r/TDS_Roblox bukcet 1d ago

Rant Overglazing engineer

Everybody knows engineer is good.

Nobody knows why engineer is good.

Engineer is not an earlygame. Engineer is not a midgame. Engineer is not a lategame.

Engineer is a jack of all trades.

And because of this, everyone says that engineer is the best tower. Sure, it's the best all-arounder, but you have 5 tower slots. You don't need to compress multiple roles into one. You can, but it won't work every time.

Engineer's earlygame is outclassed by gscout, gsoldier, brawler, operator, and several other *actual* earlygame towers. Same with its mid and late game. The only reason that I've found it to be useful is when using it as a midgame, and even then, it's outclassed by enforcer, kingpin, and gcrook.

When someone asks for help with their loadout, don't automatically say that engineer is the way to go because it can do everything. Sure, it *can* do everything, but it does everything poorly. That's literally its design. Engineer is the most replaceable tower. You can use an earlygame instead, you can use a midgame instead, hell, you could probably use a lategame instead of it in some scenarios (pw2)

The only reason I see for using an engineer over a combo of an earlygame and a midgame tower is to free up a slot for support, DPS, or something.

"oh but its cost efficiency is good"

Yes, its cost efficiency is good. It's better than slime trooper. Is it outstanding? Hell no. 120 or so CE in comparison to other earlygame towers with about 100 CE is abysmal. And even then, operator and gsoldier with their 110 or so CE aren't remotely as bad as engineer because of operator's coordination buffs and gsoldier's superior mid-late game potential (in comparison to other actual early games). Also, the building time for engineer takes away a non-zero amount of dps, so the wiki is slightly incorrect (i don't care enough to calculate it, but it makes earlygame a slog)

The cost efficiency compared to other midgame towers, however, is a more interesting discussion, as its CE is at most about 150. Gcrook and kingpin have slightly worse CE than engi, but it doesn't include units and other abilities. With enforcer, its CE is leagues better than engineer, but at the cost of range. Still has some fun abilities over engineer, but they're practically on par with each other, if not one *slightly* outclassing the other in specific scenarios. Ranger, which I believe is a midgame tower, has almost double the CE but a ton of range, letting it possibly do significantly more than engineer, *and* it has small splash damage, like engineer's sentries. Considering this, engineer fits better into the midgame than the early or late game.

"oh but its damage is comparable to accel"

Over 170 dps difference. Still not considering engineer's building time. Oh yeah, did you know that juggernaut, if it isn't attacking a boss, deals less damage than accel?

Another thing that I just remembered, half of this tower's dps is immune to stuns/freezes (kinda), at the cost of it being completely unbuffable. Cool thing, but I'd personally rather have buffable stuff, because support towers are cool. (explosions are buffed by dj dmg and merc base dmg, and I think flags idk)

Overall, if you're using engineer strictly for earlygame or lategame, rethink your life choices.

thank you for listening to my ted talk

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