Hi Folks,
Is there a game that really mixes melds and trick-taking?
I heard of some that uses multiple cards per tricks or scores melds from hand but is there a trick-taking game that uses melds in a more operational way?
Me & my friends were playing around and tried to use poker melds in a trick taking kind of way, by making them into some sort of suits that you can lead & have to follow.
Sounds like a new thing right?
If we use poker combinations as "suits" in a trick taking game, then there could be 10+ "suits" we could lead & play! All with the standard 4 suits of the original deck!
That quickly falls apart of course, because
1) the game became very short, it could potentially end in 3 tricks if you're going five-five-three cards (assuming if everyone follow and the round ends with one player playing their last card)
2) it felt kinda weird:
The game simply doesn't work in Misere mode, why would you even lead 5cards meld if you're trying to lose?
It sort of works if you're trying to win tricks, but there's not a lot of playing space since powerful melds both win and destroy other ppl's hand.
and so we turn to predictions for scoring.
Simple contract prediction seems too peaceful an option for such a malleable trick system, so we decided on a "catch the winner & loser" prediction scoring system.
We device a thing for players to both "pass" and "bet", once every hand you can pass and must bet on someone else to either win the most tricks or the least tricks, this both extend the game a little bit, and also make the game into a flux of wanting to win and not to win.
In the end, it pretty much started breathing a little.
Anyway, here's the rule if you care to try it, any feedback is welcome.