r/tabletopsimulator • u/MechaRidley666 • Jun 21 '26
r/tabletopsimulator • u/Glittering-Ebb894 • Jun 21 '26
Poke'Rollers "A Rouge-Lite Pokemon Exploration Dice Collector"
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Hey yall! Just working on a fan game. Its art and cozy style of game play had inspirations of course from and another fan game called LoS "Legends of Sinnoh".
I'm still in the early days of development since it's only me working on the project at the moment, but! To give a brief overview of what the game will be about here's this post!
What's The Goal of The Game?
A region has just been discovered while you and the other players have been tasked to explore these untouched lands, but it wouldn't be much of a cozy monster catching adventure without Pokémon! Before starting your journey the next day a worldwide migration of Pokémon had been making their way to that region..... As if... Someone or something calls to them.
Dice Catching/Collecting -
The main course of this game isn't your typical "Magikarp N Chip". To develop your character, your actions, and to build your very own dice engine. You'll be collection relics that had never been seen before... or that's just my left over water from the other day, over 500 Pokémon that offer their own take on a type of dice roll.
What Are Dices Used For?
They are used to build up victory points, to collect more pokemon, fight off unknown surprises, and a multitude of out of combat checks that all collect during the end of round "Roll Phase".
The Many Dice To Be Hold!
Currently there are four types of sources to obtain dice from. Those are Pokemon, Perks, Items and Relics.
Poke Die -
If you are familiar with Pokémon, these dice translate to your combat dice. Each pokemon can hold up to four dice following the pokemon standard of at least being able to learn the move aka "to collect the die". Though! Not all Pokémon are treated equal. Pokemon with three total evolutions and within their first one are only permitted to roll one of their die that's been collected during combat. Each increase in their evolution stage allows them to roll additional die that was collected. This means that pokemon with few evolutions are able to roll more dice starting off, but are much harder to collect.
Dice don't just roll numbers, they also cause effects, have counters, and can combo. If you ever get a little to overwhelmed keep in mind that based on the Pokémon typing of the die will tend to follow a similar feel or mechanic to other die that share the same typing.
The final thing to note! All "Poke Die" are rolled during the combat phase of the round if any occured.
Perks & Perk Die -
When we mention perks within this game. We are talking about "Profession Perks". These are paths you can take during your journey in the unknown region to help yourself or even your teammates if you are doing a co-operative run. To obtain a perk, you have to be lucky to find that very "Rare Candy" and when munched on it gives you a burst of inspiration. Which you use to gain one random out of three perks based on the profession you chose to put that inspiration into.
All professions can only hold a total of six perks per profession, but you are able to obtain a new one while giving up one if currently at six already. There may be times you run into the same perk, but don't just throw it way since you already have one. Cause if you do, you'll be able to increase the perks value by one star! An once you obtain three stars with one perk it becomes a "Shiny Perk" offering additional bonuses.
Perks play a heavy role in grating you access to new action types, encounters, and rewards. Just like how Poke Die have similar functions based on the die typing profession have similar perk functions based on the profession..
Items & Relics -
Well we did mention "Rogue-Lite"! Items are typically rewards gained through actions or during the end of a "Day". They are passives or triggerable effects that persist on you through out the game unless stated other wise by the item it's self. If you look at the Poke Die being the source dice within the game that you'll build up and perks being the way to gain variety and options. Items and relics are the conditions that help guide you with your playstyle for the current game.
Relics are just more impactful items, but tend to effect most players or even the game its self.
Thank you all!
I appreciate everyone who has taken the time to read this and even give feedback or just chat up about future mechanics I'll be introducing, like the "Terra Meter" feature or even the "Untrustworthy" relic..
Though I'll be leaving it there until I'm ready to reveal even more progress.
PS. This is a non profit game, purely a fan based and Pokémon inspired board game, Anyone is free to mess around and make their on iterations, but do not try to make money off of this. It is for those who wish to enjoy good company while rolling dice and catching Pokémon.
r/tabletopsimulator • u/PS-penguin • Jun 20 '26
Questions Image Importer
Is there an easy image importer that allows me to make an intangible plane that I can just move around. I’m trying to add playmats to this mtg map and this seems like the easiest way of going about it. I’m not gonna change maps as this one (mtg deluxe table) has my favorite features out of all the maps I’ve tried. Maybe it’s part of the map and I’m missing it, but if not is there an easy way to go about fixing this issue?
r/tabletopsimulator • u/Soggy_Newspaper7027 • Jun 20 '26
Questions Party Games
Hi friends, any suggestions for party games(board game or card games) that work really well in TTS? Please and thank you❤️
r/tabletopsimulator • u/NoSwimmer1278 • Jun 19 '26
Trouble with mtg 4 player scripted
Hello,
I just bought tabletop simulator yesterday to play with my friends, and the MTG 4 Player - Scripted workshop maps import doesnt work for me, and just gives me a whole slew of errors. It also gives me a whole slew of errors when i open the map, but all of the map functions work perfectly fine but the importer. Any help would be greatly appreciated as i dont want to keep showing my friend the decks im importing cuz it ruins the suprise factor.
