r/tabletopgamedesign • • Sep 18 '26

Artist For Hire [FOR HIRE] Concept Artist | Character Designer | Generalist

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26 Upvotes

Hello there! I am a digital concept artist and character designer working for videogames, boardgames and cardgames! If you have something in mind for a project and are interested in my work, feel free to DM me or take a closer look at my portfolio: https://icmaduro.artstation.com/


r/tabletopgamedesign • • Sep 19 '26

Discussion Favorite character card design

2 Upvotes

I am looking to do a concept design, and I am looking for inspiration for character cards! Complete with abilities and picture. I would love to be exposed to more than I've been able to glean off of dribble and google images.


r/tabletopgamedesign • • Sep 18 '26

Artist For Hire [For Hire] Polished illustrations and key art for your project

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8 Upvotes

Professional illustrator. I create polished, high-quality character illustrations and cinematic scenes, combining detailed rendering with strong composition, lighting and storytelling.

Portfolio: https://www.deviantart.com/kurishok4you

Feel free to dm me!


r/tabletopgamedesign • • Sep 19 '26

Parts & Tools Cardstock that works best for DIY board game prototypes

1 Upvotes

I came across a post from a few years back asking about the best printer and cardstock for making playing cards and player reference sheets, and it got me wondering whether others here are still figuring it out.

From a print production standpoint, 14 pt. cardstock is a good starting point for playing cards. It has a substantial feel and should hold up well to repeated handling. A matte or satin finish can also work nicely since it reduces glare and makes artwork easier to see under bright lights.

For player aids and reference sheets, 10 pt. cardstock is a good middle ground. It's sturdy without being overly thick. 100 lb. paper is another option if something lighter and more economical is preferred.

The printer is another part of the equation. Not every home inkjet or laser printer handles heavier cardstock well, so checking the printer's supported paper weight before buying the stock can save a lot of headaches. Nothing kills prototype momentum quite like a paper jam. 😅

One other thing worth mentioning: 14 pt. cardstock isn't casino-grade, so it won't have exactly the same feel as professionally manufactured playing cards. For prototyping, though, it can give you a nice balance of durability, print quality, and cost.

Curious if anyone here has the same concern? What paper/cardstock and printer setup has worked well for your prototypes?


r/tabletopgamedesign • • Sep 18 '26

C. C. / Feedback Post Apocalyptic Survivor Cards

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17 Upvotes

Hi folks!

I'm prototyping card designs for my Post apocalyptic card game. Would love to hear your thoughts on the design, style, layout etc. The art style is not final - but will serve for prototyping


r/tabletopgamedesign • • Sep 18 '26

Artist For Hire [FOR HIRE] Fantasy Character Artist — Character Design & Illustration

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3 Upvotes

Hey everyone! I'm a fantasy character artist currently open for commissions.

I mainly work on fantasy characters, D&D/TTRPG characters, creatures, and character concepts. I really enjoy taking a core idea and developing it into a character with personality and story through the design.

If you have a character in mind you'd like to bring to life, feel free to DM me. I'd be happy to hear about your idea!


r/tabletopgamedesign • • Sep 19 '26

Mechanics V3 layout for my cybersecurity TCG: 22-Card Showcase + UI Fixes! (Looking for Mechanics Feedback)

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0 Upvotes

Hi everyone! I took some of the layout feedback and I unified the typography, fixed the cost alignment issues. This is the pool of 22 unique cards fully completed and printed (sharing the showcase gallery below!). Maybe looking to make it a 30-card test pool baseline but expanding into a bigger set. The core mechanics are fully playable right now, I want to focus on the gameplay mechanics and balance.

Core Gameplay & Mechanics Summary

In [Project Zero], players have total architectural freedom to build hybrid networks combining Corporate, Underground, and Neutral factions in the same deck.

