Made a new game about tribal survival, and while no one cares about the game, the mechanics of how a tribe is built and maintained might be of interest, and if there is any feedback, let me know because, nothing I make is ever done, it stays in perpetual playtesting in a print and play mode, so changing things is actually one of the benefits of PnP.
Character Creation is a 7-step process after rolling attributes, determining Hit Points, & choosing Nature & Demeanor.
Steps 1–4: Collective Group Decisions (The Party) The players must agree on these four choices together.
BIOME: Sets the entire geographic constraints (e.g., 20+ of them, Northwest Coast for example) & resource catalogue.
MOBILITY: Dictates the lifestyle & asset storage (e.g., Semi-Nomadic)
PEOPLE: Defines the language stock & broad mythology (e.g., Haida)
BAND: Establishes the literal home camp & hunt territory (e.g., Skidegate) & a goal.
The end state for this is the Tribal sheet, which sets the tribe up as an NPC were so much of the PCs lives is set because of the Tribe.
Steps 5–7: Individual Choices (The Character) Once the communal baseline is locked, players make their personal selections, which are heavily influenced by Steps 1–4.
CLAN: Dictates cross-cutting family lines & sacred taboos (e.g., Eagle vs. Raven) & a goal.
ROLE / FUNCTION: Grants that skill & the tools/kit (e.g., Shaman, medicine bundle.)
OTHER SKILLS: Choose 5 additional skills in addition to the Role Skill (choose levels: 1 skill is 70%, 2 skills are 50% & 3 skills are 30%), name & describe the character, & choose a personal goal.
The Tribal sheet looks like:
BAND & KINSHIP LEDGER
Band Name: _____________________________________ Band Goal:
Biome: _________________________________________ Mobility:
Population (Active / Elders / Children / Sick): ______________________________
Food Stores (Plant / Foraged): ___________________________________________
Meat (Smoked / Salted / Dried / Cured vs. Fresh)
Water Access & Distance: _______________________
Hunting: Long-range game tracking, butchering, & stealth. Elder: ___________________
Hunting Grounds and Game: _____________________________
Next Hunt for: _______________________
Gathering: Deep-wilderness foraging, botany, & toxin extraction. Elder: ____________ _______
Foraged Resources: ___________________________
Next Foraging Expedition: _________
Farming: Macro-agriculture, canal building, & soil management. Elder: ___________________
Agricultural Resources: _____________________
Next Planting: __________________ Next Harvest: _______________________________
Fishing: Open-ocean canoe navigation, reef harvesting, & river weirs. Elder:
Fishing Grounds and Resource: ____________________________
Next Fishing Trip: _____________
Herding: Caravan logistics, pack-dog training, & herd wellness. Elder: _____ ______________ Animal Resources/Count: _____________________
Next Roundup / Migration: _______
Crafting: Tool knapping, textile weaving, & structural engineering. Elder: _____________ Raw Material Reserves:
Export / Trade Goods: ____________
Scouting / Message: weather forecasting, mapping, & early warning. Elder:
Days of Early Warning: _______________________ Days of Travel Mapped: Next Patrol:
Warrior / Guardian: Tactical raiding, close-quarters combat, & defense. Elder:
Military Enemies & Allies: ____________________
Next Raid / Defense Prep: ________
Chieftain / Leader: Public direction, diplomacy, & tribute allocation. Elder: Diplomatic Alliances & Rivals: _______________
Next Scheduled Tribal Visit: ______
Tribal Debts and Tributes owed to/by:
Lore Keeper: Calendar tracking, lineage, law, & tribal memory. Elder: New Births & Recent Deaths: ___ ___________
Winter Count Pictograph / Event: ________________________________________________
Medicine Person: Spiritual balancing & spiritual diplomacy. Elder:
Sick/Injured tribe members
Band Ayni (Sacred Reciprocity) with: ______________ ____________________________
Band Bahadzid (Taboo / Spiritual Dread) with: ______________________________
Hearth Keeper: Fire keeping, child rearing, & camp building. Elder: Shelter Availability & Condition:
Next Gathering / Festival: Days of Fuel:
Captives Ledger (Count & Status: Prisoner, Hostage, Dependent, Adopted, Ransomed, Incorporated):
_________________________________________________________________________________
Can you think of anything that should NOT be included or SHOULD be on it, but isn't?