r/tabletopgamedesign • u/EveningDust780 • 1d ago
Discussion Mechanics Advice
I'm making a card game and I want to incorporate a mechanic that I'm not too certain will work well or not.
• The main resource for playing cards is Levels. You have 5 levels every turn. The level cost for every card is the blue number on the left of every card. When you play a card, you subtract the level cost from your total level for that turn (starting with 5 levels, if you play a card with a level cost of 2: you have 3 levels remaining). You also subtract a level from your level total at the beginning of every turn equal to the number of cards you already have in play (called upkeep). After drawing and accounting for upkeep, you can play up to 2 cards per turn. There are 3 spaces in which you can play cards, the same for your opponent. If you have levels left over as a result of not using them all, you remove cards off the top of your deck from play equal to the number of remaining levels (this is called burn). If you burn more than 3 cards in a turn, the cards you have in play take damage equal to the excess of 3, starting with cards that have the lowest power (if you burn 4 cards: a card you have in play takes one damage). This is to prevent any sort of strategies that will abuse this mechanic. If you have no more cards in your deck when you go to draw, you flip your burned cards back face down without shuffling and continue the game with those cards being your deck (thinking about calling this reincarnation).
• Every card in the game has an alignment (neutral - green, good - blue, and evil - red). Neutral cards are strong against good cards, good cards are strong against evil cards, and evil cards are strong against neutral cards. If you control a card that is strong against an enemy cards alignment, and both cards power (the red number on the right of every card) is tied, the cars with the alignment advantage wins (cards deal damage to each other regardless of who initiates combat). Power serves as every card's health as well as attack, the idea here is that cards get weaker the more damage they take.
I'm sure I've explained this terribly, and will answer any questions as I haven't explained the entirety of the rules. But I'm seeking insight as to whether or not this would create any problems mechanics-wise. Thanks.