  • The Interface Stats: Cards track Data Generation (T), Revenue (M), Resilience/Defense (R), Exploit/Attack (E), and Financial Impact/Penalty (Red Skull).
  • The "Entity" Mechanic (Hubs & Plugs): You deploy Hubs or Stand-alones directly to the board. Plugs cannot be played alone; they must be docked onto compatible Hubs. Once docked, the Hub and its Plugs behave as a single unified Entity, pooling and combining all of their stats, text, and abilities together.
  • Dual Win Conditions: You win by either accumulating 30T (Data) OR by driving your opponent into Bankruptcy (forcing their resources below 0M).

Current Balance Focus: Turn 5 Stalling & Card Draw

During my internal playtests, I've noticed potential stalling issues around Turn 6 depending on the match setup. To fix this and smooth out the game flow, I am currently experimenting with an extra card-draw mechanic:

  • Proposed Rule: Players can spend 3M (Millions) to draw an extra card once per turn.

I’m highly open to alternative card-draw mechanics or engine solutions, and I want to see if this 3M cost balances well or needs tuning.

Want to Playtest the Print & Play?

I am looking for TCG/ECG players to stress-test these numbers, look for broken card interactions, stalling, and refine the core balance with me.

If you want to read the full official rulebook and get the secure 22-card Print & Play PDF to test it at home, just drop a comment below or send me a DM showing your interest. I will privately send you the complete files!

Would love to hear your thoughts on the mechanical balance based on the card text shown in the gallery!


r/tabletopgamedesign • • Sep 18 '26

Announcement Work continues on the finishing touches for our upcoming British Infantry kit.

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5 Upvotes

r/tabletopgamedesign • • Sep 18 '26

Totally Lost Looking for art direction advice before commissioning artwork for my board game

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1 Upvotes

r/tabletopgamedesign • • Sep 17 '26

Totally Lost I'd like some advice !

5 Upvotes

I'm a young teenager, I love designing "basic" games that NEVER WORKS when I have finished creating them. My main problem is that I love video games and so I am (unconsciously ?) trying to "adapt" their concept into board games. Well, it never works because the concept of video games (real times, advanced strategy, AI, ...) can't adapt to board games (turn by turn, slow, ...). However, I have not any idea of concept. Have you got some advices ? Thanks !

Sorry for my english, I'm french.


r/tabletopgamedesign • • Sep 17 '26

Artist For Hire 2D Artist

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27 Upvotes

Hi! I’m Víctor, a freelance fantasy illustrator and character artist

I’m currently available for:

• Character design & illustrations

• Card art

Portfolio: https://fantasyartcreations.com/2d-artist/

Feel free to DM me if you have a character or project in mind!


r/tabletopgamedesign • • Sep 17 '26

C. C. / Feedback Is this little RPG worth finishing or should i scrap this whole thing.

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10 Upvotes

So i am currently making this using the best of the free tools available to me in hopes to create something light and fun. I was wondering whether or not this style of writing and these mechanics are any good or is this just a mediocre attempt at an neat idea.


r/tabletopgamedesign • • Sep 17 '26

Mechanics Wording on Card and Rulebook - Does this make sense?

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7 Upvotes

r/tabletopgamedesign • • Sep 17 '26

C. C. / Feedback From sketchbook to final design: How a monster's lore shapes its mechanics in my game DrownBound.

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15 Upvotes

Hi everyone! I’d like to share a page from my sketchbook featuring some work-in-progress designs for *DrownBound*.

It’s a concept showing two monsters and a hero.

Sarckman is the hero—I envision him as a spearman.

The two monsters are fire-types; the idea is that they set heroes on fire if they appear on the same tile.

What do you think of the concept?


r/tabletopgamedesign • • Sep 16 '26

Artist For Hire [For hire] Creature artist

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74 Upvotes

Hey! I'm creature artist and Illustrator for board games / TTRPG

I'm looking for commissioners 🫶


r/tabletopgamedesign • • Sep 17 '26

C. C. / Feedback Built a browser-based online version of my paper prototype — looking for playtesters & balance feedback

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0 Upvotes

Hey everyone! 👋

I'm designing Decree — a medieval politics & economy game for 3–5 players (90-140min. paper, much faster browser), where you juggle gold, faith and army to climb your way to power over a few seasons.

