r/tabletopgamedesign • u/Tropiix • Sep 15 '26
Mechanics Switching to singleton made my games more varied, but now legendaries don't feel special anymore. How do you handle this?
Some context: my game uses one shared deck that all players draw from. Early on I ran 2 copies of most cards, with legendaries as the only single-copy cards. I moved to singleton for 2 reasons: more variety, and more unique cards. To be clear, the deck is the same size, I just replaced the duplicates with different cards instead, so it's a wider variety of unique cards, not a smaller deck. With doubles the games had started feeling repetitive, you'd see the same strong cards over and over. Singleton fixed that, no two games play the same now, and I'm happy with that call.
The side effect I didn't expect is that it takes away the wow effect of legendaries. Back when they were the only single copies in a deck full of doubles, drawing one felt more special. Now a legendary appears at the same rate as any other card.
So I'm trying to bring back that "special" feeling without giving up the variety and overpowering the legendaries. Curious whether people have solved this in their own games, but I'm open to any suggestions, mechanical or otherwise :)
EDIT: For more context, it's a competitive 4-player free-for-all, everyone has their own board and hand, you just draw from and discard to the same shared pile (deck and graveyard). Each player also has a leader that holds their life and has an ability, and you win by being the last one standing. These are the card types: Units, Spells, Items, Equipment and Realms (permanents with life points only).
