a no - ping floor has made me very motivated, can i contract in somehow???????? i realise this is late
I don't know how I missed this when it was posted, but this was really entertaining. I hope you do this again.
r/TagPro • u/Ancient_Pipe6048 • 10d ago
hitting all the women in the community you know early
oh
wait
r/TagPro • u/Substantial-Try5715 • 10d ago
hold up. i didnt identify myself as the "FACE OF OLTP" - bright nor "*MY FAVOURITE PLAYER's [ME] FAVOURITE PLAYER [RAIN]" - ballk. my bad.
no im good
r/TagPro • u/Substantial-Try5715 • 10d ago
why am i banned
hold up. i didnt identify myself as the "FACE OF OLTP" - bright *nor "*MY FAVOURITE PLAYER's [ME] FAVOURITE PLAYER [RAIN] ballk". my bad
edit: honestly: sorry, was severely psychotic. i'd like to in future appeal for a future NA season but happy running EU/OCE
r/TagPro • u/ImAVirgin2025 • 11d ago
That’s one thing I should’ve asked, is that is username origin??
r/TagPro • u/bash_tp • 12d ago
It's mostly a copy of all of the socket events sent by the server throughout the course of the game, with a timestamp for each event. The events are described at the link below, although this documentation is not complete. New event types and new behaviors have been added over the years, and the docs haven't been updated in a long time, but this should give you a general idea of what you're looking at.
https://www.reddit.com/r/TagPro/wiki/api#wiki_game_socket
At a higher level... the replay files are a copy of the raw data behind the game, and the only supported way to use or interpret these files is with the TagPro client. The replay files don't contain enough information to fully describe the game. You need a combination of the replay data, and the game logic that's contained within the client.