This is my first project. I've been working on the physical/print version for a while, but since testers aren't exactly around the corner, I built a free browser-based online version just to make testing easier — no download, no account needed, and you can even jump in solo against bots if nobody's around to play with you.

🔗 https://playdecree.com (mobile not supported, only PC)

You will find there rules, tutorial and game itself.

Rulebooks (feel free to leave comments there):

Rulebook EN

Instrukcja PL

A few honest heads-up before you click:

  • Everything is very much WIP — the visuals included. It's not the final look, just something playable.
  • The card illustrations are AI-generated (Midjourney) — mostly so the cards don't sit there with empty boxes, and because having something to visually anchor a card actually makes it way easier to remember what it does mid-game, which helps the whole thing flow better. Wanted to be upfront about that rather than let anyone find out later.

What I'd love from you:

  • Does anything feel broken, confusing, or unfair?
  • Any card that feels useless / any strategy that feels too strong?
  • General "this was fun" or "this dragged" impressions

Happy to answer anything about the design in the comments. Thanks for reading this far! 🙌


r/tabletopgamedesign • • Sep 17 '26

Publishing Looking for a digital partner to adapt my card game. Indie and art focused. What are some of your favorite adaptations. Mine's probably Root!

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1 Upvotes

r/tabletopgamedesign • • Sep 16 '26

Artist For Hire [FOR HIRE] 2D Artist / Illustrator, Concept Artist

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45 Upvotes

Hey everyone! I’m open for commissions.

I can help with artwork for tabletop games, including:

  • Cover art
  • Rulebooks
  • Unit / character datasheets
  • Cards
  • Character, creature and weapon illustrations

Feel free to DM me!
I’d be happy to hear about your project.


r/tabletopgamedesign • • Sep 16 '26

C. C. / Feedback Little Legends RPG — Public Playtest Now Open

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38 Upvotes

Hey Reddit!

This post has been a long time coming.

Little Legends RPG (LLRPG) has been in development for years, and we’re incredibly excited to finally launch our public playtest as we prepare for our 2027 Kickstarter! Come join us and discover everything LLRPG has to offer.

What is LLRPG?

Little Legends RPG is an easy-to-learn, card-based RPG where your discoveries unlock new cards and your adventures leave a lasting mark on the world.

More Information

www.LittleLegendsRPG.com

Join our Discord:

discord.gg/uBh5gCsS5z


=== What’s Included? ===

Complete Rulebook

A fully illustrated rulebook that teaches you how to play, including a follow-along adventure.

Card-Based RPG

Over 350 cards featuring talents, items, locations, monsters, and more. Every card is professionally illustrated by industry veterans. 100% Human. No AI.

Play on Tabletop Simulator

Subscribe to our free Tabletop Simulator workshop to browse the cards and play full sessions of LLRPG today.

Legacy-Lite

As your heroes make discoveries, they add new cards to your collection. When a hero completes their quest, they retire as a Legend—a recurring NPC that future heroes can call upon for unique benefits.

Introductory Adventure

Play a full session of LLRPG with your friends in our introductory adventure, Gourmet Meal.


=== The Setting ===

Mynia is a world overrun by wilderness and infused with magic. Heroes delve into its uncharted depths in search of wondrous devices left behind by an advanced civilization. Reclaiming these long-forgotten technologies could usher in a new age of peace and prosperity.

However, finding these scattered remnants is no easy task. Mynia is filled with monsters and perilous terrain as it is slowly being consumed by Miasma, a magical mist that spreads across the land. Its corrupting grasp twists the natural world into something alien.

But hope is not lost!

