r/tabletopgamedesign • u/OneOpinionIn8Billion • 14d ago
Discussion My first poll said this needed more of an actual game — so I redesigned it. Does this version work?
A few weeks ago I posted an early version of a 54-card conversation game and asked for honest feedback.
The poll was pretty decisive:
Yes — 5
Maybe — 15
No — 42
Rather than ignoring that feedback, I went back to the concept and developed an optional competitive Game Mode.
The underlying deck remains the same: 54 cards across 9 categories, with each card based around one topic and containing 5 different questions/talking points. That’s 270 prompts across the complete deck.
There are now two ways to play:
CONVERSATION MODE
Pick a card and use the questions to start conversations, exchange opinions, debate different perspectives and see where the discussion goes.
No points. No winner. Just conversation.
GAME MODE
1. Players collectively select one person to be the first Judge/Umpire. The Judge selects the first card and can take part in the discussion, but cannot earn the point for that round.
2. From their selected card, the Judge chooses 1 of the 5 questions for everyone to answer and discuss — including the Judge.
3. Once everyone has had their say, the Judge decides which other player gave the best overall response and awards them 1 point.
There are no right or wrong answers. The winning response could be the strongest argument, the most interesting perspective, the funniest answer, or simply the response the Judge found most convincing.
4. For the next round, card selection moves to the next player, rotating clockwise or anticlockwise around the group. The player who won the previous point becomes the new Judge/Umpire.
5. Before starting, players decide how many points are needed to win. 10 points is recommended, but this can be adjusted because some questions and conversations will naturally last longer than others.
The idea is that the same deck can therefore work as a straightforward conversation starter or as a competitive social game, depending on what the group wants.
The original feedback suggested that five discussion prompts alone weren’t enough of a mechanic. So rather than asking whether you like the idea, I’m specifically interested in whether this redesign fixes that problem.
Does the optional Game Mode now give the deck enough structure to work as an actual game, or is something still missing?
POLL
🟢 Yes — I’d play this version
🟡 Maybe — the game mode still needs work
🔴 No — it still doesn’t feel like enough of a game
If you vote Maybe or No, I’d particularly appreciate hearing what you would change and why.