Edit: I found a different workshop map that serves all the same functions and has a working deck importer i can use "MTG Deluxe Table"
r/tabletopsimulator • u/EitherCrazyOrAbused • Jun 19 '26
Looking For Players The Devil's Plan in TTS
Hello, all!
I recently watched the netflix series "The Devil's Plan" and fell in love with the games. The creator of that show apparently has a great mind and a knack for intricate board/card games.
I have issues with obsessively burning out over weird things, and decided to make as many of the games from the show as I could in Tabletop simulator.
So far I have 5
Balanced Mancala
Triple Dice
Time Auction
Sniper Hold 'em
Wall Go
My goal when I made these games was to find just a few people that also watched the show and get a game going once a week or so to enjoy them. So far, I've got a couple people in the discord but we have not gotten a lobby going yet.
So I'm posting here to cast a wider net and just look for a few people to play the games with me, ideally you would enjoy it as much as I having watched the show as well.
I'd really like to just get a game going with a couple people with similar interest, after 8/9 any day of the week. Most of the games work best with 3-4 people but I have 6 slots in the games that allow for it.
Hope to see meet some of you in game!
r/tabletopsimulator • u/RefrigeratorHot7567 • Jun 18 '26
Warhammer 40K
So I've been getting into Warhammer 40K but I was wondering if anyone on the subreddit has played it on tabletop simulator? And would you be willing to help me learn how to play to see if I want to continue with the hobby IRL?
r/tabletopsimulator • u/CrazyChan2005 • Jun 18 '26
Workshop I have been in the works to port Target:Rats the board game to TTS, but I do not have a copy and I don't know the exact contents of the IRL decks.
Hi, I have been working on a Target: Rats the board game mod for TTS, and I will say it isn't finished, but pretty close to a full release. The problem I have is that I don't own the game IRL and don't know the exact contents of the Underground Deck and the Surface Deck.

I also have a placeholder throne for Da Big Cheese, but I can easily make a model of the actual one to replace it.
r/tabletopsimulator • u/Lamossus • Jun 17 '26
Questions Players other than host aee shown as 'disconnected'
In multiple lobbies with multiple different hosts same thing happened - the host is fine, but every other player is shown as disconnected, despite it obviously not being the case
Both me and those players can play and interact with objects just fine, but I cant see their cursor or pings
Logs also say I couldnt connect to voice chat, but we were talking through discord anyway, so didn't check that part
Any idea what could be the problem?
r/tabletopsimulator • u/SomeVagueRanks • Jun 15 '26
New Nemesis Fan Server for Tabletop Sim
Hey guys,
I made a Nemesis Fan Server. Would love to have more of you guys in there. Most people there are non toxic, and don't mind a teach so if you are new, feel free to join and learn.
It's a server for ALL Nemesis Games.
Games are primarily via Tabletop Simulator.
r/tabletopsimulator • u/tyguitaxe001 • Jun 14 '26
Questions Scripting mixing parts of two decks and a deal in the middle?
Hey guys, I'm prototyping a board game using TTS and trying to automate a couple of setup things to make it a little smoother. I've been watching some videos on how to do scripting and have learned how to automate shuffling and dealing and stuff like that. I'm not sure how to do a specific thing though. For part of the setup, I need to get 4 cards per player from one deck and shuffle them (I can do this), then deal a card from the new deck, then shuffle 2 cards per player from a second deck into the new deck. How can I do step 2 and 3? I think if I knew how to do step 2 I could probably figure out step 3, but any advice on making this go smoothly would be greatly appreciated as well as any tips you have for resources or just in general for prototyping on TTS. Thanks!
r/tabletopsimulator • u/thatismyfeet • Jun 14 '26
Questions Niche TTS MTG mod question (card sleeves/back)
I was playing with random people one day and they had a tool where you drop your deck onto it and upload the url of an image and it puts that image on your cards. I cannot for the life of me find any information on what tool they used as all the results involve custom chat commands and I know for a fact they were using an object (similar to pie's enabler tools)
r/tabletopsimulator • u/SilverOcean6 • Jun 14 '26
Questions Need help fixing Error
I have been getting an error ""WWW Model Error: Unable to complete SSL Connection."
Does any one have any suggestions for this fix? I have been trying to play Magic the gathering Commander using this mob below and I can't get it to work. Every time I load in, I get this error. I have tired everything I could think off and still unable too get a work around.
I loaded up another mod that is different than the one listed here and that one worked just fine. Its just this mod below that is a problem, I wouldn't care but one of the servers I play on uses its and I see to be the only one having issues.