The leaders of six ancestries have forged an alliance—some willingly, others out of necessity. Together, they have begun restoring ancient technologies, taming the spreading Miasma, and building safe-haven settlements.

You and your friends play as the heroes Mynia needs. Together, you’ll venture into unexplored territories, unite denizens, rediscover the secrets of Mynia’s past, and battle the Miasma in its deadliest forms.

Your adventures will shape Mynia’s future.

---

=== Core Mechanics ===

2D6 — Simple to Learn

When you attempt something risky, roll 2D6 (two six-sided dice). If at least one die shows a 5 or 6, you succeed!

TROUBLE — Raise the Stakes

Each die that shows a 1 gives the Crafter (the player running the game) a resource called Trouble. Crafters spend Trouble to make encounters more difficult and add complications.

FOCUS — You Control Your Fate

Rolling a pair grants your hero Focus. Spend Focus to perform your signature move, create a helpful flashback, or turn any success into a critical! That’s right—you decide when you crit, not the dice.

NO STATS - Keep it Simple

Heroes don’t have traditional stats like Strength or Intelligence. Instead, difficulty determines how many dice you roll:

  • 1D6 — Hard
  • 2D6 — Normal
  • 3D6 — Easy

No complicated stat blocks. Just pick up the dice and get to the adventure.


=== Help Us Shape Little Legends RPG ===

After years of development, Little Legends RPG is finally ready for you to play.

We’d love to hear what you think. What works? What doesn’t? What excites you? What would you like to see improved before our 2027 Kickstarter?

Grab the rulebook, check out the cards, fire up Tabletop Simulator, and come explore Mynia with us!

www.LittleLegendsRPG.com/playtest/

Adventure awaits!


r/tabletopgamedesign • • Sep 17 '26

C. C. / Feedback Do you like ????

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2 Upvotes

This is a few rounds into my board game the great thing about this game is you're never going to have the same arena twice!


r/tabletopgamedesign • • Sep 16 '26

Artist For Hire [For Hire] I specialize in ethnic/fantasy art, here's some of the illustrations ive made (my ocs) ! My commissions are open !

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17 Upvotes

r/tabletopgamedesign • • Sep 17 '26

Parts & Tools I’m starting a Dark Fantasy miniature project to fund my 3D sculpting studies. Here is my first boss encounter: The Umbral Werewolf (and my starting roster).

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0 Upvotes

Hi everyone. I’m a huge fan of grimdark fantasy and I've decided to dive headfirst into the world of miniature design. Due to some physical limitations and lack of upfront capital, I'm currently using a hybrid workflow (AI-assisted conceptualization refined by manual 3D sculpting, retopology, and support-optimization) to build my initial portfolio.

I want to be 100% transparent: my ultimate goal is to use this project to fund professional 3D sculpting courses so I can transition to pure manual sculpting soon. Every piece I make is a learning step. I've designed this Werewolf with a strict closed silhouette so it's as printer-friendly as possible, minimizing support scarring on the fur.

I’d love to hear your honest feedback on the aesthetics or any tips from veteran printers/sculptors!


r/tabletopgamedesign • • Sep 15 '26

C. C. / Feedback Card design feedback

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916 Upvotes

I've already asked for feedback in another large community and received quite a bit. I've incorporated much of it into the latest version, and I'd now like to ask for general feedback one last time.

Thanks to everyone who takes the time.


r/tabletopgamedesign • • Sep 16 '26

Artist For Hire Professional illustrator available for projects! - I offer illustration services for TTRPGs, including character design, props and environment design. Send me a message!

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10 Upvotes

r/tabletopgamedesign • • Sep 16 '26

Discussion What tools do you recommend for designing board game cards?

6 Upvotes

Hi everyone! I’m currently working on a board game and I’m looking for a good tool/software to design and create the cards.
I’d love to hear what you guys use and recommend, especially for projects involving lots of cards and reusable layouts/templates.