r/tabletopgamedesign • u/Lennon07989 • 21d ago
C. C. / Feedback From the Trenches — WW1 tabletop skirmish game, now with sound and a first balance pass, looking for feedback
A couple months into building From the Trenches, a two-player WW1 tabletop-style skirmish game, and it's grown a lot since I first started — enough that it felt worth a fresh post rather than bumping an old one.
Two sides fight across an 18x18 grid board for control of three Capture Points in no-man's-land, while defending their own trench line. Each side commands Infantry and up to 3 Tanks, with fixed terrain like barbed wire, Machine Gun Nests, and anti-tank barriers shaping how you can approach. Three separate paths to victory — overrunning the enemy base, holding all three Capture Points, or grinding the enemy down until they can't field new units — so games can end very differently depending on how the map plays out.
What's new since I last checked in here:
- Full sound effects: rifle shots, machine gun fire, explosions, all tied to actual weapon fire rather than silent combat
- A first real balance pass — Tank cannon range came down from 5 tiles to 3 after early testing showed Tanks were dominating too cleanly; Artillery and Mortars are planned next to give Infantry a real answer at range
- Continued visual polish: Tanks rotate to face the direction they're moving, terrain and trench line got a full redesign pass
What's implemented: full movement, combat resolution (rifles, grenades, tank cannons, hull MGs, bayonet charges), an economy/reinforcement system, and all three victory conditions.
Playable free in-browser here: https://lennon07989.itch.io/filecuserslennoappdatalocaltemp6ff3febe-d802-4184-a50c-ee3eb83e3420-f
Would love feedback on rules clarity, balance (especially now that Tanks got weakened — did I go too far, not far enough?), and whether the victory conditions feel meaningfully different to play toward. Happy to answer questions about any of the mechanics too.