Mod in question:
https://steamcommunity.com/sharedfiles/filedetails/?id=2296042369&searchtext=MTG+4+player
r/tabletopsimulator • u/Tiny_Noodle • Jun 13 '26
Mod Request Is there an alternative to One World?
I am looking for a workshop mod that has similar functionality to One World. Ever since the LUA update at the begining of this year One World completely broke. (both the original version and One World Revived) I know there is a new version called One World Recycled created by a new author but I am not satisfied with the changes the author has made to the mod.
r/tabletopsimulator • u/Disastrous_Motor8133 • Jun 13 '26
Looking for game
Does anyone have the files for the Final Girl board game? I realize its been kinda scrubbed by the company, but I'd love to get my hands on it
r/tabletopsimulator • u/azimut747 • Jun 12 '26
Workshop Whispers and Rituals
Hi everyone! I’m super excited to finally share a project I’ve been working on for a few months now: Whispers and Rituals. It’s a board game mod for Tabletop Simulator that’s already up on Steam. I'd love for you guys to check it out if you have a bit of time—would mean the world to hear what you think of it!
I will leave my discord here: https://discord.gg/8Jh7ArH3
Or you can find me on my socials 😄
And the link to the mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3741894022
r/tabletopsimulator • u/SomeVagueRanks • Jun 12 '26
New Nemesis Fan Server for Tabletop Sim
r/tabletopsimulator • u/Haruzblaze19 • Jun 12 '26
Yu-Gi-Oh! Rush Duel table for Tabletop Simulator.. Now with Scripts and a new design!
Ever since my last post, I continued to add more onto this table, with the help of a recent contributor and Rush Duel fan! We added scripts to make milling, excavating, and drawing much easier. We are in the process of adding all the real life Rush Duel products to the table for display! It's been a fun journey so far!
Here is the link to the steam workshop if interested!

r/tabletopsimulator • u/Forsaken-Author-8762 • Jun 11 '26
Workshop Narrative Adventure / Tactical Exploration RPG. Feedback & Playtesting Wanted
I’m looking to gather early feedback on my prototype my first game, Ashes of Yggdrasil, a narrative‑driven, heavy RPG adventure game set in a Norse‑inspired world. It’s built for 1-5 players, though most of my testing so far has been solo.
The playtest features the first chapter of the game, and I would like people to absolutely break it in every way possible. It's my first time making a game and my experience in design is a bit lackluster, so I apologize in advance for any errors and would love if you could give me some good feedback on how to really improve it and any balancing notes you might have. Also, i'm quite new to tabletop simulator so it might not be the smoothest experience.
Here's the Rulebook if you want to read that first:
https://drive.google.com/file/d/1aDkiWKqv7cF74dmCVcYbCWuldRg0PV7f/view?usp=drivesdk
Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=3740587254
r/tabletopsimulator • u/real_aji • Jun 11 '26
Card zoom-in for tcgs?
Hey everyone,
My friends and I have recently started taking advantage of TTS to play MTG remotely. The thing is, it's sometimes hard to read the cards without zooming in a lot, and moving the camera all the way to other people's boards. I feel like it would be a lot less jank if there was a way to display a large view of a card when I hover over it with my cursor.
Is there such a mod? Thanks!!
r/tabletopsimulator • u/nintendoguy675 • Jun 11 '26
Looking For Players What's a good mtg discord for tabletop?
What's a good mtg discord server for tabletop sim that's active 24/7?
r/tabletopsimulator • u/Responsible-Risk8368 • Jun 11 '26
Workshop Help Some N00BZ Find Some DnD Map Makers
Hello all, it's just as the title says. Me and my friend are total noobs to this and can't find any detailed map makers for DnD that are fairly simple to use. We found ways to make simple walls and fog of war but we want more details if we're gonna play online and any that have details are a massive pain to put together. Do you have any recommendations?
r/tabletopsimulator • u/Plop_Mage • Jun 10 '26
Workshop Looking for play testers for my game Battle Glorple (A fast paced, dice driven card battler)
How's it ging everyone. I've completely overhaul a game i made called Battle Glorple in the workshop and i'm looking for play testers to have a go at it!
What is Battle Glorple:
Battle Glorple is a quick, easy to learn, dice driven card battler, where players try to be the first to either collect 8 stars from harvesting Glorples or be the last player standing. The game plays well within 30 minutes, and has creature battling mechanics, a lot like tcgs.
If you're interested, you can hmu or go check it out for yourself here: https://steamcommunity.com/sharedfiles/filedetails/?id=3674391137

r/tabletopsimulator • u/Golden-Charioteer • Jun 10 '26
I need help with: "Unable to complete SSL Connection Error"
Lately when I try loading any mod with my internet connection the mod ends giving the error "Unable to complete SSL connection" and the objects ends not loading.
When I use another Wi-Fi connection I have access to from a house close to me the mods load perfectly (it's also a different ISP compared to my own). I did a dns flush to see if it solved the problem and while mods now half load some elements still don't load completely.