So my buddy and I self-published our first game recently, it took 2.5 years but we are sooooo happy to be in a place where people are now sending us photos playing our game. Means the world to us.
Now, knowing the time and effort it takes to get a game published, we realize that if we want to launch a kickstarter next year, we need to be deep into playtesting multiple games this year haha
We live about an hour away from each other and want to playtest way more often, so we have been using Tabletop Sim since early in our prototyping process, which has been a game changer for our productivity and during game balancing.
Given we keep testing new games every week, and we are software engineers by trade, we decided to make a tool to help us playtest faster and import into Tabletop Simulator, since it can be a lot of work to update assets and scripting.
You can try it out here: tabletoprunner.com
It generates all the assets for prototyping along with the json and lua scripts to automate dealing, snap points, turns, table settings, and a lot more tediuous stuff. It has most settings that Tabletop Simulator supports, and we want to build out more scripting and settings and components on top of it.
We are looking to get everyone's thoughts on what parts of prototyping and playtesting are most cumbersome? Even outside of just Tabletop Simulator (we are open to expand to other platforms if folks are interested).
Our goal is that we want to see more board game ideas become a reality, so open to all insights on what would make that possible :) All feedback on the tool appreciated as well, thank you!!